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  1. Hi everyone Looking for some comments and suggestions. Aiming for a heavy-hitting, 2-H Paladin, that also has the accuracy to actually land-hits, and the resolve for dialogue. Might: 18 Con: 8 Dex: 12 Perc: 16 Int: 8 Res: 16 Ocean Folk, White Wends, Laborer Thoughts? My only thought was that perception may be too high, and would be better used bumping Dex or Con. Thanks for your help!
  2. I've just completed my TCS Speedrun (2:18h, No Glitches), so I thought I would share the build I have used. It's reliable, but not without risks. If you want to reproduce the run, I would suggest studying my video. There is also quite a bit of additional information on my strategies in the video description: Pillars of Eternity - TCS Speedrun (2:18h, No Glitches, Solo, Highest Difficulty, Triple Crown) https://youtu.be/ZtGppK4gWkE (I've just realized that I got the Relative Pacifism achievement for the run, so fewer than 175 NPCs and Creatures are killed!) Concept Push for ma
  3. Hi everyone, I was considering making my character a witch hunter since I was a fan of it in D&D, however I'm not too sure on how to start off, like what starting class to pick. Any advice would be great, thank you.
  4. Hello all, I would like to get some help on how to properly level up Durance. I would also like to get an idea of what his items should revolve around. I am new to the game and played till level 5 but then restarted. My party is currently: Main = Chanter focused on off-tanking and chants. 3 Might, 4 Dex. Party face role. All other ability scores maxed. Working very well so far. Tank = Eder. Used the respec option with IE mod to get him focused on what I wanted out of him. Working very well so far. Melee DPS = Paladin. Custom made to be a last hit buffer with auras who's all
  5. might 18 dex 15 Con 10 int 17 per and res is 9. Will this stats let you stand a chance during combat? So question is weapon choice? Should go for 2h or dual wield? Because of per and res, deflection is not that good. So comes the armor issue. Cloth or medium armor? comments, ideas, other build suggestions are welcome.
  6. Hi! I've a simple question; well, maybe not so simple to answer. I want to play a Paladin, for RP reasons, but I want him to have high scores (min of 16) in the more "talky" stats: INT, PE and RE. I know that with 2.0 PE, being mainly offensive, doesn't synergize very well with the other two, that are oriented towards a tank-buffer character. So my question is: what kind of viable (not broken) build can I make with this limitations? I'm not a powergamer, and I don't want to play with him in PotD or something like that, but I want something that 'works' and feels rewarding to play I'm open
  7. I've read guides, manuals, wiki, and still not understand well how to plan a character, this game really needs a character planner, but meanwhile I need a reference. I know that we can reach level 12, but is unclear how many stuff I can pick per level. I need a step by step Chanter's build guide. I know about the character creation process; my problem is that I need a schedule to a target a end-game build like this: (I'm guessing) Level 1 Character Creation (Chanter) Level 2 1 Skill, 1 Talent Level 3 1 Attribute Level 4 1 Ability ...till level 12 I want to be a not-summoning Chant
  8. The game recommends Resolve over other stats, however, for a Ranged Wood elf druid (Hunting Bow/Spellcaster), it seems Dex would be better (for action speed). Two things that keep me up at night (ha!): Originally I was going for War Bow, because I thought it would benefit more from +% action speed than Hunting Bow (diminishing returns and all that). If I'll grab Marksman, Penetrating Shot, and Hunting Bow, should I invest less on Dex? (Or keep it high anyway for spellcasting). At char creation, I've maxed Might, followed by 15-16 Int--I've seen lots of conflicting recommendations (some max In
  9. Hi guys, I am one of mad man and I am going to try the game hard way for the first run. So I will play expert,Iron, and hardest dificulty. In this seting It will definately need character which is able to survive. For the first try I will try this: Race: Moon Godilke (because of healing wave at 75%, 50% and 25% each encounter) Class Paladin, The shieldbearers of Elcga (Mainly because I am benevolent, protective and diplomatic. So it will be my king of guy) Ability: Lay on Hands Attributes: (This I write at work just from my memory so it may not be exact. Numbe includes bonuses fo
  10. Hi, I'm torn about how to build my druid, and have started the game about 5 times, based on different things I read/discover about the engine (I was trying to do the "full immersion" by going into the game completely blind, but no respec option means I don't want to risk gimping my PC for the late game). I'm playing in Normal, maybe Hard. I want to build a ranged/spellcasting druid (Wood elf), and I'm debating 2 things: Should I use War Bows/Wands or Rods/Scepters (with their corresponding Weapon Focus talents, skipping Bonus L1 spell)? Whether I should grab all 3 elemental damage tal
  11. This build is a solid choice for a TCS run and has been thoroughly tested by me. I'm sure quite a few people have come up with something similar by now, but my recorded TCS run might serve as a nice basic strategy guide for people wanting to use this build for a run of their own. Here is the playlist of my run: https://www.youtube.com/playlist?list=PLrU0fsUmH2FaASxfjRn9medY4YyQQOZZZ And here is a video about dealing with Thaos: https://youtu.be/ynynYV2IJjs Build Moon Godlike, Rogue, Deadfire, Merchant Stat distribution: 18 3 17 3 18 18 Abilities - Crippling Strike, Reckless Assault,
  12. Dual Wielding "Stiletto" Rogue aka. "Sneak Attack" Rogue, "Crit Monster" Rogue, "Death by a Thousand Cuts" Rogue, "Glass Cannon" Game Difficulty: HARD Class: Rogue Race: Meadow Folk (Additional Accuracy and Damage when below 50% Endurance) - Human (+1 Might, +1 Resolve) (Hearth Orlan is also a good choice for the additional "hit to crit") Background: The Living Lands (+ 1 MIGHT) Drifter (+1 Stealth, +1 Survival) For RP Purposes for my character, I chose Drifter. Choose Laborer, Merchant, or Scientist if you want to start with Mechanics. This Rogue is a Dual Stiletto-wielding
