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Everything posted by Pshaw

  1. I know what you're getting at but honestly there's got to be better ways to reinforce this besides making saves take forever. The simplest would be to simply not allow saving of any kind in combat. At the very least it would ensure that you need to play a battle out completely every time you reloaded. I'd also limit auto-saves to when you change major zones not entering and exiting buildings or different sections of dungeons. Beyond that, as a frequent saver myself, I say just let it be. I think the best way you can make constant saving not be the solution to getting a perfect game is to h
  2. I love a good JRPG but I must say that this last console generation has let me down a bit. My favorite by far was valkyria chronicles both for it's art direction and fun tactical combat. The story was just good but not amazing. Eternal Sonata was also great stylistically and the combat was a nice change of pace but personally I felt like the ending rushed out no where and I was left dissatisfied with it story wise. I admit I haven't gotten around to Xenoblade Chronicles yet but nothing else really seemed worth the money when it released so I've barely played any JRPGs this generation. Real
  3. I always loved this site. You can't go wrong with food porn that has a great narrator.
  4. Just wanted to drop back into this topic and say that modding it in isn't really an answer to everyone's problems like some seem to be suggesting. If so then it would be equally reasonable to say that anti-romancers can mod out the romances and add all the bromances and extra side quests for the companions they want. In the end this isn't a replacement for the type of professional work Obsidian can put out and everybody knows it. To be honest I almost never use content related mods in any games I've bought because the quality of the content just isn't on par with the games original content. Us
  5. Diablo 3 is a fixed view and still allows you to zoom in. I'd hope that a fixed zoom with no rotation will be added to the game but I can understand if it's meant to stand up at a particular viewing distance and doesn't hold up as well up close. So if such a feature never makes it in I won't mind. That said I find it surprising people are against it being fixed isometric when that was pretty much what they campaigned on, if it bothers you at all you really shouldn't have kick started. It would be like coming in at this point and wishing PE was a point-n-click adventure title. I'll also say
  6. I'd honestly love to see almost all of these things in a game. I would just much rather see them in a Turn-based game. I feel like too much strategy and modifiers in a real time with pause system gums up the works and make things overly frustrating. At some point in RTWP you have to give over the AI unless you just want to be pausing and handing out new orders every 10 seconds. If you give over to the AI in a system like you've described it's a recipe for frustration when your companions just don't do what you want. So while I certainly want all of these things I just don't know if I want
  7. Honestly I always thought that Paladin was class stuck between Warlord and Cleric. More to the point anything you wanted to do as a paladin you could generally do as one of those other classes. Want to be an inspiring charismatic warrior who helps those in need? Just play a warlord like that. Want to be an instrument of your gods beliefs on the field of battle? Just make a cleric. Granted if you want both you have to be a paladin but that just seemed like a pretty narrow niche to fill. So I would say if your game allows for your priests/clerics to get into the thick of battle paladin's aren't
  8. The only thing I find funny is that for all the people who are claiming beast like races are out of place they seem to have no problem with the bestiary in fantasy games. Gnolls, Driders, kobolds, minotaurs, wereanimals, yanti, umberhulks, ettercaps, merfolk, kuo-toa, sahuagin, rakshasa, lizard-men, slaad, naga, troglodytes, mindflayers, dragonborn, any half demon/celestial with wings, horns or a tail. These things all exist in fantasy worlds without upsetting the feel of the world but if you can be one as a player race it's all, 'whoa, whoa, whoa what lazy and world breaking design for furri
  9. I usually go caster for my first playthrough of just about anything. So I'm thinking I'll go Priest/Mage/Cypher in that order of likelihood. Then I'll go a rogue/monk/ranger next time around.
  10. Personally I'd like for elves to become dryads when depicted in fantasy. I'd want them to not just be pointy eared humans in tuned to nature but be part of the forest itself. It also gives a reason for them to live long live as they do since trees are already fairly long lived. So I'd like to see them more plant-like in nature. If that's not something the Devs feel like doing I'd love for them to be a bit 'darker' in their elfy ways like the elves in Lorwyn from MTG. Here is a brief description of them from the Wizards webpage, "If you think you know elves, you might have to reevaluate it
  11. I wouldn't mind having a tracker for their posts much like Blizzard has implemented on their forums. I don't think we need to know which topics they're lurking in though.
