Jump to content

Gfted1

Moderators
  • Posts

    6421
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by Gfted1

  1. Rest in peace Tarna.
  2. If stats are going to be meaningless to classes then maybe a completely classless system would be a better approach? Next up, the retarded mage with otherworldly aim!
  3. I find it a little depressing that a 10 Str / 18 Int fighter is just as viable as the reverse of those stats. I know, I know, his towering intellect will allow him to precisely strike nothing but vital organs but meh anyway.
  4. Perseid Meteor Shower to Flare This Weekend.
  5. That reminds me, I still have Galactic Civilizations II to try out from the Steam sale.
  6. If you don't mind sharing, whats your home country Malcador?
  7. TGIF! I plan on getting liquored up and chasing the missus around.
  8. My cats are named Bob (short for SpongeBob Squarepants) and Bailey and both answer to their names.
  9. Must be scraping the bottom of the idea barrel to necro an almost three year old thread to whine butthurt about a war that's over.
  10. I had an orange cat named Milo. No blue cats, yet. Reservoir Dogs
  11. My bad. I associated "extremely high AC character" with high level characters but I suppose there may be some way to acquire the best gear and stats at low/medium levels.
  12. I cant recall a single instance of that happening ToB (high level campaign) but its been a long time since I played it. By the time you have a high AC you generally also had an equivalent weapon to overcome enemy high AC. Can you give me an example of your experience with a flurry of misses at high level?
  13. I suppose that's possible. Ive never played a game where I (mostly) couldn't miss but I cant imagine I would have done anything different in the IE games based on a (mostly) static 95% chance to cause damage. Of course you have to pay attention to AoO and other positional issues but that's been in games since ToEE so nothing new there.
  14. And chance get bigger if you go against opponets above of your level. But this will probably only occur if you go off the critical path. Remove "chance"? Absolutely. It will have no impact on tactics as far as I can see.
  15. Beautiful. Im impressed with the amount of detail I can see on the characters.
  16. Just remember, you lose a party member and they are gone forever. You will have to replace them with a NPC from the Adventurers Hall and they wont have banter/quests/personality.
  17. That's how I remember DA, no real death unless the whole party is defeated. But are you sure you can't die in PE, that concerns me IIRC, death in PE only occurs with certain option boxes checked, otherwise you take a knee except in cases of a TPW. I know Ironman offers permadeath and only 1 save that will self delete but I think the one setting down from that (Trial of Iron?) also offers death but you can reload. There is no resurrection magic in PE so death is permanent.
  18. Again, never played the DA franchise, but didn't health used to autoregen after each encounter and you couldn't really die (just take a knee), like they are now doing in PE? I wonder why they changed that model. Can you die now in DA?
  19. I know what its called, I'm just wondering what caused it, never had speed wobble before. Since you felt it was a mechanical problem I assumed you weren't aware of the phenomenon. Simply clicking those two underlined words will provide you with various causes.
  20. Since we have unlimited inventory, I vote for an auto loot system that just sucks up everything thing around you as you walk past it.
  21. Disabilities, like Health loss, can only be repaired by resting. You cant critically miss either.
  22. That's called a speed wobble.
  23. There is no resurrection in PE at all. In normal mode you cant die. When you get to zero health you will just take a knee and when the battle is over you will pop tall but with some disability.
×
×
  • Create New...