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Yosharian

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Everything posted by Yosharian

  1. I would really appreciate it if someone could watercolour this portrait. As aside, I think this picture would suit POE2 more if it had a background similar to the other portraits: but it is what it is!
  2. Are there any mods which allow one to completely what class/subclass a story companion is? For example, to make Maia Rua an Evoker, or make Serafen a Bleak Walker/Priest of Magran?
  3. So, firstly: I'm interested in trying out this turn-based mode, but is it any good? Also, is in a good state, i.e. no bugs and so on? I figured it might be cool for a new playthrough, but I'm not too interested in experiencing a whole new raft of bugs, or unbalanced gameplay. Secondly, I'm planning on using the party from my previous playthrough, which I never finished; I was wondering if this party will 'work' in turn-based, or if I need to rethink some of the characters? You can see the party here, but here's a basic summary: 1) Devoted/Enchanter 2H melee gish 2) Unbroken/Trickst
  4. You mean the deflection cloak that you get the privilege of buying by spending Berath's Blessings on a unique item merchant? Yes, in fact, that item is great. I go back and forth on whether that or the firethrower gloves are the more impactful item granted by that blessing. It is one of the really compelling reasons to invest in that blessing. Most items grant 2-4 deflection. It often isn't used in endgame solo builds because there are some really good defensive cloaks in the game - Greater Protection is arguably better especially when soloing, and Giftbearer's Cloth is often even better
  5. Ooh, could you be more specific? I have an Evoker that I could turn into a Spellblade, but I wasn't sure if it would work, or how it might work. It works how you think it would. You're an Evoker that gets the passive bonuses from the Assassin. Trickster/Evoker is another option, but Assassin/Evoker is pretty much the glassiest, glass cannon there is. "it works how you think it would" *video is full of mistakes* Not trying to be an ass, but I want to know EXACTLY, SPECIFICALLY what makes this multiclass work.
  6. I quess it's a concious choice that you are only able to upgrade a finite number of items in a single playthrough, to have the player commit to certain choices. It also makes different playthroughs more appealing since you can make choices you didn't in your last playthrough. Or maybe it is because they wanted to remove the notion of farming (although I think a fair bit of players find themselves 'farming' gold in ship encounters, even if normal questing is as effective if not more). 'Commit to choices' for most players = never use upgrades until they think they have the best items in
  7. If we could extract upgrades from items we wouldn't have this problem. Well, there would still be gold, I suppose.
  8. Ooh, could you be more specific? I have an Evoker that I could turn into a Spellblade, but I wasn't sure if it would work, or how it might work.
  9. There are dirt-cheap items that grant 7 deflection. Spells that grant up to 50. Show me the item that grants 7 might. Show me the spell that grants 50 intellect. And don't even think about bringing the hostile duration effect into this, that has almost zero effect on gameplay.
  10. Oohh good point. However I can't bare to have a low resolve (dialogue checks/role-play. I want this as high as reasonably possible to meet most without sacrificing the practicality of this build. Resolve does practically nothing for your character. It does not affect dialogue checks, and the Deflection penalty will have minimal impact. Having a high resolve effectively gives your character -10 to -15 attribute points for practically no gameplay effect. If you want to do that for 'role-play', go ahead (I actually sympathise, believe it or not), but don't be under any illusions as
  11. Oohh good point. However I can't bare to have a low resolve (dialogue checks/role-play. I want this as high as reasonably possible to meet most without sacrificing the practicality of this build. Edit: I was wrong, Resolve is actually checked quite a lot in dialogues. I still think it's a bad attribute to max, but there you go. In my defense, early on before Deadfire's release it was reported that Resolve wouldn't be used at all for dialogues, and that's what I was (wrongly) remembering.
  12. Resolve is an utterly useless attribute on anyone that isn't a hardcore tank, and even then a lot of tanks can still get more benefit out of other attributes. It's absolute trash, and should be dumped to minimum.
  13. That's more a damning indictment of the state of the various game wikis than it is anything else. Game guides invariably become outdated, that's not unique to this game. In fact, it is a positive thing that the developers are attempting to balance the game. I know that some take the attitude that balancing removes fun, but I don't see the fun in destroying any challenge a game has simply by picking up a broken item. It's fun to create powerful builds, strategies, and so on, but there is absolutely no skill involved in picking up an overpowered weapon and then autoattacking everything to it
  14. Paladin is very versatile. I'm using Paladin to complement a Priest of Magran, quite similar to the Templar build in the builds sticky. You can see it here: https://forums.obsidian.net/topic/107241-critique-my-5-man-squad It's meant to do 3 things: 1) heal party members with LoH and Restore 2) hit things with FoD 3) hit things with fire spells Eothasian priest I'm not sure about, though
  15. That's more a damning indictment of the state of the various game wikis than it is anything else. Game guides invariably become outdated, that's not unique to this game. In fact, it is a positive thing that the developers are attempting to balance the game. I know that some take the attitude that balancing removes fun, but I don't see the fun in destroying any challenge a game has simply by picking up a broken item. It's fun to create powerful builds, strategies, and so on, but there is absolutely no skill involved in picking up an overpowered weapon and then autoattacking everything to
  16. Say my Fighter has the Aware inspiration from Disciplined Barrage. Then my Priest casts Dire Blessing, which also grants Aware. Obviously these two do not stack. However, what if an enemy casts a spell which afflicts my Fighter with Disoriented. Disoriented and Aware cancel each other out, but my Fighter has two sources of Aware, so does he end up with Aware, or nothing?
  17. I suppose so. I'd be more interested if Berserker Frenzy didn't drain 10hp/sec And if frenzy's action speed buff stacked with DAOM
  18. but it's missing out the fort debuffs. now i have to pick a no subclass fighter. i feel that the penalty of devoted outweighs the benefits. anyway regarding stats, is a 10 CON fine?You need to bear in mind that many enemies have extremely high Fortitude saves, and thus debuffing their Fort as a method of attacking them with Brute Force isn't as optimal as you might think. The Morningstar modal also comes with a hefty damage penalty, so it's not for 'free'. Brute Force is definitely nice, but isn't the end of the world if you choose to go for a Devoted instead. I've made that very same deci
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