Everything posted by Gfted1
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Update #60: Camaraderie
You can create those hirelings by yourself and they probably don't have much of reactivity towards anything, in other words they are mute party members that do what you command, if I have understood correctly. I was referring to this: I read this as there being 16 Obsidian provided joinable NPC's and that the eight hirelings are not Adventurer Hall products. Have I misunderstood?
- Update #60: Camaraderie
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my 2 cents about spells and exploration
I believe its been stated that one of the ways to acquire new spells is to learn/scribe/steal them from vanquished mages grimoire's.
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Josh Sawyer reveals some information about Project Eternity's attribute scores
Spoilsport. It was fun watching them pretend you could only learn the game by playing it.
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Romance, Marriage, Pregnancy and having Children.
Hell, even Ive written and been published.* *In a technical trade magazine, lol.
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Josh Sawyer reveals some information about Project Eternity's attribute scores
That would be awesome if there was a build that replenishes Health. We can call it the Napper.
- DRM-Free Option -- Why not just make all Steam copies DRM free?
- Romance, Marriage, Pregnancy and having Children.
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This George Zimmerman thing
"Three blind mice"
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Romance, Marriage, Pregnancy and having Children.
What makes you think that the majority of the 73k people don't want Romance. You have to gather statistics somewhere and the official forums are as good as place as any to get opinions of Romance, plus we know from the likes of BSN that Romance is a popular option in RPG so I don't think we need to ask the question " what makes you think people want Romance" when the evidence from the gaming community is clear. The sooner you accept some sort of Romance is a popular choice for gamers the happier person you will be Gfted1, you can't fight the inevitable storm. Don't be the reed in the path of the hurricane I don't give a rats ass about in game romances but if it makes you feel you are "winning" by have less than one percent of backers in agreement with you, more power to you.
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Arachnophobia
Spiders wearing water droplets as hats.
- Update #59: Developer Q&A with Polina Hristova
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Romance, Marriage, Pregnancy and having Children.
What makes you guys say the majority of backers want romance, because ~75 people voted in some forum poll one of you made up? You do realize there are like 73k other backers who never visit this board, right?
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What you did today
Don't listen to the naysayers Ros. I say you should ride that situation into the ground and then tuck and roll from the resultant explosion.
- STEAM!
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Josh Sawyer reveals some information about Project Eternity's attribute scores
But its totally realistic if its an Orlan, amirite?
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What are you reading?
For lack of a better thread, an original copy of Schindler's list up for auction on eBay.
- The (hopefully) attractive women thread.
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RPG Codex Josh Sawyer Q&A
Sounds reasonable to me but I have doubts about the Accuracy thing. Napkin theory crafting; Assuming the vast majority of players will stay on the critical path, that puts the mook levels +/- 1-2 levels of the players party. That lands squarely within the laughable 95% chance to cause damage. With that in mind, you will have to travel well off the critical path to encounter situations where your Accuracy is too far below the mook Defense to penetrate, making Accuracy a moot point. Now they will have to add some modifier into Accuracy to make it worth taking over pure damage output. Maybe. Is that really all we have for abilities? Sad. But FLAVA!
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RPG Codex Josh Sawyer Q&A
I guess we'll have to wait and see. To me, it seems like hes simply renaming D&D mechanics: Attack of Opportunity is now Disengagement Attack, Berserker is now whatever they are calling Barbarian rage, Weapons Specializations are now all rolled into a generic "Damage". Choosing a weapons specialization never before sacrificed other mechanics but I think you are right that these mechanics will be tweaked to punish players if they do not spend points in a Jack-of-all-trades kind of build. Adequate at everything, great at nothing.
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What you did today
You guys should go have yourselves a nice warm beer.
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RPG Codex Josh Sawyer Q&A
You are certainly entitled to your opinion. For me, in a combat centric game, I want to be able to bring the hurt and a mechanic who's sole purpose in life is to increase damage across the board is more important to me than +1 HP per level, or whatever similar mechanics you are referring to.
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RPG Codex Josh Sawyer Q&A
Why are you two specifically tying damage to accuracy? Is there some mechanic which dictates that if I pump Damage I MUST sacrifice Accuracy? Also, I don't understand the example "killed when a goblin comes near you". Is there now an "Armor/DR" skill that is also diametrically opposed to Damage?
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RPG Codex Josh Sawyer Q&A
I could be wrong but that's not how I understand the post by Sawyer. I read that as there will be one stat, lets call it "Damage", that will influence all damage output whether it be physical or magical. I don't know about you but that's one stat Im going to be pouring points into as it influences a gigantic portion of the entire game.
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RPG Codex Josh Sawyer Q&A
I don't follow how shifting from weapons specializations to ONE STAT TO RULE THEM ALL in any way reduces dump stats. Wont everyone just pump that stat now?