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Everything posted by AndreaColombo
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Fair point, but if that turned out to be the case, Aarik's post would be an epic PR fail. I doubt they wanted to fuel the fire like that, so I'll give them at least that much.
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Thank you, Aarik. If 3.03 is indeed not the last patch, then there is hope my interest in this game will be revived when 3.04 drops. However, I do maintain my opinion that patching was generally handled rather poorly since PX2 dropped, and 3.03 was the pinnacle of that trend. Hope 3.04 will be different.
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Ah, look at that: https://twitter.com/Obsidian/status/752920239654907904 3.03 is indeed the last patch for PoE, as I suspected. All right. The way patching has been handled since the release of PX2 was rather disappointing; the way 3.03 has been handled specifically, terrible. My interest in this game is dead—and so is my interest in Tyranny for that matter. Doubt I'll look at PoE 2 at all until the very end of its life cycle, to see if it left in any sort of decent state.
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Which bug? EDIT: Nvm, saw the thread in the bugs section.
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Much to my dismay, the bug that prevents Lavender Wreath from working in conjunction with Binding Rope was not fixed; nor was the bug preventing the Glittering Gauntlets from working with a Monk's unarmed attacks. Looks like my Uber Disabler Monk build can be put to rest.
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Console Commands/Cheats
AndreaColombo replied to Noelle's topic in Pillars of Eternity: Stories (Spoiler Warning!)
With the IE Mod you could cheat without disabling achievements. Don't think changes to character stats are permanent, unless they changed that in 3.03 (which I doubt they'd have done but unintentionally.) -
Good, good ... the time is ripe for another play through. ... and I'm already savoring MCA's novella However, Sking, you were rather vague about whether this would be the last patch for this game ... so ... is it the last?
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How? Estoc's base damage is still higher than a sabre's, which means estocs benefit more from any of the % damage boosts in the game. If you reach 0 recovery with the Blade of the Endless Paths you're going to dish out more damage than dual-wielding sabres (and you can do so with Vulnerable Attack too, which grants you a whopping 10 DR bypass against high-DR targets.)
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Weapon Sets
AndreaColombo replied to Suettet's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Would be very good indeed. Sometimes I wish I could use the same weapon with a shield or in dual-wielding and switching is a b!tch. Shame they won't be adding more features at this stage; we can hope they read this and add the feature to PoE 2 though.- 3 replies
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- weapon sets
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Quite sure the Chillfog chanter's already there Will add the others over the weekend.
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- Builds
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As mentioned, skills are not tied to stats in any way so any class can master the stealth skill (although some classes have an easier time doing so.) I suggest selecting a background that gives a bonus to Stealth when you go through character creation; from there, suffice to invest your skill points in Stealth when you level up. I would not recommend exceeding a total score of 6 with a Fighter—that's plenty stealthy already and there are skills that grant higher return on investment for melee classes. If I understood correctly and you indeed mean "avoiding incoming blows" by "evasion", then "evasion" in this game is called "Deflection." Fighters have the highest base Deflection of all classes, so they're a good choice if you want a high-Deflection character (Paladin would be even better from that standpoint due to their class perks.) However, if you don't plan on using a shield (and I reckon you don't), you won't be able to have a very high Deflection until your Priest (provided you have one in your party, which I advocate you should) is high level enough to buff your Deflection considerably. For a two-handed Fighter, you should bump your MIG score to increase damage and your PER to increase your Accuracy. DEX is a long story; the short of it is that it speeds up every action your character takes. I would generally avoid dumping it; pumping it may or may not be a good idea depending on the character you want to build. I have a strong preference for high-DEX characters regardless, but that's a personal quirk of mine. I suggest having a look at Fighter builds that have been posted on these boards for inspiration. They generally come with some mechanic discussion that explains why choices were made and can be very educational. You can find links in this thread. As MaxQuest suggested, the Lady of Pain build is probably the closest to what you want even though it can be squishy in Chapter I due to the lower RES and CON scores (she becomes very durable in the second half of the game.)
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I mentioned the Glass Tsunami build specifically as an example of high-survivability with a low RES score, rather than as a suggestion on how to build a two-handed fighter. Thanks for vouching for my build, however (with but the caveat that it is called "Glass of Pain"—as in, "my enemies are about to enjoy a fine glass of pain")
