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1jackrabbit

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About 1jackrabbit

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  1. Wow, great stuff everyone. Thanks so much. My trepidation has definitely been quelled. The big problem I was having was reading posts/builds saying "dump this stat to 3, max this one to 18" and thinking "that can only be viable for a particular play-style and if you already have the foreknowledge of how that will synergize with other party members. (I want to play with all the story companions.) So Boeroer saying " It's perfectly ok to leave the not so important stats at 10 and give the more important ones a 15 or so." makes me feel a lot better about my ability to change my character's role to work better in the party as the game progresses. I think I'll go high MIG and INT, then PER and CON, and leave DEX and RES at 10. I'll play everything else by ear as I go; talents and skills wise. I know you can always respec you party members if you want, but I don't think you can ever change your attributes so I'm glad I got this input.
  2. Thanks George, so straight offense might be the way to go, and just to be clear, you're saying DON'T dump any stats?
  3. Thanks Dr <3. Okay, so INT is REALLY important. Then would you say it's also worthwhile to increase PER so that carnage is hitting more?
  4. Right, but that build has you using a shield which I'd rather not do. So if I'm not going for max deflection, do you think CON is a better way to go?
  5. New to PoE and I'm having a hard time figuring out which attributes are important for a barbarian. It seems like there is a lot of conflicting information about stats on the forums because they all support different builds and play-styles. Back in the day I would have just restarted a thousand times to try out all kinds of creations but I don't have the time or patience for that anymore. So if you don't mind, a little help to get me started would be much appreciated. This looks like a great game and I can't wait to dive in. So far I think I'm set on a pale-elf two-handed offtank barbarian on hard difficulty. Good damage but not as squishy as a rogue or cipher and his AoE will help with the extra number of enemies. I get that INT is important, but how much is too much? I mean, I don't think putting another 1 or 2 points into INT is worth it just to catch that one extra enemy in carnage, right? But where is the cut-off point? What is better for survivability, CON or RES? I've seen builds that dump CON in favor of RES but that just doesn't make sense. Why go through all that trouble to negate the barbarian's weak deflection when you can just play to their strength and go more CON for a larger health and endurance pool? But maybe I'm wrong. MIG, DEX, or PER? I've seen builds that will dump two and max one of these but they never say what play-style they are going for to support their logic. Seems like MIG is the obvious answer but maybe landing hits with PER or hitting more with DEX is more advantageous. I'm not really one for min/maxing, but which attribute can safely be lowered a bit?
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