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Yosharian

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Everything posted by Yosharian

  1. In my opinion, the debate on which bonus is the best rests mostly on what the secondary effects are. Obviously if your build favours Might, for example, then you'd prefer to have Eder (you monster!), but Eder's secondary effect is not that good (+2 Deflection is hardly the best choice on a damage-dealing character) compared to other ones. I'm thinking, and this applies to melee RANGED only mind you, that Sagani's bonus is actually the best, because Accuracy is a key stat for almost every build, and her bonus effectively gives you +3 accuracy, as long as you're melee RANGED. What do you think?
  2. If not mistaken you will lose +1 PEN. Also deltro cage has been further nerfed if not mistaken. Charge now is active instead of passive? Not sure also.. if soulbound allowed to be upgraded to legendary or not in latest 4.0 patch. Yeah I figured the 1 PEN loss was manageable though... How does the Deltro's Cage change affect the build?
  3. How the **** is your no-rest run buff relevant to the rest of the forum? > As the Blood Mage levles up this number is increased by 1 every few levels. Ok, now we're actually getting some useful information. If only the game told us this information in the subclass page. You say 'every few levels', but 'few' is a vague term. +4 bonus at level 20 means a +1 bonus every five levels. That means at level 12 (which is the comparison I gave with my Paladin, who heals 4.5/3sec with Endurance Aura), the bonus is +2, for a base of 3, every 6 seconds. > So the base heal for a Blood Mage at 20 (multiclassed) is 5.... The stats at level 20 are hardly great stats to consider when asking if the class is worthwhile for the entire game. > This data is not that hard to obtain if one actually plays a blood mage further than level 1 instead of spreading "information" about the class on the forum. I'm not spreading misinformation deliberately, I am working based off the information known to me from picking the class in-game. I was unaware of the level bonus, since the game does absolutely nothing to inform the player that such a bonus exists. Hardly my fault. Expecting players to pick a class and play the entire game just to find out how an ability works is absurd. Anyway: Let's do the comparison again, my level 12 Paladin heals 4.5/3sec (9HP/6second) with Endurance Aura, which is a reasonable amount of healing, not super strong but it's alright for a character taking moderate damage with some mitigation. Level 12 Blood Mage does 3HP/6second base at that level, add 20% MIG bonus (30 MIG or so? Can't remember) which makes it 3.6HP/6 second. That's not bad, significantly better than it was initially. Equivalent to about 1 ring of greater regeneration.
  4. As Guildwriter said in the post above me, you get it in Maje and it expires on rest, but since this is not the only amazing buff for no rest runs and there is no fatigue in this game (not to be confused with the injury of the same name) it is not very hard to go for no rest runs in this game. (Worst enemy are forced rests, but after a whikle you know them all). However I did not add any items with healing bonus so close to 50% can probably aquired without dawnstars. I do not know how you think it would be a 900% increase, unless you did not read my post AGAIN... I already wrote that the level based increase for the Blood Mages regen is a flat addition to the base so a level 20 multiclassed Blood Mage has +4, so the base is 5 and NOT 1. The actual number with 21% from Mi and 50% from Dawnstars is 8.7, but you actually get 9 per 6s. It is a shame you never actually played a blood mage further than getting a heal of 1 yet presume to know how "bad" the class is. (I have not tested a single class but I assume this is PL based so a single class BM might have an even higher base heal) How the **** is the base 5hp per 6 seconds when you can clearly see at level 1 that the bonus (without any MIG bonus) is 1HP per 6 seconds. I don't think you actually understand what 'base' means. Base means what the ability gives without any bonuses. The base is 1 hp per 6 seconds. Inflating that to 9 HP per 6 seconds is 900% of the base. I'd like to see your percentage breakdown of how you get 9HP/6sec from the ability. That's all I asked for. I'm happy to be proven wrong, don't you get it? I want the class to be good, because I want to pick it, for god's sake. I don't have a vested interest in making it look bad. Rather, I'm simply analysing the abilities based on what the game is telling me, which is that the base is 1hp per 6 seconds. To get that to 9 HP per 6 seconds is an 800% increase (I wrote 900% before but that's not the increase exactly, but it's more or less the same thing). See here https://www.omnicalculator.com/math/percentage-increase put in 1 and 9 and see that it clearly says 800 PERCENT INCREASE. I'd like to see the breakdown on how you got 9HP per 6 seconds. It's possible that the game is calculating it differently than what the level 1 indicator suggests, which would make the ability vastly better than it initially appears. Even if you subtract the 50% healing done food buff that's still 5hp per 6 seconds which is a 400% increase off the base of 1. If you can truly get to 4.85HP/6second with only a MIG bonus of 21%, then that's remarkably good, and far better than the initial stats imply. Yet another example of ****ty tooltips from Obsidian, how players are supposed to know that it scales that well is beyond me.
