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Hey, not really sure of the standard structure of forum posts on here. However, I saw a potentially game breaking bug. I watching a streamer play PoE 2 on turn-based mode. About half-way through the Port Maje content when he went to Gorecci street, combat initiated and enemies along with his player characters were unable to target and attack each other, instead the AI would simply just keep walking into his characters. No spells or any actions could be taken. Upon reloading the streamer encountered the same issue several times and even when attempting encounters in other areas the same issue occurred. Any time combat triggered this seemed to happen. I have not encountered this bug myself in either game mode, but it broke him being able to progress at all, as every combat encounter would be stuck. Any suggestions or idea why this is occurring? https://clips.twitch.tv/AmazonianWiseMochaDoggo I got a clip of it happening, should work but if the link doesn't I can try again.
Hi, I've noticed since the beta patch 126.96.36.1996 that during combat, my party members will no longer auto-attack enemies. This includes both ranged and melee users. For example, I just fought Simoc after trying to poison him during the Sacrificial Bloodlines quest, and had all my party members attack Simoc. After he was defeated, they all idled until I manually issued commands, despite many other enemies being present. Previously, they would move on to attacking another enemy with their currently equipped weapon. This has happened for all other encounters since the patch as well. I've verified that I have "Disable Auto-Attack" UNchecked, and have toggled it on/off to try to "fix" this.