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Yosharian

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Everything posted by Yosharian

  1. I don't want to rely on a conjured weapon lategame. I like the feel of 'I have this legendary weapon!'. The itemization appeals to me. Parasitic Staff is fine for early game, though. I'm not interested in range for this character. I want to be a melee attacker. Battle Axes seem interesting, though I'm not sure which combination could really rival a fully-Metaphysic'd Chromoprismatic Quarterstaff! The character is somewhat repetitive, but I derive sufficient satisfaction from watching things get destroyed by high damage Wizard vs other classes: I am unsure. I came to the conclusion that the Wizard multi offered the best in terms of Free Action buffs that grant great power. If there's another multiclass option that provides far greater benefits, I've yet to see it, but I'm willing to be convinced!
  2. Thanks for the comments guys. I'm leaning towards Elemental Bolts, I think. @dunehunter My mistake, I should have specified that this is for turn-based mode. I'm still curious about that Blightheart lash though. If it affects spells, that would be pretty powerful. My character has 18 MIG, so not sure what you mean by low base damage.
  3. Specifically what DW setup (with Devoted in mind) could produce a higher DPS? Asking for turn-based mode btw
  4. As per the wiki here: https://pillarsofeternity2.wiki.fextralife.com/Spearcaster Question: I'd really like to get people's opinions on which of these upgrades is optimal. The character I'm considering this for is a single-class Evoker, so primarily a caster, using Spearcaster as a back-up weapon. He's got 18 MIG base. He's using Ring of the Marksman (+4 acc and +1 PEN with Ranged weapons). He's also probably going to get some of the elemental talents (Scion of Flame, Secrets of Rime, and Heart of the Storm). Thanks for reading!
  5. I would really appreciate it if someone could watercolour this portrait. As aside, I think this picture would suit POE2 more if it had a background similar to the other portraits: but it is what it is!
  6. Are there any mods which allow one to completely what class/subclass a story companion is? For example, to make Maia Rua an Evoker, or make Serafen a Bleak Walker/Priest of Magran?
  7. So, firstly: I'm interested in trying out this turn-based mode, but is it any good? Also, is in a good state, i.e. no bugs and so on? I figured it might be cool for a new playthrough, but I'm not too interested in experiencing a whole new raft of bugs, or unbalanced gameplay. Secondly, I'm planning on using the party from my previous playthrough, which I never finished; I was wondering if this party will 'work' in turn-based, or if I need to rethink some of the characters? You can see the party here, but here's a basic summary: 1) Devoted/Enchanter 2H melee gish 2) Unbroken/Trickster 1H+Sh riposte tank 3) Helwalker/Lifegiver Fate Testarossa-style glass cannon healer/nuker 4) Evoker glass cannon 5) Priest of Magran/Bleak Walker 1H+Sh off-tank nuker/support/DPS hybrid To be clear, I'm looking for feedback like 'oh yeah that build just doesn't work in turn-based because X', that kind of thing. Thirdly, are there any new character builds that you would suggest because they're just tons of fun in turn-based, or they work really well, that kind of thing? Not looking for anything broken. Just fun stuff.
  8. That's true. A significant number of items was overnerfed into uselessness IMO. For example?
  9. You mean the deflection cloak that you get the privilege of buying by spending Berath's Blessings on a unique item merchant? Yes, in fact, that item is great. I go back and forth on whether that or the firethrower gloves are the more impactful item granted by that blessing. It is one of the really compelling reasons to invest in that blessing. Most items grant 2-4 deflection. It often isn't used in endgame solo builds because there are some really good defensive cloaks in the game - Greater Protection is arguably better especially when soloing, and Giftbearer's Cloth is often even better with skill investment. That is what that slot does! It no more makes RES bad than legendary weapons make PER bad with their +15 accuracy. You can get +50 deflection for 3 seconds by using escape. If we want to play that game, devastating blow grants up to +90 might for a single attack. Herp derp this is smart criticism. When we are finished making misleading arguments, it's easy to find a lot of abilities that grant +10 or +20 to deflection longer term, but there are also plenty of abilities that grant +10 or +20 to accuracy. *None* of this is to say that +1 deflection is equal to +1 accuracy! It isn't! It's not worthless though, and arguments that it is worthless fly in the face of the many defensive bonuses available in the game that are highly valued. The item exists, stop quibbling about it being a BB item. Arcane Veil lasts 12 seconds by default, more like 20 lategame. Disingenuous. The only person using misleading arguments here is you. There are a million ways to get massive Deflection boosts in game, that completely obsolete any kind of investment in RES.
  10. Ooh, could you be more specific? I have an Evoker that I could turn into a Spellblade, but I wasn't sure if it would work, or how it might work. It works how you think it would. You're an Evoker that gets the passive bonuses from the Assassin. Trickster/Evoker is another option, but Assassin/Evoker is pretty much the glassiest, glass cannon there is. "it works how you think it would" *video is full of mistakes* Not trying to be an ass, but I want to know EXACTLY, SPECIFICALLY what makes this multiclass work.
