Newer isn't always better...
Insulation improvements aside, your average house built in 1801 is typically going to be standing a lot longer than the average house built in 2013 and will be more structurally sound in almost every way, even though the 2013 house will hold it's heat better and be more easily rewired for electricity than it's 1801 counterpart.
With most things as time goes on there are improvements available. Not often enough these days however are those improvements incorporated without sacrificing something else, and often needlessly (housing construction is a good example of this, though skyrocketing costs of the better materials in relation to your average person's income and the currency (inflation is bad, very bad) has a bit to do with this.). Improvements or not though, all too often some folks are trying to reinvent the wheel.
With all improvements considered, as far as houses go, I'd generally rather have a house built towards the end of the 19th century or beginning of the 20th as you'd get the most bang for your buck in materials with such a house and houses built then were still built to last, yet upgrading windows and insulation to modern standards is generally no biggie. And as far as CRPG games go, and all 'improvements' considered, I'd rather have a game from the 90s. There are many more games from that decade that stand the test of time than games of the last decade. Too many of the 'improvements' of modern RPGs (both PnP and CRPG) consist of shallow balance acts at the cost of substance done by folks lacking from imagination.
A good game stands the test of time. And with all of the modern improvements to video gaming available there are very very few things I'd alter in many of the great games of the past such as Baldur's Gate or Planescape Torment (or Chrono Trigger, Link to the Past, Starflight 1/2, nethack, FF6, et al) and they'd mostly if not entirely have to do with improving graphics and UI (namely just higher resolution art (what would have been nice in BG:EE) and better inventory management (something I still have yet to see be done very well in any CRPG excepting WoW (where an addon called 'arkinventory' does the job)). Dragon Age is a good example of a game that, while good on it's own, falls far short of the spiritual successor to the IE games, and is not something I'll be playing again, where I very likely will be playing BG 1/2 and PST at some point again in the future.
And his analogy does work...
The portions about houses is relatively moot, that being said. It is not possible to argue that point (structural/test of time). We would need to time travel a few hundred years into the future to be able to do so and that is impossible, clearly.
Much the same regarding games.
When they moved from text based to graphical, the air was filled with bemoans of how terrible they had become, and how much was lost from text to rudimentary graphics. The death of us.
MUDs gave way to the original graphical MMOs, and the likes of EQ AC and DAoC were born (one directly from a company who made commercial MUDs). These days DAoC is either forgotten or maligned but was quite a bright shining star for a very very long time (relatively speaking... software and technology increase the speed clearly).
Then came WoW. To simple, and to much mass appeal, it lost the core! The core of what they were about, and there was no place for Hardcore MMO. Quest Markers?! Phaw! Well we know how that turned out.
Every generation makes way for the next. A kid of 10 today, after living a normal life, being handed a psx and diablo1 might think your insane, they might like it, but I feel its safe to postulate that in general they would laugh and go play Call of Whatever the heck 9000.
As we mature, and become more set in our memory, nostalgia ruminations, and likes we cement certain things. Music is a pretty classic example of something that is hard for general generational acceptance from one to the next.
Which brings me back home. Just because a Dragon Age exists does not mean that 1, all games are like Dragon Age, 2, all developers are like the developers of Dragon Age, and 3, that we should shun all things new because "its probably just like that Dragon Age thing".
Correlation != Causation
Coincidence != Universal Truth
If OE gave me a good reason to believe that they were incapable of making something in the Spirit of an IE game, then I would have evidence to form an opinion. If some other RPG is not like an IE Spiritual game (which is hard to quantify, but is NOT a carbon copy....) that has nothing to do with OE and their current development.
Penn and Teller did an excellent episode of Bull$h!t on 'The Good Ole Days' which gets into this mentality fairly well. Improvements, new technology, and matured thinking are not what we should be afraid of. Bad story tellers, bad imagination, and poor planning are. OE has not given me any reason to suspect the latter. If they do, then I will re-evaluate.
As the market expands, and adds more People (both consumers and creators) we see dilution of the medium. This is normal. Saturation is a real thing. That doesn't mean that all items are then bad, theres just more companies able to be bad in the sea making it appear that way.