  5. That's bad logic. It's not a 'nice addition', it's barely impactful. Paladin aura gives nearly 10x that amount, and doesn't come with a -15 Defenses drawback and loss of Empower. I can simply not pick Blood Mage and still enjoy the far greater impact of those other regeneration abilities you mentioned. Blood Mage regeneration barely registers. Paladin aura 10x 9 hp per 3s?How did you achieve 90 regen per tick, please share? Or have you not played blood mage further than level 1, thus not realizing it levels up and can be boosted by Mi and healing bonuses? My level 12 Pally's aura gives like 4.5hp per 3 sec. Blood Mage gives about 1 per 6. By comparison, Pally gives 9hp per 6 second. That's nearly 10x the amount. Ok, yes the BM regeneration will get stronger. No, that doesn't dramatically change the comparison, because it's working off a base of 1hp/6sec. It's trash, and lul you can combine it with other regeneration abilities and then it's not so bad is such stupid logic I can't even. Reading doesn't seem to be your strong point?Blood Mage maxes out at 9 hp per tick if you have a 21% Might bonus and Dawnstars blessing. If a pala wants to heal 10x as much that would be 90 hp/tick, but it's not like I already wrote that. You don't seem to understand that Bloodmages level bonus applies to the base heal 1 + 1 at the first scale and at the end it is 1+4 = 5 base. edit: alright I'm mistaken and it is not per tick but per 6 secs. Still means it maxes at 4.5 per 3s and to do 10x as much would mean 45 hp/tick. Wtf is Dawnstar's Blessing? I tested it with a character that had 20 might and it was at 1.2 per 6 sec Can you break down the percentages that gave you 9hp per 6? Cos that's actually not bad at all 1 base increased to 9 is a 900% increase... (actually 800% increase)
  6. That's bad logic. It's not a 'nice addition', it's barely impactful. Paladin aura gives nearly 10x that amount, and doesn't come with a -15 Defenses drawback and loss of Empower. I can simply not pick Blood Mage and still enjoy the far greater impact of those other regeneration abilities you mentioned. Blood Mage regeneration barely registers. Paladin aura 10x 9 hp per 3s? How did you achieve 90 regen per tick, please share? Or have you not played blood mage further than level 1, thus not realizing it levels up and can be boosted by Mi and healing bonuses? My level 12 Pally's aura gives like 4.5hp per 3 sec. Blood Mage gives about 1 per 6. By comparison, Pally gives 9hp per 6 second. That's nearly 10x the amount. Ok, yes the BM regeneration will get stronger. No, that doesn't dramatically change the comparison, because it's working off a base of 1hp/6sec. It's trash, and lul you can combine it with other regeneration abilities and then it's not so bad is such stupid logic I can't even.
  7. That's bad logic. It's not a 'nice addition', it's barely impactful. Paladin aura gives nearly 10x that amount, and doesn't come with a -15 Defenses drawback and loss of Empower. I can simply not pick Blood Mage and still enjoy the far greater impact of those other regeneration abilities you mentioned. Blood Mage regeneration barely registers.
  8. It's pathetic, it's like 1hp per 6sec. Not worth the -15 Defenses from Bloodied enemies, in my opinion. I'm way more interested in the regeneration ability than I am the Blood Sacrifice ability. I was interested in the Blood Mage initially but now I think I'll just go for standard Wizard instead. Disappointing. What's the best 2H weapon for a Warlock, anyway? I'm looking at Chromoprismatic Quarterstaff... it seems quite amazing.
  9. Could you tell us what you think of Blood Mage? Additionally, which do you think is better for Bloodmage Warlock, Berserker or Furyshaper? (Physical 2H damage dealer) I am running a single class Bloodmage Moon Godlike with several healing auras. I essentially have unlimited spells. Most people seem to report that Tactician works well with it but I doubt Beserker would because of the continuous damage. Doesn't Moon Godlike's healing aura only fire once per encounter? That's not unlimited spells I'm a little concerned about the Blood Mage's regeneration ability. I suspect it might be too insignificant to impact on the game.
