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Everything posted by Yosharian
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Hahaha! Amazing! Get your Triple Crowns in before they patch it, guys!
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I see, so Firearms reload times are subject to armor speed penalties now? That's a shame, I thought it was rather interesting that they weren't, before this change. Thanks for the post, MaxQuest. It's very helpful.
- 126 replies
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- mechanics
- attack speed
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Editing starting attributes is fairly trivial. From the Deadfire install dir, open the following file in your most capable text editor:/exported/design/gamedata/bb_characters.gamedatabundle and search for "Companion_". After they're in the party, well, that's a different story... Anyway, yeah. It would be tremendously cool to have something streamline editing and tie together the interrelated .gamedatabundle files. Even if you aren't using it to mod, having a tool to browse all the available game objects and GUIDs would be helpful when you're playing around with the in-game console and want to juice your party with a healthy dose of Vitamin Cheat. So, i have tried this to change companion attributes annnd got my installation file corrupted... Reinstalling from scratch atm Edit: probably it was because i edited the file with open office idk. Anyway i reinstalled and tried again to change attributes, but when i got xoti she had her standard attributes So, i just realized that the changes DO apply if you make them BEFORE starting the game, not just before encountering the companion. I left the changed stats on Xoti, created another character and when i met her she had the modified stats... Well that's perfect for me, I haven't started my game yet! What happens if you mod this file and then the game patches?
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I hate this argument against balance in single player games. It is the designer's responsibility to balance the game, not the player's. Avoiding content is not a solution to balance issues. Players who want to feel more powerful can lower the difficulty. Players who want a challenge should have access to that experience on the highest difficulty, regardless of what abilities they want to make use of. Man, it's a Single Player RPG- you play broken build ONLY if you chose to do so- you don't want, don't do it. If someone will want he will just use console or cheats, god mode, one-shot everything. It's single player RPG- you are broken as you want.That ignores the fact that many players, myself included, feel that artificially restricting yourself from broken combos isn't true difficulty. You can call it lack of willpower/discipline if you wish, but I believe that balance within singleplayer games is important. One of things I like best about these types of games is creating a strong build, or party, that can annihilate enemies. That enjoyment is destroyed by easily exploitable abusive combos that don't require any thought put into them. And who decides what is too broken? So far the 'broken' includes Beckoners, Monks, Paladins, Berzerkers, Devoted, Soulblades and Evokers. Rangers, Rogues and Priests are not OP (except Devotions of the Faithful). If everything is OP then nothing is. > And who decides what is too broken? I believe a combination of developer competence and community exploration can quite firmly prove such things. > Rangers, Rogues and Priests are not OP I never said they were. > If everything is OP then nothing is. That doesn't make any sense. Well since you didn't specify which combo you thought was OP and instead complained about the posters instead what am I supposed to think? In fact your original post didn't want OP builds to be discussed at all yet now you want community discussion? To jog your memory: "Why are people so obsessed with finding the most overpowered thing to steamroll the game with. I can't think of anything much more boring. How about finding a combo which is most fun and interesting to play and is strong without being broken?" Your original post. So lets now discuss this properly. Which builds do YOU think are OP? Well, this is awkward.
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Yeha, apparently in Deadfire items that grant attribute bonuses do actually stack, which is interesting because it didn't work that way in Pillars 1. I think it's a great change, I hated having to shuffle around items on my party to avoid suppression. And don't feed the troll.
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I hate this argument against balance in single player games. It is the designer's responsibility to balance the game, not the player's. Avoiding content is not a solution to balance issues. Players who want to feel more powerful can lower the difficulty. Players who want a challenge should have access to that experience on the highest difficulty, regardless of what abilities they want to make use of. Man, it's a Single Player RPG- you play broken build ONLY if you chose to do so- you don't want, don't do it. If someone will want he will just use console or cheats, god mode, one-shot everything. It's single player RPG- you are broken as you want.That ignores the fact that many players, myself included, feel that artificially restricting yourself from broken combos isn't true difficulty. You can call it lack of willpower/discipline if you wish, but I believe that balance within singleplayer games is important. One of things I like best about these types of games is creating a strong build, or party, that can annihilate enemies. That enjoyment is destroyed by easily exploitable abusive combos that don't require any thought put into them. And who decides what is too broken? So far the 'broken' includes Beckoners, Monks, Paladins, Berzerkers, Devoted, Soulblades and Evokers. Rangers, Rogues and Priests are not OP (except Devotions of the Faithful). If everything is OP then nothing is. > And who decides what is too broken? I believe a combination of developer competence and community exploration can quite firmly prove such things. > Rangers, Rogues and Priests are not OP I never said they were. > If everything is OP then nothing is. That doesn't make any sense.
