-
Posts
6412 -
Joined
-
Last visited
-
Days Won
60
Content Type
Profiles
Forums
Blogs
Everything posted by Gfted1
-
Man of Steel
-
Good list. Aces High would have made my Iron Maiden list.
-
Well here's hoping for a soft landing for you.
-
Yeah, whats up Mal? New career? House? Girlfriend?
-
Update #58: Crafting with Tim Cain!
Gfted1 replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
My understanding of the complaints Ive read are not that you can craft a Common Barrel Sword but that the crafted weapon will eventually outpace found weapons, enchantment wise, and obviate found equipment. For me, durability is just another schlep back to the shop. Nothing actually breaks until reaching zero so maybe it wont be so bad. Consumables are probably where most of my money will go. Hook a brother up with a Health potion recipe and Ill stay broke just on that one consumable.- 633 replies
-
- project eternity
- crafting
-
(and 1 more)
Tagged with:
-
http://www.youtube.com/watch?v=Y-yBc8txHaA Hehe, we have them too. Here's a traffic cop busting a move.
-
Update #58: Crafting with Tim Cain!
Gfted1 replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
No, you also have to travel somewhere every ~5-7 fights to fix stuff. I sure hope my stronghold is nice, I have a feeling Im going to be spending a lot of time there resting and repairing.- 633 replies
-
- project eternity
- crafting
-
(and 1 more)
Tagged with:
-
Update #58: Crafting with Tim Cain!
Gfted1 replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
As described in post #1, repairs cannot be performed "in the field", only at Forges or Vendors. Also, inventory has no weight so you should be able to carry every conceivable material required to repair, make potions and cook food/drinks.- 633 replies
-
- project eternity
- crafting
-
(and 1 more)
Tagged with:
-
Item Durability
Gfted1 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Don't forget, repairs can only be performed at Forges or Vendors, so you will have lots of exciting travel every 106 weapon swings or hits taken.- 176 replies
-
- crafting
- durability
-
(and 1 more)
Tagged with:
-
Item Durability
Gfted1 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would counter this by saying; lets assume gear uses a 100% scale. Assuming players stay on the critical path they will encounter mooks that are within +/- 1-2 levels, which means they will land 95% of their attacks. If every attack/defense degrades armor/weapons by 1 point then I feel "repairs" will become quite the frequent and expensive endeavor. Especially as player progress to more expensive gear.- 176 replies
-
- crafting
- durability
-
(and 1 more)
Tagged with:
-
Sorry, I don't follow. Your original point was that resting is similar to cooldowns, which I agree with, and then asks what benefits are there to resting, which I provided an example of. Please clarify. I don't know how frequently other people rested in their games but in mine I used that setting that was something like "rest until fully healed" so there were times when multiple "days" went by.
-
Item Durability
Gfted1 replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess the Crafting skill becomes a de facto default choice for front liners.- 176 replies
-
- 2
-
-
- crafting
- durability
-
(and 1 more)
Tagged with:
-
Rafael Correa: we helped Snowden by mistake.
-
Oh, were they super strong zombies also? Most zombies are no stronger or faster than normal humans.
-
^Is there any explanation for the zombie "hive mind"?
-
Ah, now I get you. Yes of course "healing" is an absolute must have while in combat, that's standard fare for (almost) every RPG ever. We know this will be a combat-centric game so what Im talking about is the death by 1000 cuts. The times when you will literally be at full Stamina and still be 1-2 hits away from death due to low Health. And Health being so pigeon holed as to having only one (seemingly pita) mechanic to restore it.