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Everything posted by AndreaColombo
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'Wishlist' for issues to address before pushing 3.04 live
AndreaColombo replied to Sking's question in Patch Beta Bugs and Support
@Sking I've just confirmed the bug mentioned here, whereby the Kraken's DR is actually zero in combat. This is on a 3.03 game. Here's a saved game right before the Kraken fight, so you can verify this by yourself: LINK. As was mentioned by many in the feedback thread, the Kraken fight is rather underwhelming and easy. We need at least the proper DR value to apply (although I'm still hoping for some rebalancing on Kraken, Thaos, and Sky Dragon based on the feedback thread.) Could you put this on the wishlist? Pretty please? -
3.04? Update on our next patch
AndreaColombo replied to Sking's topic in Pillars of Eternity: Announcements & News
I think it's this bug; not necessarily related to that particular armor. -
Fighter /ducks from the incoming choir of "booo" Seriously, though. I'm personally not a fan of Barbarians because they're far from my play style and preferences; Fighters ans Monks, on the other hands, are both very good in my book. Fighters tend to be more passive on average (although they do have some active abilities) so they're the way to go if you like low-maintenance characters; Monks shine when played actively.
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3.04? Update on our next patch
AndreaColombo replied to Sking's topic in Pillars of Eternity: Announcements & News
Yes, it's intended. IIRC it was stated during development that AoE increases from high INT would not include friendly fire. -
'Wishlist' for issues to address before pushing 3.04 live
AndreaColombo replied to Sking's question in Patch Beta Bugs and Support
Great news!! May I bring this to your attention too, just in case? Should it turn out to be a quick fix, all the more awesome Sking, do you happen to have a bug in your database about the Wolf spiritshift form not granting the +1 to Move Speed it is supposed to? If yes, any chance it makes it in? If not, shall I provide a repro case or rather not waste time on it because priority/resources? -
3.04? Update on our next patch
AndreaColombo replied to Sking's topic in Pillars of Eternity: Announcements & News
I got them all the time but if memory serves I did indeed always go straight to Cayron's Scar. -
'Wishlist' for issues to address before pushing 3.04 live
AndreaColombo replied to Sking's question in Patch Beta Bugs and Support
Shame about the bug but, as always, I appreciate your honest feedback EDIT: What about the other bug I linked? Any hope for that one? -
'Wishlist' for issues to address before pushing 3.04 live
AndreaColombo replied to Sking's question in Patch Beta Bugs and Support
Hey Sking, any chance this can make the list? Even though that specific thread relates to Tanglefoot, the issue is general and more examples are linked in that very thread. Imho it is currently the biggest bug in the game. This is also a bigger deal than some of the items on the wishlist in my opinion; would be great if it could be addressed. By the way, is any rebalancing planned based on the feedback on underwhelming encounters that was given in the other thread? Kudos to the team for all the hard work you put into the game thus far, and more so for working on the 3.04 update -
They can be built many ways depending on your play style, personal preferences, and role you want them to have in your party. The best starting point would be checking out builds from the sticky thread in this forum to gain an understanding of how abilities, talents, spells, and items synergize in this game. Some builds work really well with companions as well (e.g. Thundercat for Hiravias, Juggernaut for Zahua, Chillfog or Drake Ambassador for Kana, Lady/Tank of Pain for Edér, etc.)
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Boons are gained in Act III in Teir Evron after committing to a god's plan for the souls you'll be freeing after defeating Thaos. They give +1 to an attribute and, IIRC, a bonus to a skill. Wael's boon would be gained in Act IV in Sun in Shadows where he manifests to you and proposes his plan; however, there is no dialog option to commit to it and therefore gain his boon (which exists in the game's resources and grants +1 INT if memory serves.) Skaen's boon is also gained in Act IV after defeating Thaos. That you can actually get it despite its being useless because the game is over is a nice touch of reactivity, imo.
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[3.04] Bug: TangleFoot inflicts additional effects
AndreaColombo replied to Epsilonhomu's question in Patch Beta Bugs and Support
I think it's the same bug described here and here. Really hope 3.04 fixes it. -
This is so minor I'm 99.9% sure it won't be fixed, but just in case. REPRO STEPS: Load a saved game with a Druid who's high-level enough to cast Form of the Delemgan. Enter a fight. Cast Form of the Delemgan. Spiritshift. Win the fight. Observe that when the Druid is back to his normal form at the end of the fight, the VFX from Form of the Delemgan doesn't go away.
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Character picture issues
AndreaColombo replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Personally I prefer 2D portraits. They are just going to be more detailed and convey the atmosphere better. A 3D shot always gives me the "cheap" feeling. Besides, PoE is an old-school RPG inspired by I.E. games; beautiful hand-drawn portraits are part of the charm -
Thanks for the feedback, Sking! Does that mean I get to swap Wael's Boon with a different issue in my list of top 5 bugs I'd like to see fixed in 3.04?
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How would you balance the stag form's carnage, though? I understand the power concern, although I believe the issue with power in this game lies in under-leveled enemies and unintelligent A.I. more than in what players are able to achieve; however, +25% speed 1/encounter is already available via Outlander's Frenzy along with +2 MIG and +2 CON. There's no reason not to pick that talent for a spiritshift build, and Cat Flurry Attack wouldn't have anything better to offer (indeed, it would be strictly worse.) In that case, rather leave it as is--but I'd personally just use Outlander's Frenzy all the time and ignore the Flurry Attack.
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Hey Sking, What about the proposal to make spirit shift special abilities 1/encounter instead of 1/rest? Is it being considered? I mentioned it in this other thread as well: https://forums.obsidian.net/topic/89399-the-304-beta-is-now-live-patch-notes-within/page-3 On a related note, it has been mentioned that Wolf spirit shift is supposed to give +1 move speed but doesn't. Probably minor but hopefully quick to fix; I believe I could put together a repro case for it but please let me know if it would be considered for fixing. If it's too minor I won't bother working on it