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Pshaw

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Everything posted by Pshaw

  1. Sorry I must have misread and assumed you meant for them to be class restricted. I'm totally fine with a class starting at a higher level of weapon mastery in a specific type of weapon than others so long as all classes can master it. As you say even mastering certain weapon types more quickly is a good way to go about this. I would however like any implementation of weapon mastery to increase via use and not through a talent, feat, perk, or anything similar that you gain upon leveling. I always hated D&D style weapon proficiencies where you had burn a feat to be able to learn to use new w
  2. I really think that every class should be able to have access to every weapon and use them equally well. If I think my priest should be wading into combat with full plate and a 2 handed sword with his spells to back him up that should be up to me. I think the drawback to such a load out should be universal as well, full plate provides better physical protection but slows movement speed and lowers dodge chances, maybe lower magic defense as well. The 2 handed sword should hit hard and have big crit damage but swing slowly making enemy dodges hurt you that much more as you wait to swing again.
  3. Diablo 3 is probably the best example of a hand painted isometric game that is current. I think it's one of the best looking games to have been released in years. Even all the 3D objects are beautifully painted and integrated well into the background.
  4. People who say that, "criminals and mad men would get guns anyway" aren't being entirely honest with themselves. If I was an angry kid wanting to do something like this and assuming my family didn't have a gun to steal I wouldn't know where to go to buy one illegally on the fly. Personally I don't know where to go to buy an illegal gun. That right there would leave me either without a gun or having to get on legally. Perhaps while waiting on getting one legally I'd have to reassess what a f*ckin' awful idea getting a gun to kill innocent children was and would get help. Perhaps I wouldn't get
  5. I generally have used buffs in past IE games as a get ready for a boss fight otherwise I just took oh sh*t buttons that would save a character from getting dead. Honestly though I don't mind buffs. I think the best way to keep them from getting too tedious is to do it in 2 groups. The first group is long buffs (lasts 24 game hours) with smaller effects. Small increases in damage, defense, hit points, critical hit chance, and so on. These would be the lower level buffs, you get them early and can use them to make up wherever you feel your party is lacking. These shouldn't be stackable, so i
  6. I like a bit of horror in my games. I full think that you can pull off some horror in a isometric game like this since really it's mostly about atmosphere. I don't expect to feel scared but just getting a horror 'vibe' is all I'd really want anyway.
  7. I've always felt the other way around, that something looked big on the outside, with multiple floors, and then you got inside and it was small. That said it just doesn't really bother me much personally. I can see it as an oddity but it don't really think about it beyond that. If you start nit-picking these things then you start to wonder how come the Inn has no bedrooms, why there is no wash tub or kitchen and so on.
  8. Honestly every game you named suffers from the same problem with me which is boring combat. Skyrim and fallout slightly less so but it's still pretty tedious. Simply put I have a hard time enjoying the story and characters when after every brief interlude of conversation I need to dive into another hours worth of stale comabt encounters.
  9. I've said this in other threads where this topic has come up but I don't mind saying it again :-p I really liked how endings were handled in Dragon Age: Origins. Things were left open enough for expansions and additional content to continue the story but it also gave you lots of feedback to how you played and what choices you made. It gave you a chance to touch-base with all your remaining companions and see what their plans were for the future now that the mission was completed. This is pretty much what I'd like to see. I want more personalized ending than what we saw in infinity engine g
  10. I really don't want my inventory clogged with stray junk just for the sake of 'realism.' Besides I personally wouldn't be looting somebody's pants and shirt after I just blew holes in them with magic and cut them up with swords. I say keep the loot to a reasonable amount and if they don't have clothing, armor, or weapons on the corpse assume you broke it beyond use in the fight.
  11. I think some sexism is good but I'd try and balance it if at all possible since I feel that it's generally woman always getting the shaft. For example I know that in one book I read that handling money and bartering was seen as unmanly so the women tended to handle it transactions while men couldn't really talk about money at all. In another it was reading that wasn't something men did so men in the culture had to rely on women for book keeping and the like. I'd rather see culturally related sexism along those lines rather than the typical men do the fighting women make the babies sexism.
  12. So you're looking for something like say becoming a Reaver in Dragon Age: Origins? I'd be open to this but the issue is balance. If they do this for monks they'd have to do an equal number for all classes. While I'd love that I just don't know if it's in the cards with the budget constraints they'll be under.
  13. It's hard to say without making a character as I tend to come out with the character as I go through the character creation process. That said I usually go a middle of the road, more good than evil play-through first off. After that I tend to go with a ruthless and selfish character. Still without the setting it's really hard to tell. I made a mage in DA:O intending to be good but seeing the setting and how mages were treated I definitely was more 'evil.'
  14. Patrick Rothfuss. Name of the wind is one of most interesting and best written fantasy stories written in years. An extremely well developed magic system that fits into the world in a believable way. Great characters that you always want to know more about. If I had to choose 1 writer to distil into the game it would be him.
