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Showing results for tags 'AI behavior'.
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The "auto-attack" in "AI behavior" for every party member is constantly resetting to "passive". It always be "passive", the AI is unusable. please help ...
I'm playing a Wizard and I've set it up so she'll cast spells while I manage the other characters. However I've recently encountered a bug where the game will not save the changes I make to her custom AI behavior. Since I've encountered this bug the same is now true for all party members. I cannot add, remove or switch out spells, neither can i change can i change the priority of the spells already in the Behavior list. Does anyone have a fix to this issue?
PS4 user here, thank you so much for bringing Pillars of Eternity to console! :D I've been playing a wizard for awhile and just started getting mastered spells, they don't seem to be working correctly or if they are I would really like some added functionality. The first thing that disappointed me was that the AI behavior seems to completely ignore the fact that these per encounter abilities exist, now this might be as intended... but another check box for mastered spells being used would be great in the AI behavior window. it would really be awesome if Spellsword Aloth would use his per encounter Concelhaut's Parasitic Staff in combat automatically. But that was ok I figured I would just put my mastered spells in the combat radial menu's custom slots. But that doesn't work either, when i attempt to slot the mastered spell it just slots the normal spell version and tells you it isn't in the grimoire if you don't. So to use mastered spells you have to dig through the radial menu every fight. I would really like to know if this is something that could be addressed in a future update or if y'all aren't making changes like this anymore. Also anyone else? Opinions?
Hello everyone i'm wondering something about the AI behavior of compagnions in the game. An option to control the AI of the compagnions depending of the conditions and events could be great !! Exemple : this compagnion if your life drop under 50 % defensive mode and stay away. I do remender this option in games likes baldurs gate 2, neverwinter nights 2 or dragon age origins. As a game programmer i always enjoy let the player do customs behavior in a game when its possible So what do you think about that ? Do a panel to control behavior could be good or not ?