  10. If I was to replace the Evoker with a single-class Cipher, what would be the best build to use?
  11. cipher is particular useful in a potd party. as with poe, fort is the most common sooper defense o' foes. debuff fort enough to successful use fort targeting abilities requires a good scheme which is likely gonna have somebody wielding a morningstar for many battles. will defense, on the other hand, is most common weakest potd defense. ciphers got disproportionate number o' will targeting abilities. soul blades provide gaudy damage totals and is perhaps a bit over utilized by deadfire players. teh rehul bailiwick o' the potd cipher is attacking will defense. HA! Good Fun! Yes but which character will it replace? And what build? I'm fond of all these builds, I just can't see me replacing any of them Unless... Wizard Evoker switch to Wizard/Cipher? I dunno
  12. Really not interested in Chanter, honestly. Cipher is another matter. I'm tempted. Just not sure which character it would replace.
  13. Could you tell us what you think of Blood Mage? Additionally, which do you think is better for Bloodmage Warlock, Berserker or Furyshaper? (Physical 2H damage dealer)
  14. Thank you for the comments. All of my characters will be equipped for ranged combat, so they will be able to switch if needed. The Ascetic is a ranged character. I played a Chanter in my first playthrough, found them quite boring. I was considering a summoner build, but it got nerfed before I could try it. If you have a particularly good build, I'd love to hear it. As for Ciphers, I am open to that idea but I did use Serafen in my first playthrough so I'm not super keen on using one again. That said, I know they are very strong so if you have a build in mind that is particularly effective then I'm interested. What sources of Brilliant are there in the game?
  15. Would this build still work if I changed the Fury to a Lifegiver? It seems that losing only one power level is not that terrible, in exchange for some excellent support spells. I am in desperate need of support in my party, you see. But, I don't want to give up my precious Fate Testarossa build... it is.. precious to me.
  16. I think Evoker is a mistake personally and would suggest a Wizard over Evoker. The scaling changes that were made in 3.0 really made mid and late game PotD a huge slog. Fights take much longer and having more control options when so much of the team is squishy would be a good idea. Only +2 PL to lose two spell schools to me is a mistake. You want the control offered by things like Essential Phantom which is one of the best summons in the game. Also means that this person can cast Combusting Wounds right after the Barb lands a modal strike with the Willbreaker. Combo with blunderbusses for a broken damage engine. The team in general seems a bit too focused on doing damage and doesn't have much investment in sustain or control. I would give some thought changing your druid to a Lifegiver and some other combo. Lifegiver still has potent DoTs that are highly efficient for damaging groups. Consider Cipher because charm is broken and since the Barbarian is Fort debuffing so Disintegration will land. Thank you for the very useful suggestions. I may make the Evoker a Blood Mage instead. However, losing Spell Echo... =( I am reluctant to change the Fury build, because it's a 'flavour' build. Hmm. This one is difficult. I suppose I can still do the Fate Testarossa but as a Lifegiver?
