Jump to content

AndreaColombo

Members
  • Posts

    5767
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by AndreaColombo

  1. ^ but it stacks with all other Fighter abilities and works in combo with some of them. It's not actually that bad on DPS characters once all other DPS talents are taken.
  2. Fairly sure I've seen this reported already; I doubt it's intended but, being as old a bug as it is, it definitely bears the question whether a female sound exists or whether it will ever be recorded.
  3. They won't stack, but individually they should be enough if you're not using Vulnerable Attack. But why wouldn't you?
  4. So in absence of an attack speed penalty, a dual-wielder should reach 0 recovery with but a potion of DAOM. Do they?
  5. So the 50% cut to recovery from when you dual-wield stacks additively with every other bonus?
  6. What difficulty are you on? What equipment are you using? Your party seems to be a bit light on melee DPS; I suggest hiring Edér in Gilded Vale. You can always ditch him afterward.
  7. I believe this is a general problem with proc's: They go off twice. Could be a side effect of the fix for the proc's hitting the wielder.
  8. I believe the best would be a save right before the fight so Aarik can go ahead and repro the bug on his end; a log from after the fight so programmers can see whether specific issues caused this behavior in game.
  9. Yes; check the comment section on Nexus to find the link.
  10. You gain immunity against the kind of damage that hit you and took away at least 10% of your total Endurance. Josh confirmed on Twitter that "Slash" was a typo.
  11. It should work like this: regular hit MIN.: [13 * (1 + 0.24 + 0.3 + 0.1)] = 21.3 MAX: [20 * (1 + 0.24 + 0.3 + 0.1)] = 32.8 critical hit MIN.: [13 * (1 + 0.24 + 0.3 + 0.1 + 1.3)] = 38,22 MAX: [20 * (1 + 0.24 + 0.3 + 0.1 + 1.3)] = 58,8 This is without the elemental lash. If you're getting less than 38 damage on a critical hit (as it seems to be the case), then one of the bonuses is indeed not applying.
  12. Same here. If you're on GoG, the only solution is to re-install the game from scratch
  13. Dunno; I've just loaded up a save again and I'm only getting -5 from Savage Attack. I tried on my main, Edér, and Zahua.
  14. What's your MIG score? The extra crit damage from Annihilation and Durgan Steel is additive and only applies to the weapon's base damage, so it should be: MIN.: 13 * 80% = 10.4 extra damage MAX: 20 * 80% = 16 extra damage
  15. Not unless you report it in the technical forums
  16. When I load a save from my last play through and activate Savage Attack, I don't get a double penalty in 3.02 Is this only affecting new games started after patching?
  17. Suffice to make them level 17, so the proc cannot destroy them.
  18. It's this; it just got buried under the Tyranny news.
  19. I think I'm getting a similar behavior with Lavender Wreath when I put it in the stash, but I haven't done any kind of serious testing on it.
  20. http://forums.obsidian.net/topic/85607-302-beta-audio-of-angry-caed-nua-crowd-persisting/
  21. If you dual-wield weapons with the Annihilation enchant, each of them will benefit from their own and remain completely unaffected by the other. If you dual-wield weapons with the Speed enchant, it will stack multiplicatively on both weapons (i.e. your recovery will be 1.2 * 1.2 = 44% faster for both weapons.)
  22. Amended; thanks, Tigranes! I'll leave there for now, out of my profound conviction that it is a bug.
  23. Gyrd Háewanes Sténes actually has a 20% raw damage lash. Just auto-attack with those weapons until the next level unlocks.
×
×
  • Create New...