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CodeTalker

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  1. Caster's item aura effects (Xoti's lantern, cog of cohh etc.) share to enemies right after casting spells like wizard's double or mirrored image. Is it a bug ?
  2. According to my testing and tweaks I made to progressiontables gamedatabundle, it is indeed the case - AdjustedLevelAmount 1 increases character level by 1 etc. I was able to raise the AdjustedLevelAmount values to +4 levels max in the progressiontables game bundle. Then it appears there is a hard cap which is set for every character individually in the character gamedatabundle. For example, let's look at Naga Sea Shaman entry: According to this , every enemy has a baselevel and max / min level adjustment amount. Here is my thoughts on code of levelscaling. I have not t
  3. Similar issue also happens to Tekehu. As a master water he blocks the water keyword healing spell. I don't know these are intended or a bug.
  4. The enchantment of this sword called "silence the dead" is not working. Could you check it as well ?
  5. Excuse me. I had successfully added the goldpacts knight 's flames of devotion and its upgradable abilities - eternal devotion and shared flames into the goldpact knihgts' ability tree. And it works well. I m getting a new strat to add paladin Pallegina's vielo vidorio ability and its two upgradable version (eternal_devotion_vielo_vidorio and shared_flames_vielo_vidorio ) into her ability tree. But there is not a urgradable ability for vielo vidorio in the original abilities.gamedatabundle ( For goldpact knights flame_of_devotion_goldpactknights,eternal_devotion_goldpactknights and s
  6. I want to add flames deveotion goldpact knight ability into the ability tree and make it upgrade to eternal flames or shared flames , but there are some problems I can't figure out. Here is a part of code flames of devotion for bleak walkers. { "Note": "CL 1 - Flames of Devotion Bleak Walkers", "Category": "General", "UnlockStyle": "AutoGrant", "ActivationObject": "Self", "AddAbilityID": "85c147f5-dffc-4a5e-8083-71db95d6203d", "RemoveAbilityID": "00000000-0000-0000-0000-000000000000", "Prerequisites": { "MinimumCharacterLevel": 1, "PowerLevelReq
  7. I have made two post about the bugs I found in game. https://forums.obsidian.net/topic/98984- Could anyone from OBS give me an answer ?
  8. Tekehu is immune to all the effect of druid's Moonwell (healing and buff). The combat log shows: Tekehu ( Moonwell ) Hits Tekehu , but Tekehu is immune! ( Maybe he is also immune to other water keyword restoration spell of druid , I have not tested yet ) I know he is a marine godlike , but the description of marine says he is only immune to water attacks. So Moonwell is treated as a minus damage spell , is this a bug or design ?
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