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Everything posted by Yosharian
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Say my Fighter has the Aware inspiration from Disciplined Barrage. Then my Priest casts Dire Blessing, which also grants Aware. Obviously these two do not stack. However, what if an enemy casts a spell which afflicts my Fighter with Disoriented. Disoriented and Aware cancel each other out, but my Fighter has two sources of Aware, so does he end up with Aware, or nothing?
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but it's missing out the fort debuffs. now i have to pick a no subclass fighter. i feel that the penalty of devoted outweighs the benefits. anyway regarding stats, is a 10 CON fine?You need to bear in mind that many enemies have extremely high Fortitude saves, and thus debuffing their Fort as a method of attacking them with Brute Force isn't as optimal as you might think. The Morningstar modal also comes with a hefty damage penalty, so it's not for 'free'. Brute Force is definitely nice, but isn't the end of the world if you choose to go for a Devoted instead. I've made that very same decision with my next Watcher. As for the Voulge, it's a nice weapon but in my opinion it is better served on a hybrid caster-fighter such as Fate Testarossa. It's minus 25 fort which in most cases lowers fort below deflection. In the cases where it's not you automatically will attack deflection. But besides Brute Force (which comes late and is a nice plus): it makes landing Mule Kicks a lot easier (which has +10 ACC). Thus means you will attack with Mule Kicks with the equivalent of +35 ACC. And that's what makes it so good. Combine it with Staggered (e.g. Spirit Frenzy) and we are already talking about -35 fortitude (eq. of +45 ACC with Mule Kicks). All done sort of "passively" while simply swinging your weapon. It's pretty awesome and totally worth the -25% dmg. Also helps your spallcasters a lot who want to land those nasty spells that target Fortitude (Combusting Wounds etcpp.). Deflection can be debuffed as well, no?
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but it's missing out the fort debuffs. now i have to pick a no subclass fighter. i feel that the penalty of devoted outweighs the benefits. anyway regarding stats, is a 10 CON fine?You need to bear in mind that many enemies have extremely high Fortitude saves, and thus debuffing their Fort as a method of attacking them with Brute Force isn't as optimal as you might think. The Morningstar modal also comes with a hefty damage penalty, so it's not for 'free'. Brute Force is definitely nice, but isn't the end of the world if you choose to go for a Devoted instead. I've made that very same decision with my next Watcher. As for the Voulge, it's a nice weapon but in my opinion it is better served on a hybrid caster-fighter such as Fate Testarossa.
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The self damage is massive. But if you counter it with Savage Defiance it's manageable.Yeah, but DAOM is almost as good as Frenzy, doesn't come with -10 Deflection, and the Devoted's PEN bonus is just as good as the Berserker's but comes with no penalties. Well, apart from the weapon restriction, which doesn't bother me so much. I'd rather counter actual enemy damage than have to counter my abilities damaging me
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Agreed. I tried the new monk sub with blood mage and dumped str and maxed res. That was the most boring half hour I've ever played. It wasn't tanky enough to survive and brought little to the table other than just a body with hp. If you're going to build a character at least make it better than the mediocre companions. The fury/blood with str and con as the strong suits does more than half the damage of a full party and soaks half the damage of the full party. I'd say that's a bit more effective. You're taking it to an extreme. We're talking about having Might at 10, not dumping it. And certainly not putting the points into Res, the worst stat in the game.
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Does anyone have the Beast Of Winter ring Finality's Claim? I'd like to know what the item does. So far I've got: - 25% chance to Reflect Acid/Disease/Frost/Wind attacks - Time Dilation ability What does Time Dilation do? Edit: bonus points if you know where the item Ring of Clenched Muscle is found?