  11. I quess it's a concious choice that you are only able to upgrade a finite number of items in a single playthrough, to have the player commit to certain choices. It also makes different playthroughs more appealing since you can make choices you didn't in your last playthrough. Or maybe it is because they wanted to remove the notion of farming (although I think a fair bit of players find themselves 'farming' gold in ship encounters, even if normal questing is as effective if not more). 'Commit to choices' for most players = never use upgrades until they think they have the best items in the game Is that a good way to design a crafting system, do you think?
  12. If we could extract upgrades from items we wouldn't have this problem. Well, there would still be gold, I suppose.
  13. Ooh, could you be more specific? I have an Evoker that I could turn into a Spellblade, but I wasn't sure if it would work, or how it might work.
  14. There are dirt-cheap items that grant 7 deflection. Spells that grant up to 50. Show me the item that grants 7 might. Show me the spell that grants 50 intellect. And don't even think about bringing the hostile duration effect into this, that has almost zero effect on gameplay.
  15. Oohh good point. However I can't bare to have a low resolve (dialogue checks/role-play. I want this as high as reasonably possible to meet most without sacrificing the practicality of this build. Resolve does practically nothing for your character. It does not affect dialogue checks, and the Deflection penalty will have minimal impact. Having a high resolve effectively gives your character -10 to -15 attribute points for practically no gameplay effect. If you want to do that for 'role-play', go ahead (I actually sympathise, believe it or not), but don't be under any illusions as to what you're doing - you're throwing away attribute points so you can look at a nice number on your stat sheet. My knowledge on game mechanics is a little rusty. I've literally played no Deadfire since early release. Doesn't resolve boost stat checks for skills such as diplomacy? Or are there dialogue options only unlockable with a particular attribute? I saw this on a website: (https://wiki.fireundubh.com/deadfire/dialogue-options) Hmm. My mistake! Carry on! (I still think Resolve is worthless...)
  16. Oohh good point. However I can't bare to have a low resolve (dialogue checks/role-play. I want this as high as reasonably possible to meet most without sacrificing the practicality of this build. Edit: I was wrong, Resolve is actually checked quite a lot in dialogues. I still think it's a bad attribute to max, but there you go. In my defense, early on before Deadfire's release it was reported that Resolve wouldn't be used at all for dialogues, and that's what I was (wrongly) remembering.
  17. Resolve is an utterly useless attribute on anyone that isn't a hardcore tank, and even then a lot of tanks can still get more benefit out of other attributes. It's absolute trash, and should be dumped to minimum.
  18. That's more a damning indictment of the state of the various game wikis than it is anything else. Game guides invariably become outdated, that's not unique to this game. In fact, it is a positive thing that the developers are attempting to balance the game. I know that some take the attitude that balancing removes fun, but I don't see the fun in destroying any challenge a game has simply by picking up a broken item. It's fun to create powerful builds, strategies, and so on, but there is absolutely no skill involved in picking up an overpowered weapon and then autoattacking everything to its doom. If there is anything to bemoan, it's the fact that the developers aren't willing to take balancing further. There are many classes and subclasses that have been utter trash since the game was released, and remain so. Which ones do you think have remained so? Conjurer, for example, because you can't choose the pet you get given. Baffling. Transmuter: does anyone use this spell? Corpse-eater is embarrassingly bad. Mage-slayer's penalties are way too severe. Nalpazca is still bugged to **** because of Arcane Dampener. Darcozzi's unique ability is utter rubbish. There are probably others, but those are the ones obvious to me. Illusionist could use a tweak as well, losing access to Conjuration is fine, but Enchanting? **** that noise. Just let us choose our god-damned opposed schools and be done with it, Obsi.
  19. Paladin is very versatile. I'm using Paladin to complement a Priest of Magran, quite similar to the Templar build in the builds sticky. You can see it here: https://forums.obsidian.net/topic/107241-critique-my-5-man-squad It's meant to do 3 things: 1) heal party members with LoH and Restore 2) hit things with FoD 3) hit things with fire spells Eothasian priest I'm not sure about, though
  20. That's more a damning indictment of the state of the various game wikis than it is anything else. Game guides invariably become outdated, that's not unique to this game. In fact, it is a positive thing that the developers are attempting to balance the game. I know that some take the attitude that balancing removes fun, but I don't see the fun in destroying any challenge a game has simply by picking up a broken item. It's fun to create powerful builds, strategies, and so on, but there is absolutely no skill involved in picking up an overpowered weapon and then autoattacking everything to its doom. If there is anything to bemoan, it's the fact that the developers aren't willing to take balancing further. There are many classes and subclasses that have been utter trash since the game was released, and remain so.
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