  15. I think that characters should have different personalities and that's really all their is to it. Some should be serious, others silly, just like people in real life. I still think even serious ones should occasionally show some rye humor or gallows humor because that's only human. Just like I don't mind if there is an overly silly or crass character. People can take the companions whose personalities they enjoy with them and leave the rest behind. If you encounter an NPC that isn't your cup of tea, slog through it, just like in real life not everybody you meet will appeal to you and sometimes
  16. Those who download from the net any form of art, are not commiting crime. They're not even tresspassing the intellectual property law. A particular user doesn't need to ask for the authors authorization to copy any musical or audiovisual work. If the user makes a copy, without being an object of business, it will remain into legal lines. It will be considered as "PRIVATE USE" (Uso Privado). I'm a bit confused, you're saying that downloading copy righted material is legal? It is not. Fair use doesn't cover as much as some people like to think it does. Generally it only applies in spe
  17. Pirating games isn't sharing it's duplicating. When I share a book I cannot read the book until it's returned. If I seed a torrent I'm not sharing I'm duplicating which is in fact illegal, regardless if you're making a profit it or not. Once again if you're pirate that's your choice, nobody will convince you otherwise. I just want people to stop acting like it's a noble thing they're doing by 'sharing' these games with the internet. The actions of pirates hurt game developers and publishers and retailers which in turn hurts the populace since there are less jobs available when these companies
  18. I understand what you're getting at in the OP but I must say I've never played a game where I felt that my companion characters were stronger than me. More often I find myself in the position of being so much stronger that my companions just aren't all that needed. As others have said the key is to allow characters specializations. If I'm playing a tank like character I don't expect to be able to kill things as well as the mage. But I wouldn't want to be a worse tank than a companion. Equal or equal but different are fine but I worse would be annoying. Still I don't see this being much of an i
  19. My hope is that they stay away from full sweeping orchestral pieces aside from the title screen and key moments. I feel that in many movies and games all I'm ever hearing is blaring trumpets and latin/made-up chanting and it all starts to lose it's impact after awhile. I'm a huge fan of Matt Uelman who did the sound tracks for Diablo 1 & 2 and Torchlight 1 & 2. D3's score isn't bad but I'd admit to barely noticing it. It's certainly not memorable. http://youtu.be/dZXleREW38U The entire is simply perfect. Some songs from Mass Effect such as the and the galaxy map song,
  20. It's not that I disagree with what you're saying 100% it's just that I hate that argument. If developers can't say with certainty that you would have bought their product if not for piracy than you can't say with certainty that without piracy those people who thought they'd "never buy" a game wouldn't eventually buy it. I've turned so many of my friends on to WoW when they would "never ever buy a game they had to pay to play" which might have been true at the moment they said it but sure enough I had them shelling out $60 and a monthly fee a month after they said that. The same applies to thes
  21. I agree with you there as well, I'm against piracy but I'm one of the ones who've been shouted down so to speak and I've tempered my views about it. I wish that it weren't so but to be frank I don't think a block of text on the internet will ever dissuade somebody from doing what they're intending to do. So in the end I've decided to live with pirates pirating games I just don't want to hear them claiming to be Robinhood while they do so.
  22. Great post Hormalakh. Sadly complacency against piracy and even used game sales will only hurt the game industry in the long run. I've see the arguments on both sides but really all it ever has come down to for me is that if you're going to pirate games nobody will convince you to stop. I'd just ask that pirates stop hiding behind the scapegoats of DRM or games being overpriced to justify the games they steal. It's not justified so just go ahead and say, 'I steal games for reason X, it's not right but I do it anyway' and I'll have no beef with you. So if you're a pirate please stop acting like
  23. Honestly I'm not overly interested in the BGEE. Don't get me wrong I think it's a good thing but I've already played it and as much as touched up graphics and a little bit of extra content is a nice draw it probably won't be enough to get me to shell out the money for it. Mostly it's because as much as I loved the BG series I've found that the combat systems didn't hold up very well over time. I find them a bit dull when I replay them now-a-days. So in the end I'll skip it. Maybe I'll give it a shot on my brothers I-pad whenever he visits but that's about it.
  24. I find this to a bit silly. In a game like New Vegas where you can just enable the console and add all the gold you want I'm not sure I see the point in trying to stop people from cheating at gambling. Heck I don't see the point in save-scumming your gambling at all when a console command will save you a lot of time if you want to get gold outside of the spirit of the game.
  25. Thats true, for many the DA series has become a paradigm of how not to produce an RPG Which is in some ways a bit of a shame as DA:O had more than a few strong points and overall was decent. It was DA2 (and DA3 doesn't seem to be shaping up any better) that really brought out all the hate for the franchise and makes DA:O seem bad by association.
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