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Everything posted by AndreaColombo
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While it is ultimately true that this game is overall pretty easy, it only becomes so once you're well versed in its mechanics (which, as you've already experienced, differ significantly from D&D's.) My first piece of advice would be to play on Normal or Easy at first so you can get acquainted with the mechanics without having to worry about dying too fast while trying to figure out what's going on under the hood. You can switch to higher difficulties at any point (PotD requires a console command but that's beside the point.) I also suggest checking out the build list thread pinned at the top of this forum section. You can find good builds for each of the 11 classes there and all will serve you well. Be mindful of your tactics and positioning in combat, as they are more important than you may think at first.
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NegativeEdge- interesting reading of the game, but I disagree with your conclusions. I enjoy isometric party-based cRPGs in ways I never could a shooter with swords (aka "action RPG")--and that is true of even the most well done aRPGs (I grew tired of Witcher III after less than 15 hours, but I've gone through several completionist runs of PoE.) I can only rejoice if more old-school cRPGs are made; as far as I'm concerned the genre has not expired and it is very desirable to bring it back.
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Last time I checked, it was impossible to calculate any % of a word. Fractions tend to only work with numbers.
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Just take Spirit of Decay, calculate what your minimum damage would be with the 20% boost, and attack a party member whose Corrode DR is lower than their Slash DR. You'll never get damage below the minimum you calculated, which means SoD is applying (this used to be bugged and was confirmed fixed on 3.0.)
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[3.02] Vent Pick +20 Acc does nothing
AndreaColombo replied to nem0's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
+20 Accuracy is minor? -
Pff ... They'll do as they're told. If I say, "Morph!" they morph! J/k; fixed
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SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe that Zahua is wearing a fully unlocked Ryona's Breastplate, which grants Triggered Immunity 1/encounter. Go ahead and enter combat against Llengrath and her goons. After some pre-buffing (you need Zahua to survive long enough for Triggered Immunity to expire, and to be able to take damage afterward), send Zahua ahead against the dragons. They'll make Triggered Immunity go off in no time. Spend Zahua's Wounds while you wait for the duration to expire on Triggered Immunity. After Triggered Immunity has expired, observe that no damage dealt to Zahua increases his Wounds count. Of course the desired behavior is for Zahua to keep gaining Wounds from damage after Triggered Immunity expires.
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3.01: injured villager
AndreaColombo replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Now that you mention it, in my case it might be happening when I use the console to switch from Hard to PotD. Havrn't really tested this though; just brainstorming. -
Worst game balance ever
AndreaColombo replied to TheDave's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
TheDave, the Alpine Dragon fight is designed to be among the most challenging. Do you have a Priest in your party? Did you protect your party from the dragon's Fear Aura? Do you have the Scale-breaker talent? Try sending a tank to the far left to initiate conversation so when the fight starts, the rest of your party has time to safely buff on the right side of the cave before diving in. -
Character show off
AndreaColombo replied to adikKt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You mean, something like this?