  13. Hey guys, I'am a newbie in playing games like this and searching for a funny warrior build. I like to play with swords is the first point, while the other is that there is no melee class that needs really much attention i think. Playing a fighter don't looks like fun because there is only one active ability. Why is it like this? Don't makes sense for me. xD I'am searching for a viable build by playing on hard. A warrior that can wear heavy armor, use dual wielding, have some funny skills to use and in danger situations switch to sword and shield. Its enought to find builds they
  14. * As the Topic title mentions, I am looking for a good balanced Melee Rogue build with out min maxing. Since I do not play on hard and up ( Not so far at least. ) their is no need for min maxing in my opinion. * I have a ranged Rogue and I certainly like him, but on these forums I some times see people mention that a Melee Rogue is even more dangerous then a ranged one. Now curious as I am I would like to try and see whether that is true or not. * Now I am well aware that a Melee Rogue is not a tank, but I hope some of you know a good balanced Melee Roguee build that will not go down i
  15. Greetings everyone, As we all know, patch 1.05 is right around the corner and most of us are aware that means the melee wizard build will be in bloom. Thanks to the input from many theorycrafters across many threads, I have a decent build in mind that I would like to start today, or at least have my character created. Does anyone know if the class changes will be retroactive? If I build my wizard now and get the ball rolling, will the changes impact my character once 1.05 goes live? Otherwise I'll wait on building this character until the patch is officially launched (hopefully lat
  16. First of all, this is fairly untested idea for potd alternative Druid/Mag build that deppends on perceived dump stat of Perception by dumping Might. Yes, I'm indeed dumping Might... I ran a test with custom companion Wizard against potd Arda Dragon with same stats, and it worked remarkably, nevertheless low Might may pose problems early on when dispatching enemies quickly may be a better option. The idea is that you forget damage done for a high interrupt values. Focus is on interrupting enemies to such effect that they can't even retaliate. That's achieved by big aoe and lingering spells,
  17. Hello, I want to present my idea for a rogue. It's not pure assassin, it's more classical thief-rogue that's focused on finding traps and secrets, as well as dealing damage. Tell me what you think.
  18. Hello community, I am a long time RPG player, including both computer and PnP RPGs. Thus I have experience with these types of games. However... I do feel a bit overwhelmed, mainly by the lack of proper descriptions in this game. I decided to start with a ranged Cipher character. I read a few threads around this forum and have an idea what talents/spells are good picks. Skills, however, are a mystery to me. I want to ask - how many points does a character get? Because I want to put a few points in Athletics, Mechanics, Stealth, Lore... you get the idea. Now, I understand it mig
  19. I'm about to embark on my second playthrough of this wonderful game, and I've decided that I want to fully explore the wizard class. I did have Aloth with me last time, but honestly I never used him all that much (my cipher main basically just butchered everything). I have the following questions for all of you experienced wizard-players: 1. How useful do you find Blast and Penetrating Blast late game? The damage seems low, and you get per-encounter spells. I do not like Dangerous Implements so I won't be using that one. 2. Do Blast + Penetrating Blast work with the blights you can su
  20. Okay in another thread I got some advice about my barbarian, and after testing yesterday I cam e up with this Female Aumaua Barbarian. I want to use her as a DPS Barbarian fighting right beside or behind Edér with a Pike and Greatsword. Now during character creation I picked Barbaric Yell, and I got Carnage and Towering Physique automatically of course. And then in game I first picked Weapon Focus Soldier and on lvl 3 Frenzy. Now I checked this page ... http://pillarsofeternity.gamepedia.com/Barbarian But even though it shows what those abilities do, I have no idea wh
  21. Hi mighty adventurers! Today's another great day of victory, Thaos died once again, but this time by the hand of a cruel and merciless Bleak Walker! This time I'm going to go a bit more in the details of the build that I used for my hero. 0. Introduction: Why a Paladin? Why a Bleak walker? Pros: - It's a good challenge to play a bad and mean character in a rpg - Paladins get bonus stats if you roleplay, and I was intrested in that kind of gameplay - Not the most common class used to solo the game, and I love new challenges Cons: - Not so many ac
  22. Hi, I have recently finished my PotD run with a full party of 'supposedly min/max'd' (ew) custom characters. Now that I feel comfortable enough with the mechanics, I feel like it is now time for me to focus on the one aspect I have always loved in the IE games: theme of the party. Before we (or I) start, here are some links to some amazing high quality portraits with similar styles; permission already granted through their websites: http://www.jasonseow.com/poeportraits by Jason Seow - full permission to modify and repost http://wespenfresser.deviantart.com/ by wespenfresser - disall
  23. I'm still thinking if to go melee or ranger style. What do you guys suggest, what should my build look like? Preferably melee, maybe. What build do you use? It's been a week since game launch and I'd like to hear what you've learned so far. Thanks
  24. Everyone knows Calisca, right? I'm start playing a DW warrior like Calisca was (human warrior). Any good ideas for stats, skills? What chants should i use?
  25. So, i realy enjoy hiring adventures even if they are 1 lvl below me.Last time i go with 4 chanters (Godlikes) and now i want to make this. I want 2 Fighters for my party.2 tanks, big shield and plate armor.Their weapons will be burning sword and freezing war hammer. I just have question about stats.I want to give them 19 Per/Res, race human.But how important is Inteligence to fighter?Does he have any skills (like prone) that require spell durration?Is 12 Con enough?Should i aim at Dex or make ballance between Mig and Dex. What are the essencial tallents for tanking with fighter?
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