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Streamlock

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About Streamlock

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  1. Well, as someone who does work in R&D I have some pretty hard set realities on an individuals or groups right to protect their IP. I could write 20 pages on the subject probably.....So to try put this more succinctly.... An individual or group not only has the right, but the responsibility to protect their IP from theft, abuse or fraud. Regardless of the source of that IP (something tangible, like a better mousetrap, or less so like the script of a book or code of a game). Unless or course the creators of said IP explicitly choose to allow others to utilize/share it in a specific or
  2. I think they should model them after cheesy white guys pretending to be asian dudes who draw the power of their inner chi' via the anient and secret technique of auto-erotic-asphyxiation........... Or something.
  3. Detailed is fine, as long as it makes some kind of sense and the interface is designed to handle it intuitively. For instance, when swapping out party members, to have to swap one out to get both your party so you have to manually transfer every item, then swap again......Or in classic Buldar's gate fashion, have to dump 2 of potion A to make room for a full set of dragon scale armor just becuase they wouldn't stack in the same square as potion B-that you have 50 of (and carry another 49 of without penalty)...........Is just silly. The inventory system of the old infinity engine games
  4. Oh, for the love of all that is good in gaming. I know this game is supposed to hark back to the old Infinity engine games, but the inventory management mini-game that was Buldar's Gate was just stupid. I don't mind items having mass, I don't mind items taking up some kind of space in your backpack/bag/whatever.....But that whole game of squares was just got horribly absurd. I actually didn't mind it the first 50 hours or so of a playthrough-but whatever novelty it held wore thin, ruptured, then collapsed in on itself. I'm dead serious, the "Micky Mouse Backpack Organizing Simulator
  5. Some good points. (Ha, for starters-in a cruel sense of irony, the hand-holding from modern word processors has killed my spelling skills) Firstly, I guess I came off as promoting a GTA style sandbox or even a Skyrim open world above and beyond all things. That was not my intention. In fact, I have not been able to play more then a couple hours of GTA IV (I don't have a logical reason for this honestly, I played Vice City and San Andreas just fine. For whatever bizzare reason I can't get into it). Those open world games are fine, but you can have a more contained, dare I say even-a mo
  6. (Warning-this may be long). Let me start out by a childhood story. I was at the local Fred Meyer's as a child. So young I had to be held up by my armpits to play the arcade boxes. This game called "Dragon's Lair" cought my eye. I was so totally enthralled with it. I begged my Dad and Uncle to play it. The response (Son, that is not a game, it's just a cartoon you have to put quaters in to watch and hit buttons every once in a while) Once I got older, and found an old box, I realized they were correct. It was not a game at all. Several years later, and home/PC gaming was intr
  7. I just didn't buy the damn thing. Vote with wallet.
  8. Ooops, let me phrase what I asked above in a different framework-I only have available a 360 and PC to game on at the moment....
  9. On JRPG's.....Let me make an admission of guilt-As much as I now rag on JRPG's, I used to be an ardent fan of them. Up until FF VIII. I could not bring myself to finish that horrid excuse for a game. (I think I got to the part where you find out your all orphans of the evil witch Mom, or some nonesense). I am a bit of a compleionist, and for me not to follow through and finish a game I started is rare. It jaded me so horribly bad, that I have not been able to get into another JRPG. The same thing happened with 1st person RPG's, the second Ultima Underworlds was so horrible, I refused
  10. Yeah, I guess if I could have found a way to work in accountant side boob, the realism of accountants in full a plat thong, or how the tax code of old was supperior to the newb 1040 EZ forms AND figure out a way to work in an argument about inclusion of romances in Obsidians next 1099 filling......... Well-it would have probably garnered more views if nothing else.
  11. Well, looks to be ways to work it so Kickstarter funding/investment does not get evaporated prior to the products release if nothing else. Good to know, also it appears that some networking of Kickstarter devs is going on behind the scenes, so hopefully the lessons learned from one group is being shared with other developers/what have you. If what some have said is truly the case, and if you can not significantly reduce the tax liability for project investment funds, and it just gets defered until the delivery of goods.....The downside is a major tax bill on the back end, that has it's ow
  12. I have no idea really, from just a quick job on the interwebs, this is from Forbes.... "In basic terms (and this certainly doesn’t constitute tax advice!) if you spend all the money you raise on producing your reward items within the same business year, then your tax liabilities would be reduced. If you don’t manage to buy all your bits and are left with a surplus at the end of the your financial year, then tax could take a sizeable chunk of it, leaving you with less to spend on your project." On the subject of Kickstarter fundraising. Also...."in 2011, Kickstarter started filing crow
  13. I had read from a couple developers that previously, any money collected from kickstarter donations not spent by the end of the fiscal year are considered 'profits' from a taxation standpoint (in the States at least) and as such is treated as taxible buisness income. I had also heard some rumblings that in Washington they were considering passing legislation to treat crowdsource funding as a sort of investment, and give exclusions to such taxation until actual sales/services are rendered. As it applies to PE, will that force to 'frontload' a lot of the dev work in the 1st year to avoid
  14. I don't know if you can not ruin your experience like PE if you choose to beta it. I mean, I guess it does not matter for some people, but I would be inclined not to participate. I guess ruin is to strong......Lesson the experience?
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