Everything posted by AndreaColombo
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Unique Items – How and Where to find them
AndreaColombo replied to Naito's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Too many? I actually found them to be on the few side
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Memory leak still downgrading the game.
AndreaColombo replied to Mazisky's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Same here. Prolonged sessions have significantly degraded performance all around.
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Item and ability synergy - post your gems
Upon hitting level 15 I was practically immortal. Beyond level 15 you're a walking god. Kraken and magma dragon went down without breaking a sweat. Concelhaut, aka the slow molasses, fired a grand total of zero spells before I mopped the floor with him and his minions. Pity Arkemyr is not a set piece...
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Unique Items – How and Where to find them
AndreaColombo replied to Naito's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)From Aarik himself:
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Unique Items – How and Where to find them
AndreaColombo replied to Naito's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Ah, I think I know that fight—totally missed the broom. Thanks!
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Permanent spell resistance from Xoti's Lantern
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Bump for visibility.
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Blackened icon in scripted interaction
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Another instance:
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Frostseeker bow - graphical glitch
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This is with Veilpiercer—guess Aloth just doesn't like bows very much
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Unique Items – How and Where to find them
AndreaColombo replied to Naito's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Ah, then it's possible that you only get it if you side with the RDC and they give you access to their merchant? I'll check it out.
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Typo thread
AndreaColombo replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)"her" should be removed: "Cut their bonds" shouldn't be written differently in these two lines: Missing space before the hyphen: "Reminding" should be "reminds": "Other" should be "others": "Corpes" should be "corpses": "makes clear" should be "makes it clear":
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Unique Items – How and Where to find them
AndreaColombo replied to Naito's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I've done all I could and I'm about to set sail for Ukaizo. I have not found the broom or Dragon's Dowry, however—any idea where those are?
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Unique Items – How and Where to find them
AndreaColombo replied to Naito's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yeah, turns out I never had that item. In my next play through I will make a note of where every unique I run into is found.
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Unique Items – How and Where to find them
AndreaColombo replied to Naito's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)It's there in the Old City Ruin, top right corner of the screen. Very easy to miss. But it isn't flaming.
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Blackened icon in scripted interaction
- Nannasin's Cobra Strike - No poison damage?
EDIT: My apologies—I opened this ticket for poison damage, then noticed the poison damage is actually there but there's a different bug going on. Now I can't change the thread title. Notice how the Ring of the Marksman is applying to the Cobra Strike attacks even though they are clearly melee attacks and the ring is only supposed to work on ranged.- Companion reactions - When they make no sense
Not sure what Xoti found "anti religious" about this salutation: We've just literally come here to retrieve Kaali from his false god, a god Tekehu himself suspected to be false from the get-go. What sense does it make for Tekehu to react positively to Kaali's fanatism?- Typo thread
AndreaColombo replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I assume this is meant to say "the sword": The voice-over says "even though": "a" should be "and": missing "it": missing "be": "froms" should be "from": missing possessive:- Nungata is missing?
AndreaColombo replied to iLubMyBroDan's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Disappeared for me as well. I was trying to turn in Vessali.- Permanent spell resistance from Xoti's Lantern
SAVED GAME: link STEPS: Load the attached saved game. Observe that Xoti is currently not in the party. Enter the inventory and observe no character is currently holding Xoti's lantern. Back to the game world, hover your pointer on the Watcher's portrait to bring up a list of currently active effects. Observe that the character has spell resistance from Xoti's lantern. This happened after upgrading Xoti's lantern to grant spell resistance when she was in the party. From that moment on, the bonus became permanent.- Xoti`s Lantern
I need to convince her that Eothas is a d**k and we’re all doomed? XD- Xoti`s Lantern
Quick q—how do I push Xoti to the dark side? I didn’t really get the Thrashing Aura option.- Higher level cap!
AndreaColombo replied to White.Kelevra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)+1- Can we get Berath's blessing that allowes us to ignore Ship combat mini-game?
AndreaColombo replied to Farsha's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes I don’t like ship combat and I don’t like ship management. I want to enjoy the rest of the game without being inconvenienced by those, so I cheat to keep both at bay. My enjoyment of the game is greater as a result, so I regret nothing- Can we get Berath's blessing that allowes us to ignore Ship combat mini-game?
AndreaColombo replied to Farsha's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There’s a mod on Nexus that lets you close to quarters without taking any damage. Been using it for a while and never looked back.- Way to balance 2H and DW
Mandatory post in which I state my contrariety to anything that slows recovery for any weapon class. It’s already slow enough as is, and only acceptable if you stack speed bonuses. No one likes to stare at idle guys sitting through a lengthy recovery. Combat flow is generally good now, IMO. Recovery values could come down 1s versus where they are now, to be honest—perhaps for spells too. - Nannasin's Cobra Strike - No poison damage?