  17. I got a 6-man 5-man custom party I'm planning to do the entire game with, on POTD of course I'd be grateful if anyone could critique the builds, point out obvious mistakes or suggest better choices, etc. Not that I intended the party to be the best custom party ever or anything like that, but I built it based off the state of the game back before any of the DLC came out, so I'm curious if anything I chose has since been nerfed into the ground, or if there's better options, etc. Anyway, here it is [1: The Watcher] -=-Class: Warlock [Devoted/Enchanter] -=-Roles: melee damage -=-Race: Human (+1 MIG, +1 RES) -=-Culture: Rauatai (+1 CON) -=-Attributes: MIG16-CON04-DEX18-PER18-INT18-RES04 -=-Final unbuffed attributes: MIG20-CON10-DEX21-PER20-INT22-RES06 -=-Skills: Athletics, Metaphysics -=-Attribute bonus: Effigy's Resentment (Durance) - +1 CON, +5% max Health -=-Attribute bonus: Gift from the Machine - +1 MIG, +5% max Health -=-Attribute bonus: Berath's Blessing - +2 to all attributes -=-Equipment: Pet: Abraham (!) (Reduces Recovery penalty for armor, +10HP on kill) ---[Luminous adra mill: On the upper balcony] Grimoire: Zandethus' Dragon-Scaled Grimoire ---[Delvers' Row: Sold by The Spindle Man] Head: Helm of the Falcon (!) (-10% Recovery with 2H weapons) ---[Crookspur Merchant] Neck: Strand of Favor (!) (+1 Intellect, -10% hostile effect +10% friendly effect durations) ---[Looted/Given by Sugaan during A Distant Light. It may also be pick pocketed.] Cloak: Cloak of Greater Protection (+10 to Fortitude/Reflex/Will) ---[Arkemyr's Manor: In the vault; Port Maje Harbor: Sold by Well-traveled Supplier (with Berath's Blessing "Unique Item Vendor" enabled] Armor: Devil Breastplate (!) (Legendary, Intellect Affliction resistance, +2 Max Power Pool, -20% Recovery time, +2HP/3sec for 6sec on crit) ---[if Devil of Caroc spared Harmke in the imported Pillars of Eternity save, it is available for purchase in Marihi's shop in Periki's Overlook.] Hands: Aegor's Swift Touch (!) (+1 Dexterity, +5% Action Speed with weapons, While above 50% HP 5% chance to avoid ranged dmg) ---[At the very top of the map, to the left of Kohopa's Fang, on a Plagued Ship] Ring1: Drunkard's Regret (!) (Alcohol without hangovers) ---[Quest: Lost Dues in Good Faith; save/loot Oswald] Ring2: Chameleon's Touch (!) (+1 MIG, +1 Athletics, +1 INT, +1 Arcana) ---[Looted from Bounty - Nomu the Marauder] Belt: Girdle of Eoten Constitution (!) (+3 CON) ---[Can be looted from Beina during Bounty - Beina] Feet: Slippers of the Assassin (!) (Invis on killing blow) ---[The Deck of Many Things: Sold by Captain Thaenic.] Weapon: Chromoprismatic Quarterstaff (!) (Damage) ---[in a chest below the Statue of Nemnok in the Sanctum of Drowned Barrows (at 8'35" 36'38"), which is accessible via Junvik Village.] Afflictions/Inspirations -=-=-=-=-=-=-=-=-=-=-=-= Might: Resistance (Body Control) Constitution: n/a Dexterity: Resistance (Unstoppable), Immunity 1/encounter (Free Action), Tier3 (DAOM) Perception: Tier2 (Tactical Barrage) Intellect: Resistance (DoC Breastplate), Tier2 (Tactical Barrage) Resolve: Resistance (Fearless), Tier2 (Unbending Shield) Spells -=-=-=- Level 1: Spirit Shield (En), Concelhaut's Parasitic Staff (Cj) Level 2: Arcane Veil (Cj), BATE (En) Level 3: DAOM (En) Level 4: MAR (En), Flame Shield* (Ev) Level 5: Llengrath's SG* (En) Level 6: Arcane Reflection* (En), Minoletta's Precisely Piercing Burst (Ev) Level 7: Zandethus' Draconic Fury* (En) * Covered by Grimoire Level progression -=-=-=-=-=-=-=-=- 1: Disciplined Barrage, Spirit Shield 2: Concelhaut's Parasitic Staff 3: Fast Runner 4: Fighter Stances, Arcane Veil 5: Two-Handed Style 6: Determination 7: Tactical Barrage, Deleterious Alacrity of Motion 8: Combat Focus 9: Bulwark Against The Elements 10: Fearless, Minor Arcane Reflection 11: Body Control 