
Not Hypebringer
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22 ExcellentAbout Not Hypebringer
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Pretty wizardry. I don't see your point. They are able to do supernatural things. They aren't casting spells. It looks like you don't like the setting, but who cares really? Find the other ones. That's like I didn't like space operas and wrote to Bioware "Hey, make Mass Effect a fantasy game please". This setting has it's own principles and aesthetics, they aren't going to change and most people enjoy them.
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I expected some mastercrafted theory like "Engwithans are secretly aliens", you really dissapointed me. You did know Engwithans are aliens, right?
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Nice work. I hope devs will take a look at this at some point. It would be sad to make such a developed system in your head only to be dissapointed later. I think most of your suggestions are valid. It would be great if devs took some inspirations from you - and it's less work for them! That's basically a win-win! And if not, modding abilities in seems possible, so I guess somebody could mod them in. I don't think they would be hard to code in and we could reuse some icons used in the game. However, there are some things that I don't like: - hard scaling with stats, balancing game about
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Free DLC for trinkets guys? You know, the little things you promised during the launch campaign? No, seriously, I appreciate what you're doing. If this game will have so complex support and so good DLCs as the first one, I'm going to spend a lot more hours with it. And I love as you as always listen to community feedback. BTW, Divinity: OS 2 is getting a free remaster, where they overhaul like second half of main plot. Not like I'm dropping it here as any kind of suggestion for the far future.
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Poor design. There are similar more quests and conversations which limit your options in a similar way. I hope they will add some more options after they fix major bugs. I don't even want voice acting for them. Let's make a post aggregating all kinds of 'lack of choice' problems in general discussions and I'll drop an issue or two.