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bigtino24

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About bigtino24

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  1. That is super clever! Make all the other buffs conditional on the first to start a chain. I love it. Thanks so much!
  2. So I've made a Battlemage (Fighter/Wizard) and I love it. The wizard side is almost exclusively there for the buffs - mostly, I just have my character spam the buffs at the beginning of combat, since they can be cast instantly, and then move in to fight. It works really well. What I'd like to do is program the AI to do that for me at the start of combat, since it's a bit cumbersome to shift-click through all of my buffs at the start of every combat. The problem is that nothing I try quite works out. If there were an "On Combat Start" option it would be perfect, but since there isn't, I tri
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