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Everything posted by AndreaColombo
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I’m not overly fond of Xoti’s accent so far, but not because of its regional nature. More like I don’t particularly enjoy its musicality, for lack of a better word. It’s possible it’ll grow on me over time, though. As an Italian, I’m pretty OK with how they try to imitate the Italian accent for Vailian characters. Yes, it is obvious that they want to sound Italian and yes, they don’t actually sound like me or my friends when we speak English—and you should be grateful that they don’t! :D
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+ Graphics look amazing. + Very good environmental audio, which is a somewhat of a rarity nowadays. + Great soundtrack and VA (I especially love that my character can have Allegra Clark's voice.) + Writing is stellar. I'm enjoying it very much. + Itemization is so much better than PoE's I don't even. - We really need to be able to skip the slow-walk intro in subsequent playthroughs, as many have mentioned. - A few bugs that need ironing.
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Estocs also have a healthy number of good uniques. 1H swords have a healthy number, but they aren’t as good as the sabres, great swords, or estocs. The pollaxes are two but they are admittedly pretty cool. Armors also don’t have a lot of uniques. In general I believe this is because uniques in DF are *actually* unique and take longer to design and implement (unique abilities with unique upgrading paths for each.) I was surprised not to find the flaming sword Josh showcased on Pallegina in an early tweet.
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It doesn't help that itemization in Deadfire is fantastic. I used the console to check out some items and there are estocs and great swords that are pretty darn good. Same with sabres, and I believe the best armor in the game happens to be a breastplate. Indeed, the armory's breastplate should at the very least have no recovery penalty, and the weapons perhaps some unique ability. The black bow looks underwhelming too. The VFX itself is cool but the bow is very meh.
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Firebrand: Glad to see it has a burning lash at long last. It made no sense for a sword that is literally made of fire not to have one. Visually it's the same as the beta and to me it looks unfinished; just a VFX without a proper weapon, like the Spirit Lance. If these were their final looks, I'd be very disappointed (especially in comparison to how good the summoned staves and armory weapons look.) Citzal's Armory: Looks really good, but stats are underwhelming. I spend of my few precious 9th-level spell picks and find myself with a regular breastplate that has no special enchantment? By that time I guess I'll be bathing in legendary gear; I don't need to summon one. Dual-wielding two-handers looks cool but without full attacks, the benefit is moot compared to dual-wielding enchanted unique 1H that have powerful properties.