Everything posted by Gfted1
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What you did today
Well here's hoping for a soft landing for you.
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What you did today
Yeah, whats up Mal? New career? House? Girlfriend?
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Update #58: Crafting with Tim Cain!
My understanding of the complaints Ive read are not that you can craft a Common Barrel Sword but that the crafted weapon will eventually outpace found weapons, enchantment wise, and obviate found equipment. For me, durability is just another schlep back to the shop. Nothing actually breaks until reaching zero so maybe it wont be so bad. Consumables are probably where most of my money will go. Hook a brother up with a Health potion recipe and Ill stay broke just on that one consumable.
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Best Police in the World
http://www.youtube.com/watch?v=Y-yBc8txHaA Hehe, we have them too. Here's a traffic cop busting a move.
- Update #58: Crafting with Tim Cain!
- Update #58: Crafting with Tim Cain!
- Item Durability
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Item Durability
I would counter this by saying; lets assume gear uses a 100% scale. Assuming players stay on the critical path they will encounter mooks that are within +/- 1-2 levels, which means they will land 95% of their attacks. If every attack/defense degrades armor/weapons by 1 point then I feel "repairs" will become quite the frequent and expensive endeavor. Especially as player progress to more expensive gear.
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Are we getting the PE we were led to believe was on the horizon during the KS?
Sorry, I don't follow. Your original point was that resting is similar to cooldowns, which I agree with, and then asks what benefits are there to resting, which I provided an example of. Please clarify. I don't know how frequently other people rested in their games but in mine I used that setting that was something like "rest until fully healed" so there were times when multiple "days" went by.
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Are we getting the PE we were led to believe was on the horizon during the KS?
Resting also replenishes per-day abilities.
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So, Project Eternity will have cooking
Cool, sounds like WoW's system. Hopefully the devs are smart enough to take another cue from WoW and make the food and drinks adjust themselves to provide the key benefit to whichever class uses them. It will be a pita to have to make 6 versions of everything.
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Are we getting the PE we were led to believe was on the horizon during the KS?
Meta gaming definitely isn't a concern of the devs, they're selling us the book after all.
- Item Durability
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Are we getting the PE we were led to believe was on the horizon during the KS?
Amen brother (sister). I just hope the suck parts don't drive me from the game.
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What did you think of "intelligence" as a stat in the old IE games?
Intelligence directly influences how many spells and how high of a spell level could be achieved.
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Are we getting the PE we were led to believe was on the horizon during the KS?
Huh? There were 10 on-use abilities available to the warrior pool in BG2.
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Prism Program ( Big Brother gone too far?)
Rafael Correa: we helped Snowden by mistake.
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Fighters in Project Eternity will have stamina regeneration in combat
If you would like to create a new thread I would be happy to move these posts to it.
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Movies You've Seen Recently
Oh, were they super strong zombies also? Most zombies are no stronger or faster than normal humans.
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Movies You've Seen Recently
^Is there any explanation for the zombie "hive mind"?
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Fighters in Project Eternity will have stamina regeneration in combat
Perhaps you missed the part where Im talking about Health. Everyone knows how Stamina will work (just like Health in other games). And nobody retreats forward, that's stupid. You retreat back to the places you've already cleared and to known rest locations.
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Fighters in Project Eternity will have stamina regeneration in combat
Ah, now I get you. Yes of course "healing" is an absolute must have while in combat, that's standard fare for (almost) every RPG ever. We know this will be a combat-centric game so what Im talking about is the death by 1000 cuts. The times when you will literally be at full Stamina and still be 1-2 hits away from death due to low Health. And Health being so pigeon holed as to having only one (seemingly pita) mechanic to restore it.
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Fighters in Project Eternity will have stamina regeneration in combat
That's right and Stamina regeneration makes it harder for you to be knocked out. Ok, now that we've established the basics maybe we can move on. How does that affect the fact that you can be at full Stamina and still die to the next attack because your Health is low?
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High Resolution Map + Chris Avellone Interview
Lol, thank god I bought the strategy guide!
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Fighters in Project Eternity will have stamina regeneration in combat
Within an existing battle that you have already engaged in? I completely agree but what's really the choice in that case? Its win or die. Im talking about after that fight. Every subsequent fight slowly whittles down your Health a little more and soon, regardless of player skill or equipment, you have no other choice but to retreat to the "rest spot" to recover Health.