12: Unstoppable 13: Conquerer Stance, Rapid Casting 14: Unbending 15: Armored Grace 16: Weapon Specialization, Spell Resistance 17: Reaping The Whirlwind 18: Minoletta's Precisely Piercing Burst 19: Unbending Shield, Tough 20: Unbreakable [2:] -=-Class: Swashbuckler [unbroken/Trickster] -=-Race: Human (+1 MIG, +1 RES) -=-Culture: Old Vailia (+1 INT) -=-Attributes: MIG10-CON07-DEX05-PER18-INT19-RES19 -=-Final unbuffed attributes: MIG10-CON10-DEX06-PER20-INT21-RES20 -=-Skills: Athletics, Metaphysics -=-Roles: tank, flanker -=-Equipment: Head: Blackened Plate Helm (!) (+1 enemies Engaged, +1 Intellect, +1 Perception) ---[Dropped by Quartermaster Harka in the Sea-Lashed Crypt interior on Splintered Reef] Neck: Baubles of the Fin (!) (+1 CON, +1 INT, +3% damage aura 5m) ---[Received for completing Broodmother's Fury peacefully, or simply by killing the broodmother] Cloak: Cloak of Greater Deflection (!) (+7 Deflection) ---[Port Maje Harbor: Sold by Well-traveled Supplier] Armor: Blackened Plate Armor (!) (12 armor, Decay/Poison/Disease attacks heal for 25%, +2 Enemies Engaged, Raw damage aura, random Mind inspiration on Bloodied for 60s) ---[Dropped by Quartermaster Harka in the Sea-Lashed Crypt interior on Splintered Reef] Hands: Bracers of Greater Deflection (!) (+7 Deflection) ---[sold by Engari in the Temple of Toamowhai on Kazuwari after completing the Rite of Passage] Ring1: Ring of Greater Regeneration (!) (+3 Health restored per 6 sec) ---[The Brass Citadel: Sold by Orlan Peddler; Boot-suck Bog: Dropped by the Bog Warden] Ring2: Etonia Signet Ring (!) (+2 Defenses per engagement (stacks 5 times), +2 Diplomacy) ---[Fort Deadlight: In the shrine to Skaen.] Belt: The Undying Burden (!) (+1 Athletics, Grants +1 use of Second Wind, -10% damage (increases to -30% based on missing HP), +2 CON) ---[Delvers' Row: Sold by Imuani] Feet: Rakhan Field Boots (!) (+3 Corrode AR, grants No Quarter (Teleport to enemy attack)) ---[Dropped by a Mercenary Paladin on the Spire of the Soul-Seers rooftop during the quest Skipping Ahead] Weapon1: Kapana Taga (!) [Champion's Relic, All Comers] + Shield (Superb, Deals Crush/Slash, +5% Damage as Raw, 20% Daze-on-hit, +2 enemies Engaged, 3% Melee Damage per Engaged target, Immune to Flanking Afflictions] ---[Looted after killing Fyrgist in ship combat near unnamed volcanic island south of Tikawara.] Shield: Akola's Apex Ward (!) (+1 enemies Engaged, Superb: +6, 33% Crush Riposte, +10 Acc, -100% weapon dmg when <50% HP) ---[On a Huana vengeance ship. You need -4 reputation with them for that ship to appear. ] Weapon2: Eccea's Arcane Blaster + Akola's Apex Ward (!) (Legendary, deals Raw damage instead of normal, Imbued Ammunition) ---[Dropped by Eccea in the Collapsed Coal Mine on the player-nameable island at 7° 49' S, 57° 16' E] Shield2: Cadhu Scalth Afflictions/Inspirations -=-=-=-=-=-=-=-=-=-=-=-= Might: Resistance (Body Control) Constitution: n/a Dexterity: Resistance (Unstoppable) Perception: Immunity when under 50% HP (Slippery Mind), Tier2 (Tactical Barrage) Intellect: Immunity when under 50% HP (Slippery Mind), Tier2 (Tactical Barrage) Resolve: Immunity when under 50% HP (Slippery Mind), Resistance (Fearless) Level progression -=-=-=-=-=-=-=-=- 1: Crippling Strike, Disciplined Barrage 2: Fast Runner 3: Arms Bearer 4: Fighter Stances, Weapon & Shield Style 5: Determination 6: Blinding Strike 7: Tactical Barrage, Riposte 8: Hold The Line 9: Gouging Strike 10: Unstoppable, Persistent Distraction 11: Body Control 12: Fearless 13: Guardian Stance, Deep Wounds 14: Superior Deflection 15: Armored Grace 16: Overbearing Guard, Slippery Mind 17: Unbending 18: Reaping The