Everything posted by Gfted1
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Features concerns so far
Stomping your foot and slamming the door on the way out is fine, but again, everyone please focus their replies on the thread topics and not the posters.
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Modern wars
I could be wrong but I think the largest artillery we have is 155mm, which Im not sure would produce as large an explosion as the first two. All the other explosions are smaller and did not produce a large flash so I felt they were secondary unless they were bombarded by different caliber artilleries.
- KaineParker's hopefully attractive women thread.
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Modern wars
I dunno. In the gif above you seen two primary bomb impact explosions and then a bunch of secondary explosions. Looks like they wiped out a pretty good size weapons depot.
- Russia tread
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RANDOM VIDEO GAME NEWS
PlayStation companion app for iOS, Android due in November The app will let PS4 gamers use their mobile device as a game controller or a second screen, says Polygon.
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Potraits
The arrow in the head is awesome.
- KaineParker's hopefully attractive women thread.
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RANDOM VIDEO GAME NEWS
I didn't know that. Seems like a fair deal to the employee, would you agree?
- What are you playing now?
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RANDOM VIDEO GAME NEWS
Why would they? Are game revenues usually profit shared with programmers?
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The funny things thread
I recently read an article on mosquitos. Turns out if you have an O type blood they love feasting on you, and if you have an A type blood they don't like it.
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Features concerns so far
True, you couldn't rest anywhere (in the middle of a battle or when enemies were nearby) but then you just walk around the corner / few steps away and then you can rest. That's what Im looking for. A way to ensure I approach every encounter at full HP and abilities. It seems strange to me that people think its normal that every single enemy in the game is at full capabilities and the only six mofo's on the entire continent that don't have that advantage are the people in your party.
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Features concerns so far
Difficulty level, console commands, check boxes... I don't care. Im down for whatever gives the ability to freely rest.
- What are you playing now?
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Features concerns so far
Im not worried about stress, Im worried about fun. I want to play the game and enjoy the story, not wrestle with mechanics designed to inconvenience me. But in the interests of being productive maybe I can offer a solution instead of a criticism. Im willing to toss an extra $20 into the kitty if one of the devs could code in a console command that provides party wide resting at any location, and I'll also need a way to map it to the "R" key. By this I mean the Health globe, not the Stamina globe, just so theres no further confusion.
- What you did today
- STEAM!
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What's on the idiot box...
New Walking Dead Spinoff Coming to AMC in 2015
- STEAM!
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Features concerns so far
My concern doesn't lie with the globe that refills itself after every encounter. It lies with the globe that only goes down and only has one way to replenish. That's what Im referring to, healing your Health. Whats the solution for when Im 5 levels deep and at full Stamina but one hit away from dying because Im at 5 Health? Get on my hiking boots, right?
- What you did today
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Features concerns so far
Rhetoric: Yes and no. I want to learn more about it, and I am asking questions because I don't know enough about it. We seem to be on the same level of speculation, I wouldn't be surprised either if it was A, B & a variant of C (See Tamerlane's post). Different difficulty levels would (or at least should) affect this imo, IF Resting functions like your ABC. Casual = Heals to full health, can Rest as much as you want. Hardcore = Heals little health, can Rest once-in-a-while and/or once every in-game Day. That would be an awesome solution but I don't think its in the scope of their budget. Fingers crossed.
- Syrian civil war
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Features concerns so far
Are these rhetorical questions? The trend for PE seems to be to take an existing mechanic and add a disincentive to use it, because degenerative blah blah. I wouldn't be at all surprised to see the end result of camping to include: a) not heal you all the way to 100%, b) only allow you to rest on some predetermined interval or c) constantly bombarding you with random encounters every time you try to rest.