  12. I personally would like diablo 3 level gore. You get the flying corpses and dismemberment but it's not excessively gorey. You get blood stains on the ground but they fade fairly quickly. Also you don't get bloodstains on your characters. No offense to DA:O as much as I got that they were trying to make that game darker and more realistic with the inclusion of blood spattered character it came of totally juvenile. Mainly I would say that more blood and guts doesn't make the game more mature or gritty. In truth it has the opposite effect where it's pandering to kids (or at least feels that w
  13. I would reload, I'm a completionist and letting party members die falls into something I don't let happen. Even in Fallout 2 I wouldn't let party members I hated die. As far as the quests go I don't mind the idea of death quests. I think they add flavor. But if adding death quests did mean less living quests I'd have to go with live side quests. Now if we're just talking about giving you access to a quest that is available if that member had lived but just starting the chain at their death rather than a conversation in camp one night I'm all for it. Then you don't miss out on a quest by le
  14. To restate from another thread I like Beast-like races. Mainly I like to have races that are distinct from humans rather than just humans with pointy ears or different color skin. I don't think 'antros are lazy design' anymore than I think halflings are. One is a shrunk down human, one is a bipedal (usually) animal. The things that make the design lazy are the implementation of the race in the game world not the look of the race itself. I prefer a few beast races for the sake of variety in addition to the fact that to me it just seems more plausible that in a world filled with all sorts of fan
  15. I love having advantages and disadvantages. Fallout did this pretty well and I'd love to see something similar be repeated. I prefer that disadvantages and advantages be totally separate however. I don't like it when they're tied in together, like 1 option that says hits harder but moves slower. Maybe I want to do a strong character that moves fast and would rather take a disadvantage related to social skills. So to obsidian I can only ask, please, please, please include disadvantages and advantages but preferably don't make them tied together and let us pick and choose which ones we'd lik
  16. Why is this a problem? Surely you don't complain about games that have nothing but humans. While I can't speak for Betraytheworld I personally I dislike when fantasy/sci-fi games have only humans for a racial option. As much as I love Fallout2 I would have loved to have access to ghouls, mutants, and robots as playable characters. In fantasy games where their are completely distinct races (as opposed to ghouls/mutants having once been human) it seems a bit bland for every race to look like a human variant. But why do you dislike only humans? You can get plenty of variety just by int
  17. This is a single player game. So since how you play won't effect anybody else I don't see why they shouldn't allow for respecing for those who want it. I also think it should probably just be a console command though and not worked into the game. Preferably the console will be enabled by default so players don't need to edit files in notepad and all that junk first.
  18. While I don't mind seeing these sorts of dungeons I think an easy solution is to take the dungeons into the open air. Give us outdoor ruins, magic strong holds that aren't just another tower (WoW The Oculus), or interesting zones like the underwater section of BG2. Hell let us do a 'dungeon' right in the city streets with a gang war, riot or siege. I also really enjoy dreamworld type dungeons such as the painting from oblivion. We're used to little battles in the outdoors but rarely do we get that dungeon feel from them so I think they'd make a nice change of pace from always entering a ca
  19. While I like some randomization in games I cannot think of anyplace I'd want in a game like this aside from random encounters while traveling. These battles / events should probably be the only random events but even so I imagine they'll be randomly selected from a large pool of encounters which were hand crafted. Honestly for re-playability in this game I want to see mutually exclusives quests and factions. To me these add more replay value than a dungeon being re-arranged the next time I play. If I'm joining the thieves guild as a faction I should not also be able to join the city watch.
  20. I tend to do it by the book - but if needed I'll adjust the starting level (if I'm GM) if needed. For example in D&D I like to start at level 3 but in Shadowrun I find you get too many build points so I knock them down some. I will say that I also enjoy building my characters around negative traits. So having the starting system be restrictive enough that it rewards you for taking negative perks is always something I'm interested in.
  21. This is a bit old but there was a topic on this at one point. http://forums.obsidian.net/topic/61883-characters-not-in-party-gaining-experience/ I don't know these forums well enough to know if it's better to comment on old threads or start new ones though. Personally I think party members should all be on the same level regardless of whether or not they're in your party. If you're ever in a section where you're forced to take an underleveld companion it's an awful experience. I think the fact that their gear tends to grow outdated is a good enough way to keep them from being as po
  22. I personally enjoyed games like dragons lair and braindead 13. Yes they were all about hitting the correct button to live then going on and doing so over and over again but it was still fun to figure out the order to complete things in and how to survive. Now the modern shooters is a bit of an unfair example since those single player campaigns are really intended for added value for the multiplayer. That is the space where those games really take place and there they succeed at being a good game play experience admirably. When playing multiplayer there is no script what so ever and the match i
  23. While I sadly don't play or run anything anymore I always played Vampire the Masquerade even once Requiem was released. I know my brother is currently running a 2nd edition D&D game right now with some of his friends. I have another friend who only plays 3/3.5. In the end if you really like a rule set there is no reason to go to a new system you like less. So long as some people prefer the old system people will always play em.
  24. I've been involved with a 4 GM game once, while I was not a GM myself my brother was. However this was a Vampire the Masquerade game where every player or group of players got their own sessions with one of the GMs to prevent the players from obtaining OOC information. The were also I think something like 12 or so players in this game. I think it worked lovely for a game like VtM because everybody was out to screw each other over so the secrecy helped us never know what everybody else was up to at any given time. This is the most successful multi-GM game I was ever a part of. Otherwise I find
  25. Well even in our own world while we have been steadily raping the planet there are still many idyllic landscapes around. I'd assume that with the whole world not being industrialized that it wouldn't have been stripped bare. So I guess I just want it to make sense. If I'm in an area right outside the city I'd expect it to be mostly farm land with scattered houses. If I'm in the middle of nowhere I think things should be bit more untouched. If there is a reason for an area to show the hand of man then by all means include it, otherwise I think it would make more sense to for things to be left w
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