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AndreaColombo

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Everything posted by AndreaColombo

  1. Hi Bridenfelt, keep in mind that in this game DEX has no effect on your Stealth skill or your ability to dodge incoming blows. Skills in particular are completely detached from stats, and any class / build can invest any number of points in a given skill to master it. Some class / background combinations will have an easier time mastering a skill as they start the game with a bonus (i.e. a number of "free" skill points already assigned to a given skill) but that doesn't mean other combinations can't be good at it. Your ability to dodge incoming attacks is governed by a number of things: Your RES score. Whether you are using a shield (which you won't, if you wield a Greatsword.) Whether you are using the Sword and Shield talent in combination with a shield (see above.) The Superior Deflection talent (which is usually not worth taking; too little benefit for wasting a talent on it.) Active buffs on your character. Active debuffs on your enemies. Shields and buffs/debuffs make the most difference. RES can make a difference if you really pump it, but if you want to build on your offense you're probably better off pumping other skills. Talents don't super make a difference. There are other ways in the game to be durable other than pumping your Deflection score, though. Have a look at The Glass Tsunami fighter build, for example: It can solo the game on Easy with dumped CON and RES scores.
  2. Modding Baldur's Gate and playing The Witcher 3, mostly ... Killing time while waiting for 3.03 to drop. I've kept the build list updated, though Will add your Monksterlash build soon, btw.
  3. Fairly sure Obs confirmed that the dual-wielding talent's not working with bash is a bug. Shame it's not getting fixed.
  4. Aren't public companies required to publicly disclose the numbers, though? Guess we'll get the real figures soon enough
  5. ^ quite uncalled for, tbh.
  6. Whoa. Hope that gets fixed in time for 3.03's final release.
  7. ^ it's the second fix listed under "items" in the patch notes.
  8. ^ Ah, was there ever a sweeter combination of words...!
  9. Could anyone check whether Glittering Gloves work with Monks' fists and abilities? And whether Lavender Wreath stacks with Binding Rope now?
  10. Fairly sure Confident Aim never really displayed the damage increase in your character record. If you check the combat log, you'll see it works (unless 3.03 broke it.)
  11. Sounds like a regression bug. Some soulbound weapons were lacking the "universal" flag before 3.02. If 3.03 broke this again, I hope it gets fixed before the patch goes live.
  12. I like to play high-DEX builds even when I reach 0 recovery because it speeds up everything else (attack animation, casting from scrolls, drinking potions), but as MaxQuest said, you'd need infinite DEX to reach 0 recovery. If you reach 0 recovery by other means than DEX, then you already have 0 recovery and DEX doesn't come into it. If you do not reach 0 recovery, then DEX further reduces your residual recovery as well.
  13. Yup. However, keep in mind that the faster you attack, the higher your DPS loss from enemies' DR will be. Hence, packing DR bypass should be a priority after maxing out speed (of course this makes no difference against low-DR targets, but if you change weapon from an estoc to something else, you'll lose the DR bypass thus making Vulnerable Attack more important.)
  14. Pretty sure they meant the official release of 3.03, not the beta. The official release of a patch is always accompanied by a backer update, and the novella will be in that update.
  15. Fairly sure the patch includes many more fixes than listed, as customary Any word on whether Binding Rope and Glittering Gauntlets were fixed?
  16. Sking, can you either confirm or deny that 3.03 is going to be the last patch for this game?
  17. Ah, yes: I forgot to mention character creation in my list of likes. I love how the absence of restrictions on items and talents enables the creation of so many different, interesting, and viable builds.
  18. Liked: Graphics and sound Writing, with but a few spotty exceptions here and there Lore and world-building Story, despite a few hiccups here and there Scripted interactions Overall feeling in and out of combat. This game is fun. Disliked: Engagement mechanic and slower recovery while moving. They make no sense. Scarce transparency on how mechanics work (it's really hard to calculate your DPS.) 2D elements capping at 1920x1080 despite the Kickstarter promise to go up to 2560x1440. I bought a 1440p screen because of it and ended up with a blurry UI (the awful bilinear scaling for 2D elements beyond 1080p doesn't help either.) Some of the companions' personal quests felt too short or too shallow. I wouldn't have minded more companion content. Companions could have shown more character, voiced their opinion louder, argue to the point of fighting over moral matters, and/or leave the party if you systematically act in contrast with their beliefs or moral tenets Reactivity sometimes falls short (appreciate reactivity takes lots of resources to develop and PoE only had so many to begin with.) More reactivity to your race, class, background, and choices in dialog and quest-solving would have kicked ass. Reactivity to who you travel with or associate with would be awesome as well. AI is pretty basic. Once you learn how it works, it's very easy to beat it. IWD2-grade AI would have been more interesting to face. Sharp decrease in difficulty in the second half of the game. If you're a completionist, you inevitably end up ROFLSTOMPING Acts III and IV.
  19. My picks would be: Zahua Durance Aloth Grieving Mother Pallegina or Edér (but since you're already a Fighter, Pallegina might be better.)
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