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AndreaColombo

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Everything posted by AndreaColombo

  1. The only one I know for sure is on the Endless Paths level where you find Gabrannos's experiments; the fight right before you can reach the staircase to go down a level has been made quite a bit tougher. I'm not sure about the rest and I honestly couldn't remember most Act III and Act IV fights well enough to be able to spot differences.
  2. What game version are you on? If you're on Steam, have you tried verifying your game's cache? You're clicking on the adra pillar, right? (dumb question, but I had to ask.) If all else fails, I can reforge the hammer for you and re-upload your save. However, I believe an important dialog ensues immediately thereafter and you cannot save before it.
  3. It depends on the build. If you have sufficient Accuracy to crit, an extra +12 isn't going to make a difference—once you crit, it doesn't matter if you breached the threshold by 1 or by 100. This build in particular, once fully buffed, has an Accuracy score of 103–148 (30 base, +0–+45 level, +6 Weapon Focus, +12 Superb weapon, +20 Perception, +20 Devotions for the Faithful, +20 Disciplined Barrage, -5 Savage Attack), which is enough to crit most creatures all the time. For creatures with higher defenses, she's got 40% hit-to-crit conversion (20% from Durgan Steel, 20% from Dire Blessing), and all that without taking debuff into account (e.g. -10 Deflection when enemies are knocked Prone, or -8 Deflection when enemies are hit by another party member's Aspirant's Mark.) In this context, +12 Accuracy from wielding a one-hander isn't as attractive considering that you miss out on a higher base damage which gets the most out of the percentage increases. On a mildly related note, in order to reach 0 recovery with a two-hander while wearing plate and using Vulnerable Attack, you must use a weapon with Speed; the game offers two two-handers with said enchantment: Blade of the Endless Paths (estoc), and Llawran's Stick (quarterstaff). The latter isn't very special at all.
  4. I guess it will only be there if you enter the area for the first time after installing the patch. If the area has already been loaded, the ring won't be there. Just a wild guess, though, as I don't have access to the beta patch.
  5. Could be that the fix's retroactivity takes deactivating and re-activating the ability to take effect.
  6. Patch 3.0. They reduced the number of thrash mobs and reworked some encounters to be more challenging. I personally like the change, although the ante in Act III and IV could have been upped more.
  7. Btw, I didn't call that variant "Glass of Pain" because it's a glass cannon (which it isn't); I did because Pain is the only drink she serves
  8. ^ Indeed, I forgot to mention that but yes, when I play that build with Durance I use a sword.
  9. Patch notes seemed to imply it was fixed? Edit: http://forums.obsidian.net/topic/85424-bug-savage-attack/?do=findComment&comment=1790815
  10. I usually spec Durance as a pure-support Priest; search this forum for "How I Buffed The Others" to find it. Durance is noticeably slower, but also sturdier.
  11. You can't exactly get 0 recovery with Hours of St Rumbalt, but you can get very close (1.7% before DEX) if you disable Vulnerable Attack and wear Scale armor instead of plate. With Armored Grace and Durgan Steel, penalty from the armor is erased; then you have 1.5 * 1.15 * 1.15 = 98.3% reduction on your recovery time from DAOM, Durgan Steel, and Gauntlets of Swift Action. IMHO, the extra damage isn't worth the loss in DR; besides, you'd lose Vulnerable Attack too, so that's no DR bypass versus 10 with the BotEP.
  12. If a two-hander existed that had both Speed and Annihilation, it would indeed be a great choice. As this build tends to crit most of the time, that would result in minimum extra 7 points of damage versus the extra 5 provided by an estoc's DR bypass. However, DR bypass is more reliable and such a weapon does not exist anyway
  13. Doesn't look like the fix is super working.
  14. Average and Slow speed weapons both have an attack animation of 30 frames which can only be altered by DEX. Dual-wielding is faster for as long as a recovery time exists, and it makes it easier to reach 0 recovery. Once reached, however, speed will be the same if DEX is the same and two-handers will have higher DPS.
  15. It's not; QA have already picked it up from another bug report (I'm talking about the Survival bonus.)
  16. Have you dealt with Concelhaut? This quest will only start if Concelhaut is dead.
  17. Me, I'm keeping my fingers crossed for the Binding Rope / Lavender Wreath bug.
  18. Great stuff!
  19. Same here. DAOM and Llengrath's Displaced Image are both great.
  20. It happens even if you don't activate the modal. Sometimes characters just get stuck when you start combat with an ability like Knock Down. It's a known issue, though. Hopefully there'll be a fix soon.
  21. IME, unlocking soulbound weapons can be tedious, but it is hardly something I don't have enough enemies left to do. Some quests could be left behind to speed up the process, if that's an issue. For example, in my last play through I left Raederic's Hold behind and went back to it when I wanted to unlock Steadfast and The Unlabored Blade. For St Ydwen's Redeemer, there are plenty of Vessels in the Endless Paths of Od Nua, as well as Heritage Hill and the Sanitarium.
  22. Was there really a need for rudeness, though? His point was merely that patch notes would assist in getting the patch out sooner.
  23. Nope. Once the charges are gone, they're gone. They're very good, though—especially on high-MIG, high-INT builds.
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