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Yosharian

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Everything posted by Yosharian

  1. but it's missing out the fort debuffs. now i have to pick a no subclass fighter. i feel that the penalty of devoted outweighs the benefits. anyway regarding stats, is a 10 CON fine?You need to bear in mind that many enemies have extremely high Fortitude saves, and thus debuffing their Fort as a method of attacking them with Brute Force isn't as optimal as you might think. The Morningstar modal also comes with a hefty damage penalty, so it's not for 'free'. Brute Force is definitely nice, but isn't the end of the world if you choose to go for a Devoted instead. I've made that very same decision with my next Watcher. As for the Voulge, it's a nice weapon but in my opinion it is better served on a hybrid caster-fighter such as Fate Testarossa. It's minus 25 fort which in most cases lowers fort below deflection. In the cases where it's not you automatically will attack deflection. But besides Brute Force (which comes late and is a nice plus): it makes landing Mule Kicks a lot easier (which has +10 ACC). Thus means you will attack with Mule Kicks with the equivalent of +35 ACC. And that's what makes it so good. Combine it with Staggered (e.g. Spirit Frenzy) and we are already talking about -35 fortitude (eq. of +45 ACC with Mule Kicks). All done sort of "passively" while simply swinging your weapon. It's pretty awesome and totally worth the -25% dmg. Also helps your spallcasters a lot who want to land those nasty spells that target Fortitude (Combusting Wounds etcpp.). Deflection can be debuffed as well, no?
  2. I have a build that I'm using in my 5-man custom party that's similar to what you describe. I have no experience with it yet, though. It's based off the Templar build in the builds sticky post.
  3. but it's missing out the fort debuffs. now i have to pick a no subclass fighter. i feel that the penalty of devoted outweighs the benefits. anyway regarding stats, is a 10 CON fine?You need to bear in mind that many enemies have extremely high Fortitude saves, and thus debuffing their Fort as a method of attacking them with Brute Force isn't as optimal as you might think. The Morningstar modal also comes with a hefty damage penalty, so it's not for 'free'. Brute Force is definitely nice, but isn't the end of the world if you choose to go for a Devoted instead. I've made that very same decision with my next Watcher. As for the Voulge, it's a nice weapon but in my opinion it is better served on a hybrid caster-fighter such as Fate Testarossa.
  4. KOTOR was based on DnD3.5, Deadfire isn't, there isn't any way to gain multiple attacks in that manner because Deadfire doesn't use iterative attacks.
  5. I'm referring to the scaling that comes from character level. The same way the the Blood Mage's regeneration ability scales.
  6. Only a small amount, and if I understand correctly the raw damage doesn't scale with level like the Berserker's does. It can get as high as 30 per 3sec, whereas DAOM's will never go higher than... 5, maybe? DAOM also gives immunity to engagement, which is huge.
  7. The self damage is massive. But if you counter it with Savage Defiance it's manageable.Yeah, but DAOM is almost as good as Frenzy, doesn't come with -10 Deflection, and the Devoted's PEN bonus is just as good as the Berserker's but comes with no penalties. Well, apart from the weapon restriction, which doesn't bother me so much. I'd rather counter actual enemy damage than have to counter my abilities damaging me
  8. I'm ditching Berserker on my Watcher. It's just too much self-damage and too many other drawbacks for stuff that a Devoted can get for free. The fact that DAOM gives 15% Action Speed, which is almost as much as Frenzy but is way less self-damage, is also a factor.
  9. Agreed. I tried the new monk sub with blood mage and dumped str and maxed res. That was the most boring half hour I've ever played. It wasn't tanky enough to survive and brought little to the table other than just a body with hp. If you're going to build a character at least make it better than the mediocre companions. The fury/blood with str and con as the strong suits does more than half the damage of a full party and soaks half the damage of the full party. I'd say that's a bit more effective. You're taking it to an extreme. We're talking about having Might at 10, not dumping it. And certainly not putting the points into Res, the worst stat in the game.
  10. I'd take fleet feet instead, but it messes up the multiple use of the staff in long fights. What does this mean?
  11. Does the skill assist that companions give to the Watcher apply at all times? I.E. if my companions give my Watcher a +10 assist bonus to Metaphysics, will that boost the effectiveness of Chromoprismatic Qstaff?
  12. I didn't consider it because I've never single-classed a Rogue before =p Still, I'm not sure that one ability alone makes INT the superior stat
  13. Does anyone have the Beast Of Winter ring Finality's Claim? I'd like to know what the item does. So far I've got: - 25% chance to Reflect Acid/Disease/Frost/Wind attacks - Time Dilation ability What does Time Dilation do? Edit: bonus points if you know where the item Ring of Clenched Muscle is found?
  14. The question was if one would consider max INT on a rogue, not if every rogue should have it. So you wouldn't even consider to max INT on a rogue no matter what? There are lots of rogue abilities where I'd say INT is the most important stat - especially if I go the DoT/AoE route. For lots of rogue builds MIG is fairly unimportant. Still I would consider to max it on certain other builds. You would max INT over MIG on a Rogue? No way.
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