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Everything posted by Yosharian
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1) I just feel like Mule Kick is a better way to spend resources? 2) Interesting, I'm not sure I agree though because I just finished SSS and in some of the fights Serafen needed every inch of durability I've given him. Maybe because I'm a lazy player, to be fair. I see what you're going for, anyway, but I prefer to have him go all out on defense and leave the offense to my other characters. 3) Yeah I've not used that spell a lot to be fair. I could probably optimise some of these spell selections a lot more. 4) Ah well originally he was using that lightning voulge whatever it's called, but yeah now that im using arquebus early on, Swift Flurry isn't too good until later. Bleh I can't be bothered respeccing to optimise it though. I've ditched casting the Blight summon but more because his recovery time makes it inefficient, otherwise i found it quite useful. Anyway again there's probably some spell optimization I could do here if I was bothered. 5) Well, Red Hand is only piercing damage, and one of the cool things about this build is that it does a bonkers amount of fire damage. So even against pierce immunes it's still effective. Again, lazy player. But I've not tested it against Red Hand so I can't comment too much. The idea behind Goldpact is to give her more AR, because she needs to have enough fire AR for Dragon's Dowry backfires to underpenetrate. As for Ghost Heart, it's a personal preference, I can't stand the pet constantly dying in stupid situations and she can afford to spend class resource on summoning so it's fine.
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I'm coming back a little late to this, but the physical attacks this character puts out are so effective that it's kinda putting the rest of its arsenal to shame. And the bear is super useful as a resummonable tank. I'm kind of leaning towards abandoning the Bloodmage aspect altogether which is ironic considering I started out trying to complement a caster build, but oh well. Looking at either pure ranger now or something else. Boeroer your Bleak Walker idea is actually really interesting now. Question though: does Sworn Enemy stack with Marked Prey? Edit: it does, sweet..
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L01 [PL1] L02 Resilient Companion L03 Vicious Companion L04 [PL2] Gunner, Two-Handed Style (Wizard) L05 Marksman L06 Protective Companion L07 [PL3] L08 Merciless Companion L09 Predator's Sense L10 [PL4] L11 L12 Stalker's Link L13 [PL5] L14 Practiced Healer L15 Driving Flight L16 [PL6] L17 Survival of the Fittest L18 L19 [PL7] L20 This is what i came up with for passives, no idea which Ranger actives would be useful really
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Yeah this was my worry, that I'd be losing much from multiclassing and not gaining all that much, however perhaps multiclassing e.g. Fury Shaper is weaker overall, but more interesting? I'm only playing on Veteran, so having the ultimate build is not necessarily the endgame here. Also "You can boost the PL scaling BM regen by quite a bit if you really want to" can you elaborate on that
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So I got a Blood Mage build, this is what I got so far (was considering using Fassina hence the unique culture), this is just posted as a reference since it's mostly stuff from the old build that was an Evoker: So as you can see, it's a primary caster that fires nasty ranged physical damage when it's not casting spells, I'm trying to have my cake and eat it basically. My issue is that since I moved from Evoker to Blood Mage there's a lot of empty levels since the Empower talents are useless. So, I considered multiclassing. I want something to complement the ranged attacker style of the build without moving away too hard from the caster style. Things I was considering: 1) Barbarian, probably Fury Shaper: I read this and was inspired (thanks Boeroer): Not interested in Berserker, but Fury Shaper looks interesting. My issues with this are that I'm not sure how it will interact with a firearms user since they don't have 'recovery' per se, I'm wondering if that recovery reset will get wasted a lot of the time, also does Frenzy / Frenzy Totem even affect reload times? 2) Ranger, probably Arcane Archer or Gunhawk: initially I looked at Ranger for obvious reasons, Gunner talent and other good stuff. However I'm wondering if this is gonna complement the spellcasting that much, really. 3) Don't multiclass at all and just keep it single class cos the gains aren't worth it? 4) Chanter or Monk? Dunno. PS: I'm not interested in any of the other classes Thanks for reading
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Ah right. I was thinking to have Armored Grace, Contendor's Armor, and an armor-penalty-reducing pet. I'm not sure if Mob Stance would have much benefit then, because I only have limited engagement slots. I also don't know how much DEX would be optimal in this situation. I thought 15 DEX would be best, but I'm not sure. I'd have to reduce my STR to boost it more.
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Alright I updated the build again Some thoughts: 1) spare discipline will be spent spamming mule kick or clear out depending on whether im against groups or single enemies 2) cipher focus is on casting affliction-causing spells that are boosted by void helm and the empty soul, any spare focus will be spent spamming puppet master, re-upping borrowed instinct and casting ancestor's memory lategame... if i end up being unable to use up my focus then i'll switch out superior deflection for disintegration or something
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Right, so I'll stick with Cleaving Stance. I'll have 0% recovery, so I don't need Mob Stance, and I won't have a lot of Engagement slots anyway. I must admit that Psychovampiric Shield looks ace, but I'd have to ditch Fighter Stances for it. Not sure if that's worth it.. maybe it is? It looks to me like it will be really good against bosses and tough opponents, while Cleaving Stance is just a 'win more' button. Maybe I will go for it.