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I hate this argument against balance in single player games. It is the designer's responsibility to balance the game, not the player's. Avoiding content is not a solution to balance issues. Players who want to feel more powerful can lower the difficulty. Players who want a challenge should have access to that experience on the highest difficulty, regardless of what abilities they want to make use of. Man, it's a Single Player RPG- you play broken build ONLY if you chose to do so- you don't want, don't do it. If someone will want he will just use console or cheats, god mode, one-shot everything. It's single player RPG- you are broken as you want. That ignores the fact that many players, myself included, feel that artificially restricting yourself from broken combos isn't true difficulty. You can call it lack of willpower/discipline if you wish, but I believe that balance within singleplayer games is important. One of things I like best about these types of games is creating a strong build, or party, that can annihilate enemies. That enjoyment is destroyed by easily exploitable abusive combos that don't require any thought put into them.
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Yes. Completely agreed. I thought Obsi was past this, but yet again it's another buggy launch. I'm almost finished with my POE1 playthrough and I'm really not interested in starting Deadfire properly until at least the first patch. It's sad because Obsi are a great developer in my opinion but they keep messing up.
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Yes, exactly. And the side quests are just as epic as the main quests, well, some of them. Firkraag for example!
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maybe if you have time you could look at the questions in my topic about paladin abilities you seem to have experience on them? just in case... ) thx! by the way, greater lay on hand seems great but the recovery is soooo long and the beacon ability seems to have such a short duration... I mean, yeah, but LoH is such a great ability. It's definitely worth it to save allies from death. Beacon, well my character has strong Intellect and there's power level duration boosts, but yeah, it is kinda short. Still, Blind is great, and 40% extra damage is nasty as hell for tough bosses. I think it'll be great to cast on a big bad guy when you have him surrounded. I don't have a lot of experience, actually. I'm just theorycrafting.
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LuccA, the problem is that if the only thing the game cares about is chasing the main story line, it can end up feeling like the IWD games where the game was literally a single direct line of maps one after another, and the closest thing to a side quest was something that could occur within a single map, or at best a multi-map area (like the final building/castle/tower in IWD2). That can get exceedingly boring after a while, and can make the game less enjoyable for multiple replays because there's largely only one way to play it, and replayability depends more on party composition than an an ability to change the order in which you do things. Exactly. There's always going to be a disconnect there, it's an unavoidable consequence of games with any kind of open-ended exploration.
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Well for my character I'm using Lay on Hands, which heals, with the upgrade granting Robust, which gives +2 armor and an extra heal Reinforcing Exhortation, which boosts deflection, with the upgrade which grants Hardy, which gives +2 armor Glorious Beacon, which blinds enemies, with the upgrade which makes them take 40% extra damage Zealous Focus which grants +5 accuracy to all within the area of effect Reviving Exhortation, which resurrects a party member with a lot of HP (other classes have resurrects but not all of them give a bunch of HP as well, which is important cos otherwise they just insta-die again) Sacred Immolation, which turns your Paladin into a walking fireball
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My thoughts as someone who hasn't played the game yet is that I pay as much attention to RPS' opinions as to do to the colour of my morning turds Yeah, yeah, i read your clever remarks about how you don't give ****s about professional reviews somewhere else in the forums. No need to go searching every opportunity to repeat yourself. I'm not taking the above mentioned review as undeniable truth. That's exaclty why I'm asking the forum users about their opinions. Thanks to those who answered. It's more of a personal dislike of RPS, but sure
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You should consider single pistol with the modal, that's quite good I've heard. The accuracy bonus from using one weapon negates the accuracy penalty from the modal, allowing you to shoot really fast with decent accuracy. If I was going to do this I would go with Devoted (since you know you're going to use a pistol, the loss of other weapon types doesn't affect you) and then maybe Ghost Heart. You only fire pistol when firing from stealth anyway, the way I understand it.
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Aloth's Approval
Yosharian replied to Aldaroshka's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I wonder how Aloth will feel when I ditch him for the first stranger I meet -
My thoughts as someone who hasn't played the game yet is that I pay as much attention to RPS' opinions as to do to the colour of my morning turds