Everything posted by Gfted1
- What you did today
- STEAM!
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What's on the idiot box...
New Walking Dead Spinoff Coming to AMC in 2015
- STEAM!
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Features concerns so far
My concern doesn't lie with the globe that refills itself after every encounter. It lies with the globe that only goes down and only has one way to replenish. That's what Im referring to, healing your Health. Whats the solution for when Im 5 levels deep and at full Stamina but one hit away from dying because Im at 5 Health? Get on my hiking boots, right?
- What you did today
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Features concerns so far
Rhetoric: Yes and no. I want to learn more about it, and I am asking questions because I don't know enough about it. We seem to be on the same level of speculation, I wouldn't be surprised either if it was A, B & a variant of C (See Tamerlane's post). Different difficulty levels would (or at least should) affect this imo, IF Resting functions like your ABC. Casual = Heals to full health, can Rest as much as you want. Hardcore = Heals little health, can Rest once-in-a-while and/or once every in-game Day. That would be an awesome solution but I don't think its in the scope of their budget. Fingers crossed.
- Syrian civil war
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Features concerns so far
Are these rhetorical questions? The trend for PE seems to be to take an existing mechanic and add a disincentive to use it, because degenerative blah blah. I wouldn't be at all surprised to see the end result of camping to include: a) not heal you all the way to 100%, b) only allow you to rest on some predetermined interval or c) constantly bombarding you with random encounters every time you try to rest.
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Features concerns so far
That is correct: As Im lawn mowering a map, the last thing I want to do is revisit the far corner 5 times to rest. Oh the hilarity if one of the big donors created a party teleporting amulet that instantly moved you to a campsite and back. Or better, the respawning mooks you guys clamor for out of "realism" would stake out the obvious fixed location camp site and murder you while you sleep. Oh well, theres always the mod community. Is there some other method?
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Features concerns so far
My understanding is that there is no such thing as a non-viable build. Slightly less efficient? Sure. But any build on any "class" is totally doable. I do like defined roles in my classes.
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Features concerns so far
Maybe my mind will be blown but most of the mechanics as described so far sound like a soup sandwich to me. 1) No healing. C'mon man. 2) No resurrection. I guess this is a non factor since we cant die unless there is a TPW, which means reload anyway. 3) No fast travel. 4) Walking everywhere to go heal / rest / regain abilities. See above for good times. 5) No kill xp. 6) All classes can be all things.
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Shadowrun Returns
I suppose that will give me an excuse to try a different class.
- What are you playing now?
- What are you playing now?
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Diablo 3 - Reaper of Souls - new expansion
Wait, what is this. The console version allows crafting? Are there a bunch of mats that now drop or can be found in chests? Disregard this, Im dumb. Don't know what I was thinking.
- The Last Samurai
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Diablo 3 - Reaper of Souls - new expansion
Wait, what is this. The console version allows crafting? Are there a bunch of mats that now drop or can be found in chests?
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table lamps - small
"End / side table lamps"
- What you did today
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Allan plays Amnesia: Dark Descent
You sound nothing like the voice I made up in my head.
- What you did today
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What you having for dinner tonight?
I didn't get to eat lunch today because I was locked in an epic battle with a Cisco wireless access point. Oh, and Cisco customer support can go F themselves.
- Update #63: Stronghold!
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Update #63: Stronghold!
But wouldn't that fill your inventory with a significant number of damaged or nearly valueless items that you'd have to regularly purge to keep the clutter to a minimum? Nope, we have infinite inventory. That's whats attractive to me about this system, all the mundane crap on the ground will be kinda like white noise, just there, to be scooped up en masse and sold to trick out my prison. Sawyer said that they squashed most value out of sellables but Im counting on brute force attrition, lol. Hopefully it all stacks. Oh, and I could probably use a "sell all" too while were at it.