Whirlwind 19: Unbending Trunk, Deathblows 20: Unbreakable [3:] -=-Class: Ascetic [Helwalker/Lifegiver] -=-Race: Pale Elf (+1 DEX, +1 PER) -=-Culture: The White That Wends (+1 PER) -=-Attributes: MIG15-CON10-DEX12-PER20-INT18-RES03 -=-Final unbuffed attributes: MIG16-CON10-DEX13-PER21-INT21-RES03 -=-Skills: Alchemy, Metaphysics -=-Roles: damage, healing -=-Shapeshift: Boar -=-Equipment: Head: Heaven's Cacophony (!) (+2 Intellect, +1 Religion, Grants Shout of Hosts and Avenging Storm) ---[Queen's Berth: Sold by Wanika] Neck: Wahaki Tua (!) (+5 all Defenses except Deflection, Resistance to Resolve Afflictions) ---[???] Cloak: Mantle of the Seven Bolts (!) (+2 Shock Armor Rating, Grants Storm of Seven Bolts (Chain lightning spell) 1/rest, Shock AOE on death) ---[Periki's Overlook: Sold by Iolfr of Iolfr's Raiments] Cloak: Cloak of Greater Protection (+10 to Fortitude/Reflex/Will) ---[Arkemyr's Manor: In the vault; Port Maje Harbor: Sold by Well-traveled Supplier (with Berath's Blessing "Unique Item Vendor" enabled] Armor: Deltro's Cage (Conductive Storm) (!) (Exceptional: +2 Armor, +2 All Electricity Power Levels, Relentless Storm (Shock AOE spell)) ---[Worn by Ezzali Bardatto and can be obtained if you side with House Valeras and kill the Bardatto] Hands: Boltcatchers (!) (Grants Crackling Bolt Lvl3 Wizard spell, 33% Reflect Electricity, Shock Damage on Melee Crit) ---[Looted during Bounty - The Steel Preacher] Ring1: Kuaru's Prize (!) (+5% Damage with Spells, +1 Intellect, +1 Perception) ---[Ori o Koiki: Sold by Kipeha] Ring2: Ring of Clenched Muscle (!) (10% on Hit random Tier 1 Affliction for 10.0 sec, +10% on weapon Hit random Tier 1 Inspiration for 10.0 sec) ---[???] Belt: The Maker's Own Power (!) (Near Death activates Reforge The Flesh (sanctuary heal-type ability), +1 Might, +2 Crush AR) ---[Dropped by Torkar during Bounty - Torkar] Feet: Boots of the Stone (!) (+1 Dexterity, +1 Resolve, Resistance to Might afflictions) ---[Dropped by Eamund the Fox when he attacks you during A Tidy Performance] Weapon1: Lord Darryn's Voulge (!) (Exceptional, 10% on hit activate Lightning Strikes Monk ability) ---[Can be scavenged from a shipwreck to the southeast of Neketaka Island, at the coordinates 37° 21' S, 55° 30' E] Weapon2: The Weyc's Wand (!) (Legendary, Refresh recovery after using Empower, 25% on hit Confuse 8sec, 50% on crit to deal Raw damage, After Empowering an ability, gain +3 Power Level for 20.0 sec) ---[in a chest in the contaminated section of The Archive in Forgotten Sanctum DLC] Weapon2: Amaliorra (Legendary, On crit Shaken vs Kith/Wilder, +10 accuracy vs Vessel) ---[Dropped by Menzzago in the Glowing Outcrop on Splintered Reef] Afflictions/Inspirations -=-=-=-=-=-=-=-=-=-=-=-= Might: Resistance (Boots of the Stone), Tier2 (Thunderous Blows) Constitution: n/a Dexterity: Immunity (Form of the Delemgan), Tier1 (Swift Strikes) Perception: n/a Intellect: n/a Resolve: Resistance (Wahaki Tua) Level progression -=-=-=-=-=-=-=-=- 1: Nature's Mark, Swift Strikes 2: Lesser Wounds 3: Fast Runner 4: Two-Handed Style, Dance of Death 5: Long Stride 6: Taste The Hunt 7: Returning Storm, Swift Flurry 8: Two-Weapon Style 9: Combat Focus 10: Heart of the Storm, Enduring Dance 11: Duality of Mortal Presence 12: Thunderous Blows 13: Relentless Storm, The Long Pain 14: Form of the Delemgan 15: Practiced Healer 16: Spell Resistance, Turning Wheel 17: Parting Sorrow 18: Rapid Casting 19: Accurate Empower, Instruments of Pain 20: Heartbeat Drumming [4:] -=-Class: Wizard [Evoker] -=-Race: Wood Elf (+1 DEX, +1 PER) -=-Culture: The White That Wends (+1 PER) -=-Attributes: MIG18-CON08-DEX19-PER20-INT10-RES03 -=-Final unbuffed attributes: MIG18-CON08-DEX21-PER20-INT10-RES03 -=-Skills: Arcana, Survival -=-Roles: damage, crowd control -=-Equipment: Grimoire: Ninagauth's Teachings (!) (Grants several unique and powerful spells) ---[Arkemyr's Manor: In the vault] Head: Whitewitch Mask (!) (Bloodied: activates Ryngrim's Repulsive Visage, Grants Ryngrim's Enervating Terror, +1 Illusion PL) ---[Delvers' Row: Sold by The Spindle Man; Delvers' Row: Can be stolen from the chest to the left of The Spindle Man.] Neck: Amulet of Greater Health (!) (+25 Max Health) ---[The Deck of Many Things: Sold by Bauble, Port Maje Harbor: Sold by Well-traveled Supplier] Cloak: Ruata's Walking Cloak (!) (+1 Diplomacy and Survival, +20% Stride scaling with Survival, +5 Reflex) ---[Reward for completing Eulogy for the Dead] Armor: Spider Silk Robe (!) (Legendary, +3 Slash AR, Immune to Dex Afflictions) ---[Dropped by Menzzago in the Glowing Outcrop on Splintered Reef] Hands: Firethrower's Gloves (!) (+2 Dexterity, +2 Explosives, +1 Arcana, +2 All Evocation Power Levels) ---[The Jagged Keep: (E) area, 8 Mechanics Chest; Port Maje Harbor: Sold by Well-traveled Supplier] Ring1: Ring of Greater Regeneration (!) (+3 Health restored per 6 sec) ---[The Brass Citadel: Sold by Orlan Peddler; Boot-suck Bog: Dropped by the Bog Warden] Ring2: Ring of the Marksman (!) (+4 acc and +1 PEN with Ranged weapons) ---[Queen's Berth: Dropped by Royal Dreadfire Company sailors on top of The Wild Mare during A Bigger Fish] Belt: Upright Captain's Belt (!) (Immune to Push and Pull effects, Grants Concentration at start of combat) ---[Given to you by Captain Furrante in the Balefire Beacon in Dunnage, as reward for completing the quest Symbols of Death.] Feet: Bounding Boots (!) (Grants Barbarian Lvl5 ability Leap 2/rest) ---[in a locked chest (4 Mechanics check) in Deadfire Donjon, in a room to the left from the Command] Weapon1: Eye of Wael (!) (Superb, 25% on crit Invisibility for 8sec, 5% random Illusion spell on target on hit, +3 Illusion PL) ---[Reward for solving the puzzle in Hall of the Unseen (located south of Tikawara on the Black Isles)] Weapon1: Whale of a Wand (!) (Superb, On hit 8% Polymorph, On Spell hit 10% Charm, Target ally cannot die for 10s) ---[The Orrery during Bekarna's Folly] Afflictions/Inspirations -=-=-=-=-=-=-=-=-=-=-=-= Might: Resistance (Boots of the Stone) Constitution: n/a Dexterity: Resistance (Wood Elf) Perception: Tier2 (Eldritch Aim) Intellect: n/a Resolve: n/a Spells -=-=-=- Level 1: Spirit Shield, Eldritch Aim Level 2: Curse of Blackened Sight*, Miasma of Dull-Mindedness, Bulwark Against The Elements Level 3: Ninagauth's Death Ray* Level 4: Minoletta's Concussive Missiles, Ninagauth's Shadowflame* Level 5: Ryngrim's Enervating Terror Level 6: Minoletta's Precisely Piercing Burst, Chain Lightning Level 7: Ninagauth's Killing Bolt* Level 8: Wilting Wind*, Wall of Many Colors Level 9: Minoletta's Missile Salvo, Meteor Shower* Level progression -=-=-=-=-=-=-=-=- 1: Spirit Shield 2: Eldritch Aim 3: Two-Weapon Style, Miasma of Dull-Mindedness 4: Bulwark Against The Elements 5: Bear's Fortitude, Bull's Will 6: Combat Focus 7: Minoletta's Concussive Missiles, Spell Shaping 8: Scion of Flame 9: Rapid Casting, Ryngrim's Enervating Terror 10: Secrets of Rime 11: Chain Lightning, Minoletta's Precisely Piercing Burst 12: Heart of the Storm 13: Penetrating Empower, Accurate Empower 14: Potent Empower 15: Farcasting 16: Wall of Many Colors, Great Soul 17: Tough 18: Snake's Reflexes 19: Minoletta's Missile Salvo, Prestige 20: Spell Resistance [5:] -=-Class: Templar [Priest of Magran/Bleak Walker] -=-Race: Human (+1 MIG, +1 