-
Content Count
1,281 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Yosharian
-
but it's missing out the fort debuffs. now i have to pick a no subclass fighter. i feel that the penalty of devoted outweighs the benefits. anyway regarding stats, is a 10 CON fine?You need to bear in mind that many enemies have extremely high Fortitude saves, and thus debuffing their Fort as a method of attacking them with Brute Force isn't as optimal as you might think. The Morningstar modal also comes with a hefty damage penalty, so it's not for 'free'. Brute Force is definitely nice, but isn't the end of the world if you choose to go for a Devoted instead. I've made that very same deci
-
The self damage is massive. But if you counter it with Savage Defiance it's manageable.Yeah, but DAOM is almost as good as Frenzy, doesn't come with -10 Deflection, and the Devoted's PEN bonus is just as good as the Berserker's but comes with no penalties. Well, apart from the weapon restriction, which doesn't bother me so much. I'd rather counter actual enemy damage than have to counter my abilities damaging me
-
Agreed. I tried the new monk sub with blood mage and dumped str and maxed res. That was the most boring half hour I've ever played. It wasn't tanky enough to survive and brought little to the table other than just a body with hp. If you're going to build a character at least make it better than the mediocre companions. The fury/blood with str and con as the strong suits does more than half the damage of a full party and soaks half the damage of the full party. I'd say that's a bit more effective. You're taking it to an extreme. We're talking about having Might at 10, not dumping it. And c
-
Does anyone have the Beast Of Winter ring Finality's Claim? I'd like to know what the item does. So far I've got: - 25% chance to Reflect Acid/Disease/Frost/Wind attacks - Time Dilation ability What does Time Dilation do? Edit: bonus points if you know where the item Ring of Clenched Muscle is found?
-
The question was if one would consider max INT on a rogue, not if every rogue should have it. So you wouldn't even consider to max INT on a rogue no matter what? There are lots of rogue abilities where I'd say INT is the most important stat - especially if I go the DoT/AoE route. For lots of rogue builds MIG is fairly unimportant. Still I would consider to max it on certain other builds. You would max INT over MIG on a Rogue? No way.
-
I just can't see that INT is optimal compared to MIG, DEX and PER, which are extremely effective stats for this class. Any remaining points should go into increasing survivability (probably CON). That said, I wouldn't dump INT either, not unless I was going extreme min-max. Leave it at 10. Or maybe 7-8. But do what you want, it's your game