Everything posted by AndreaColombo
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Advice for a new player?
While it is ultimately true that this game is overall pretty easy, it only becomes so once you're well versed in its mechanics (which, as you've already experienced, differ significantly from D&D's.) My first piece of advice would be to play on Normal or Easy at first so you can get acquainted with the mechanics without having to worry about dying too fast while trying to figure out what's going on under the hood. You can switch to higher difficulties at any point (PotD requires a console command but that's beside the point.) I also suggest checking out the build list thread pinned at the top of this forum section. You can find good builds for each of the 11 classes there and all will serve you well. Be mindful of your tactics and positioning in combat, as they are more important than you may think at first.
- Pillars of Eternity 2 Wish List and Suggestions
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What do you think is the most powerful spell in POE?
It depends on your definition of most powerful. Highest DPS when spammed? Highest DPS boost to an ally? Longest-lasting disabling condition for your enemies?
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PILLARS OF ETERNITY 2 confirmed
AndreaColombo replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)NegativeEdge- interesting reading of the game, but I disagree with your conclusions. I enjoy isometric party-based cRPGs in ways I never could a shooter with swords (aka "action RPG")--and that is true of even the most well done aRPGs (I grew tired of Witcher III after less than 15 hours, but I've gone through several completionist runs of PoE.) I can only rejoice if more old-school cRPGs are made; as far as I'm concerned the genre has not expired and it is very desirable to bring it back.
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[3.02] Bug - Elryn's Jacket casting Eyestrike on allies involving Shod-in-faith
AndreaColombo replied to Mygaffer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Fairly sure this has already been reported; hopefully BMac snuck in a fix for 3.03
- Pillars of Eternity 2 Wish List and Suggestions
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PILLARS OF ETERNITY 2 confirmed
AndreaColombo replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)+1
- [MECHANICS] The Big "Attack Speed" Conundrum
- [MECHANICS] The Big "Attack Speed" Conundrum
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Dual wield highest dps weapon
Just take Spirit of Decay, calculate what your minimum damage would be with the 20% boost, and attack a party member whose Corrode DR is lower than their Slash DR. You'll never get damage below the minimum you calculated, which means SoD is applying (this used to be bugged and was confirmed fixed on 3.0.)
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[3.02] Vent Pick +20 Acc does nothing
+20 Accuracy is minor?
- The Obsidian Boards' Build List - Last modified: 11-Nov-18
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[3.02] Rite of the untamed Wild (scroll of survival) not working as intended?
AndreaColombo replied to Ronin@'s topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Got the same issue.
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Bittercut, Corrosive Lash and Spirit of Decay
I call bug (but I cba to report it.)
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Dual wield highest dps weapon
Probably Rimecutter because of the Speed enchant, though Bittercut with the so-called "monster lash" is also very powerful.
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[3.02] Twinned Arrows doesn't apply penalty to accuracy
AndreaColombo replied to Ronin@'s topic in Pillars of Eternity: Technical Support (Spoiler Warning!)That I know of, the penalty applies normally but doesn't show up in your character record (you can verify this by checking the combat log.) I reported this before 3.0; hopefully it will get fixed in the next patch.
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[3.02] Grieving mother attacks Conc. skull in melee
AndreaColombo replied to adikKt's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Was it the first time you equipped the skull?
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[2.02] Crit damage calculation bug?
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)^ It should, yes.
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Is St. Ydwen still bugged with Flames of Devotion and non vessels?
AndreaColombo replied to Torm51's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Yes, that I know of.
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[Class Build - Solo Monk - 3.02] Illuminated Master aka "death cone" monk
I reported the Triggered Immunity bug here.
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[PX2 3.02] Triggered Immunity prevents Monk from gaining wounds after expiring
SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Observe that Zahua is wearing a fully unlocked Ryona's Breastplate, which grants Triggered Immunity 1/encounter. Go ahead and enter combat against Llengrath and her goons. After some pre-buffing (you need Zahua to survive long enough for Triggered Immunity to expire, and to be able to take damage afterward), send Zahua ahead against the dragons. They'll make Triggered Immunity go off in no time. Spend Zahua's Wounds while you wait for the duration to expire on Triggered Immunity. After Triggered Immunity has expired, observe that no damage dealt to Zahua increases his Wounds count. Of course the desired behavior is for Zahua to keep gaining Wounds from damage after Triggered Immunity expires.
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[Class Build] The Juggernaut - a heavy armored Monk
^ I don't think Hastening Exhortation stacks with Swift Strikes, unfortunately.
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3.01: injured villager
AndreaColombo replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Now that you mention it, in my case it might be happening when I use the console to switch from Hard to PotD. Havrn't really tested this though; just brainstorming.
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Worst game balance ever
TheDave, the Alpine Dragon fight is designed to be among the most challenging. Do you have a Priest in your party? Did you protect your party from the dragon's Fear Aura? Do you have the Scale-breaker talent? Try sending a tank to the far left to initiate conversation so when the fight starts, the rest of your party has time to safely buff on the right side of the cave before diving in.
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Character show off
You mean, something like this?