Everything posted by Gfted1
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Are we getting the PE we were led to believe was on the horizon during the KS?
To be fair, there is a 5% chance to miss.
- Update #61: In-game Art
- Dragon Age: Inquisition
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Dragon Age: Inquisition
That's how I remember DA, no real death unless the whole party is defeated. But are you sure you can't die in PE, that concerns me IIRC, death in PE only occurs with certain option boxes checked, otherwise you take a knee except in cases of a TPW. I know Ironman offers permadeath and only 1 save that will self delete but I think the one setting down from that (Trial of Iron?) also offers death but you can reload. There is no resurrection magic in PE so death is permanent.
- Dragon Age: Inquisition
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What you did today
I know what its called, I'm just wondering what caused it, never had speed wobble before. Since you felt it was a mechanical problem I assumed you weren't aware of the phenomenon. Simply clicking those two underlined words will provide you with various causes.
- Loot collection radius
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Small suggestions. Easily implemented ideas, quickfire thoughts.
Disabilities, like Health loss, can only be repaired by resting. You cant critically miss either.
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What you did today
That's called a speed wobble.
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Small suggestions. Easily implemented ideas, quickfire thoughts.
There is no resurrection in PE at all. In normal mode you cant die. When you get to zero health you will just take a knee and when the battle is over you will pop tall but with some disability.
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Ideas for creating items with negative attributes that people will actually use?
Having to constantly switch weapons is a founding principal of PE combat. An entire mechanic has been created to play rock/paper/scissor regarding weapon type vs. armor type.
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What's wrong with activated abilities?
Stamina is in a constant state of regeneration anyway so we can probably just stand that party member in the corner for a few rounds after the "crash" and all will be well, bad guys permitting. And Morgulon the Wise makes a good point, a up-and-fighting NPC is more important.
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What you did today
I needed external motivation. I loved smoking but Im not getting any younger and I want to be around to watch my daughter grow up. Looking back Im glad I did, but if not for her I would most likely never quit.
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What you did today
I quit cold turkey ~4 years ago.
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Small suggestions. Easily implemented ideas, quickfire thoughts.
Playing SRR, this has become a sore spot for me. According to HBS, saving anywhere is expensive and time consuming so I would advocate for Obsidian to create and install the save game mechanic first and foremost before their coffers go dry. A 20-30 hour game using the SRR save system is libel to send me on a tri-state destruction spree.
- Dragon Age: Inquisition
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What would you do if the game begins like this? :D
I put on my robe and wizard hat....whoops, wrong thread. Seriously though, I like the concept of a "lost and confused" opening sequence.
- Leveling up, stat growth, and power curve.
- The (hopefully) attractive women thread.
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Leveling up, stat growth, and power curve.
Ah, so your analysis is "you don't like it". Cool. I judge a lot of things the same way. I disagree that its the same because in the IE games you could die and earn nothing for the encounter. You cant die in PE so presumably everyone will earn the same xp at the same rate. At the end of the game I don't want my mage 2 levels behind my fighter because they have different tables and my mage will never be afforded the opportunity to reach maximum potential. If every class can reach max level by the end of the game then I don't care which system is used.
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Community Photo Sharing Thread
Yours is the Doberman?
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Leveling up, stat growth, and power curve.
Could you clarify this point? Since quest XP has been foisted upon us to prevent people from farming the non-respawning mooks, everyone everywhere will receive the same xp rewards regardless of their actions within the party. As an example, why should the fighter advance faster than the mage?
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What you did today
Good luck on your test. Two of my friends have switched from real smokes to e-cigarettes and both made the same nicotine level mistake as you. One of them was a three pack a day smoker and tried the 24mg liquid and said he almost threw up. Grats on quitting too.
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Leveling up, stat growth, and power curve.
With no other option for accruing experience other than the completion of quests (meaning every party member will receive the exact same lump sum), it would be unfair and break my verisimilitude to have some party member lagging behind others. Why should one class advance when everyone in the party received the same exact XP reward?
- Leveling up, stat growth, and power curve.