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Aginorh

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About Aginorh

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  1. It seems to me that description in game is still wrong (I think it refers only as maximum focus +10). Otherwise I would have taken it.
  2. This build looks pretty decent overall. The main gap I'm seeing is that it isn't updated for the White March 2 expansion and later patches, which has a few implications: 1) The enemy AI is much improved, so I don't think it's as good an idea as it used to be to drop Con all the way down to 3. You'll need a little more survivability, especially on PotD. I mean you *could* you'll just lead your party in "times unconscious." 2) The powers added with the WM expansions aren't covered (time parasite is probably the worst rank 7 power now, as it doesn't stack with Deleterious Alacrity of Moti
  3. Hi all, I came across this via a google search. Is the review of cipher powers still accurate ? Thank you. Aginorh
  4. When you have a lightly armored ranger or other back liners, it's often helpful to have them have a weapon and shield option for self defense to get some additional deflection from the shield. As for run away vs stand your ground, I suppose that it depends on the situation. Sometimes it can be helpful to stand your ground so that a team mate doesn't have to chase down the enemy, which he might have to do, if you try to disengage and run away. Maybe let one of your front liners engage this enemy to draw its attention and THEN have the back liner disengage. Also, if possible, perhaps you
  5. Yes sounds great but my party has no wizard Otherwise I tested raedric's keep with "MaxQuest formula" and it's a lot easier 1. dual wield DPS Barb really wipes clean the trash and keeps high HPs (with regen of course, gaun's share flail and +50% heal) 2. tank paladin is barely hit and can save the squishies with lay on hands while engaging 2 ppl 3. Cipher kills a lot, charms paralyses, even if a bit slower with breastplate, dies less ;-) 4. Druid does real punishing dmg in bear form, and also got heavy armor to counter his low HPs Cipher and Druid are slower with heavy armor bu
  6. Yes indeed ! Now I really block the way to my cipher believe me ;-) Thing is the barb is also very slow.
  7. Actually the final encounter in Eothas temple was quite tough, even if doable. At this party level (nearly 4, but cipher is 4 already), the barb tank did not much damage (1500 till now), Paladin 2400 dmg but rather squishy, Druid 3500 dmg (hits hard but also squishy), and Cipher 5500. Barb does tank ok but does not keep agro (no skill) and he has few possibilities to interrupt etc. I will try Maxquest formula
  8. Sounds good backup/alternative. But I will try to stick to this team unless it appears really too difficult, and If it does I will use your backup, because I do not want to hire more than those 4 cold blood killers. It's part of my modest challenge to stay with 4 people (and also playing an evil aligned party). I also like the originality of these builds we'll see how it goes.
  9. So I went on and tried my 4 members party like this, a 4 pale elves gang (hard mode) ! pos1 : Barb tank based on Golden Dragon, The from Boeroer) pos2: DPS Paladin (dual wield, based on Bleak Walker ) pos3: bow ranged Cipher cc+Aoe (15/8/16/18/16/5) pos4 : Druid caster (high might / per / int, low con /res medium dex), bear form Just level 3-4 atm, and only the druid is relatively less useful (since very few spells at that level and squishy), but i'll give him a staff and bow to do a little DPS. Barb is ok with tanking, Paladin and Cipher hit hard. Focus goes up quite fast with
  10. No problem) Barb can be used as dragon-tank; but in usual encounters better use him as dw-dps. So it's a barb (in plate and with Shod-in-Faith boots) with high mig/con/int and low resolve; dual-wielding sabres in early game; and [We-Toki + Rimecutter] or [dual-Purgatory] in the late game. And who switches to MH + Dragon Maw shield after he has used his Barbaric Blow and Heart of Fury. I will elaborate on paladin + druid later. Ok so a dps build for the Barb with high con
  11. As JerekKruger already said, it's because of frost resist. Specifically: - spectres deal freeze damage (via auto-attacks) - some of them explode on death, again dealing freeze damage - shades do have draining freeze ability, which is a paralyze + deal high freeze damage. When they decide whom to attack with it, they give a preference to targets with lowest freeze DR. Having a will defense at 40 or 60, will make no real difference as you are likely to get affected by respective effects anyway. Similar situation is when you try to solo a dragon. You either pump your defenses; or don't
  12. Cold resist. Resolution 3 is absolutely great if you can reliable avoid anything ever attacking your Cipher (and after level 15 when you can use Defensive Mindweb to make your whole party super tanky). Personally I don't like dumping stats as low as 3, so I might consider something like 14/8/16/16/16/8 For a versatile build. At level 15 you might want to respect since Defensive Mindweb is so powerful. Any particular reason you've chosen Aloth, Edér and Durance as your companions? Thank you. Regarding companions, that was just a first idea in fact, to have tank+priest+
  13. Wait, do you want a ranged or actually melee cipher (alpha-strike with blunderbuss and switch to pike)? My first thought was that for a ranged cipher, wood elf would be the preferred race. But since you are going to have a small party, pale elf could be decent for a squishy cipher, as you will attract much less attention from the spectres, shades and alike. Not much micro means warbows. Specifically: take Rain of Goddath or Cloudpiercer and stick to it.As for stat spread it depends on what niche in your group, do you want your cipher to fit: - cc: 13/8/18/18/18/3 - aoe-dmg: 18/8/17
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