RES) -=-Culture: Old Vailia (+1 INT) -=-Attributes: MIG18-CON10-DEX09-PER18-INT19-RES04 -=-Final unbuffed attributes: MIG18-CON10-DEX12-PER18-INT21-RES04 -=-Skills: Mechanics, History -=-Roles: tank, healing, fire damage -=-Equipment: Head: Thaos' Headdress (!) (+1 Intellect, +10 Will vs Mind-affecting aura, +5 acc & +10% damage to flanked) ---[Worn by Aloth if he became the Leaden Key grandmaster] Neck: Bone Setter's Torc (!) (+10% Healing Done, +5% Hit-to-Crit) ---[Can be looted from a chest in Pahowane Underground, which is reached during the quest Skipping Ahead] Cloak: The Giftbearer's Cloth (!) (+1 Quick Item slots, +1 Weapon Sets, up to +15 non-Deflection defenses (History)) ---[Cave of Threshing / Fampyr's Crypt] Armor: Fleshmender (!) (Superb, +1 Quick Item slots, +1 Weapon Sets, 15% incoming Hits to Grazes, +3 Regenerating AR, +5HP/12sec) ---[bounty - Ikorno: Looted from Ikorno] Hands: Burglar's Gloves (!) (+1 Dexterity, +2 Mechanics, +2 Athletics) ---[Periki's Overlook: Sold by Iolfr of Iolfr's Raiments] Ring1: Ring of Focused Flame (!) (+10 Accuracy with fire attacks) ---[The Dark Cupboard] Ring2: Halgot's Warmth (!) (+3 Priest Restoration PL, +3 Burn AR) ---[Quest reward for finishing Harsh Medicine] Belt: Physicker's Belt (!) (+10% Healing, +1 Alchemy) ---[Port Maje: Sold by Henric] Feet: Footprints of Ahu Taka (!) (+15% Healing, +2 Dex, +1 Lvl2 Priest casts) ---[scripted event in Whenura Cleft at 8° 4' S, 56° 56' E] Weapon1: Magran's Favour (!) + Shield (Legendary, +2 Fire PL, 15% Firelash (heals)) ---[Kohopa's Fang: Can be looted from a corpse in the temple area] Weapon2: Thundercrack Pistol + Shield ---[Poko Kohara ruins: In a trapped crate, in the Xaurip camp to the east] Weapon3: Modwyr (!) + Shield (Superb, Immune to Charmed, Confused, Dominated, +2% AS on hit (stacks 15 times), 20% Fire/Icelash) ---[Found in the hideout in the northeast of the Old City Ruins beneath The Gullet district of Neketaka] Weapon4: Animancer's Energy Blade (!) (High armor targets) (Fine, Raw damage instead of normal, Increased attack speed) + Shield ---[spire of the Soul-Seers Loot on a mercenary during the quest Skipping Ahead] Shield: Lethandria's Devotion (!) (Superb, +1 Engagement, -25% Crit damage taken, +3HP/6sec 2.5m aura, 50% confuse/charm on incoming crit) ---[Periki's Overlook: Sold by Fassina in The Dark Cupboard] Afflictions/Inspirations -=-=-=-=-=-=-=-=-=-=-=-= Might: Tier1 (Holy Power) Constitution: Resistance (Iron Gut) Dexterity: n/a Perception: Resistance (Clear Head) Intellect: Resistance (Mental Fortress) Resolve: n/a Spells -=-=-=- Level 1: Restore Level 2: Withdraw Level 3: Divine Mark Level 4: Devotions for the Faithful Level 5: Searing Seal Level 6: Pillar of Holy Fire Level 7: Resurrection Level progression -=-=-=-=-=-=-=-=- 1: Lay On Hands, Restore 2: Deep Faith 3: Retribution 4: Zealous Aura, Withdraw 5: Weapon & Shield Style 6: Divine Purpose 7: Shared Flames, Divine Mark 8: Aegis of Loyalty 9: Combat Focus 10: Exalted Endurance, Devotions for the Faithful 11: Iron Gut 12: Clear Head 13: Mental Fortress, Searing Seal 14: Scion of Flame 15: Practiced Healer 16: Righteous Soul, Rapid Casting 17: Inspired Path 18: Spell Resistance 19: Stoic Steel, Resurrection 20: Virtuous Triumph
  18. Sounds like you're the one that has a problem. Try relying on facts and not assumptions. It makes you look stupid.Fact: it's possible to play through this game on POTD with level indicators turned off entirely and never have any serious problems. Try taking off the training wheels. Why don't you try not being such an arrogant ass? Just try it.
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