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AndreaColombo

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Everything posted by AndreaColombo

  1. Just a quick update: Lavender Wreath behaves in the same way as the Binding Rope, i.e. if worn in conjunction with any other item that has retaliatory properties, it will either suppress them or be suppressed by them. To test this, wear it together with Hiro's Mantle or Coat of Ill Payment. Also, it's "Irritating" enchant doesn't show up in the wearer's character record, just like Binding Rope's "Binding" doesn't.
  2. As promised, here are some observations from my last play through: Triggered Immunity is a much better ability than I had initially thought. I gave it a spin and found it triggered more often than expected, making my character immune to the most immediate source of damage. It is a fine addition to any variant of this build, and I'd suggest taking it. Charge is basically the Fighter version of Flagellant's Path, and it deals a boatload of damage when your MIG's pumped. Being able to reach priority targets immediately and without a care for engagement or any physical obstacles has proven invaluable, to the point I now favor this ability over Sundering Blow. If you have two Fighters in your party, it might be a good idea to have Charge on one and Sundering Blow on the other—you never know when that -8 DR comes in handy—but if the Lady of Pain is your only Fighter, Charge is too good to pass. Potion of Llengrath's Displaced Image is an incredibly powerful consumable that I'd been iniquitously neglecting. +25 Deflection and +20 Reflex are a massive boost during tough fights; used in conjunction with Crowns for the Faithful, it can provide a whopping +50 Deflection at the beginning of the fight. It doesn't stack with Scroll of Defense, of course, but the latter still has value for everyone else in the party (and you get an extra +5 Deflection and +20 Reflex from the potion.) Totally worth having in your quick slots. Runner's Wounding Shot is good, but I found myself using it a lot less than I thought I would. Hobbled is a great affliction, but for as long as I have Knock Downs left, I'm gonna use those because prone enemies can't fight back. Once my Knock Downs are gone, I can usually get away with brute-forcing who's left and rarely need Runner's Wound Shot (however this might be due to my having Edér around for he, too, had this talent; things might be different if the LoP was the only one around that had it.) Many valid alternatives can be considered depending on your play style (Quick Switch or the damage vs. creature type talents being the most obvious candidates.) The Annihilation enchant appears to be actually working correctly, thus making the Lord of the Crits variant fully viable from right now. Rejoice! Additionally, I have been following the discussion over Braven's excellent Fighter build, the Glass Tsunami. This inspired me to creating a fourth variant of the Lady of Pain, which I call— Glass of Pain Anything not explicitly mentioned below is to be considered unchanged from the build on post 96. Attribute Scores Talents & Abilities Equipment When all is said and done (and Champion's Boon is cast), this build's DR will look like this: and all healing it receives will be increased by 169% (84% MIG + 60% Survival resting bonus + 25% Belt of Bountiful Healing). This means most enemies will hit for minimum damage all the time, and by the time they hit again, Constant Recovery will have ticked and healed you for 22-23 points of Endurance. For enemies who hit harder, there's Triggered Immunity. Voilà!
  3. These are the boots I was referring to. You can use them to push enemies away from a squishy they're targeting. Other methods include: Use your Fighter to Charge the enemy who's targeting your back line, then knock them prone. Use Dimentional Shift (from The Unlabored Blade) to swap position between your Fighter and your squishy. Have your Wizard cast Llengrath's Warding Staff (the level-7 spell.) Open the battle with protective spells from your Priest and Ninagauth's Shadowflame from your Wizard (or a Scroll of Paralysis, if you don't have Shadowflame.)
  4. Amazing news! Figured it would be a tough fix owing to the random nature of the bug. Out of curiosity, what was causing it (if there's a simple way to put it)?
  5. So if we apply Durgan Steel to a weapon with Annihilation, the crit damage bonus from Durgan Steel is suppressed? If so, the UI does not communicate that (but IIRC Josh once said it should stack?)
  6. Indeed. Got confused because I had Edér dual-wield those two and I somehow automatically associated DimensionalShift with Steadfast.
  7. That Maegfolc Skull is not *that* fugly once you get used to it. You can give it to a Druid with Meneha's outfit and Durance's staff and you've got a rad-looking shaman I agree, however, that I'd rather have those effects on a better looking piece of headgear (cough cough Sanguine Plate Helm cough cough)
  8. Charge would come in a lot more handy than Into the Fray for these Monks. Same with Steadfast as it grants Dimensional Shift 1/rest (not sure it's the accurate name but it lets you shift position with another party member.) There are stronghold boots too that are very good for saving squishy characters but I can't recall their name; I'll post when I'm home from work.
  9. Stormcaller and Bittercut for sure (and Durance's Staff now too.) Dragon Thrashed and other DOT effects are a different bug; that one I do not know whether it has been fixed in 3.02, but it wasn't before.
  10. What level are you? What spells does your Wizard have? Do your Fighters have Charge? Is anyone wielding Steadfast?
  11. To clarify: the issue I'm referring to was preventing weapons like Bittercut from benefiting from elemental talents. Lashes as in the enchants you can apply to weapons have been working fine all along that I know of (elemental talents apply to them but the increase in damage is hardly worth a talent.)
  12. Annihilation: https://forums.obsidian.net/topic/85203-302b-annihilation-doesnt-seem-to-be-working/?do=findComment&comment=1788659 The other bug I tested myself when 3.0 released, then further sought (and got) confirmation from Aarik in the bug thread. It's too old and inconvenient to dig up from my smartphone though, so link will have to wait until I'm home from work.
  13. ^ fairly sure it's a bug. By design Durgan Steel should stack with everything IIRC.
  14. Annihilation has been recently confirmed to be working as intended by Aarik; bonus damage is additive and is applying. The other bug you mentioned has been fixed since 3.0
  15. As of 3.02, it should be in the Abbey of the Fallen Moon.
  16. Well, I didn't say he's hostile ... I said there's a reason he's not worried
  17. Fairly sure Garodh's Chorus gives +3 MIG, not +4. The helmet that gives +4 MIG is Maegfolc Skull.
  18. ...and as someone else (I think PrimeJunta) said in another thread: There's a reason why the landlord isn't worried about the mercenaries laying siege at his place.
  19. Bump for visibility; the Caed Nua barks appear to trigger too often.
  20. I've just checked the quest item and it does not give +3 MIG. The version of the ring that can be kept in your inventory is just an ornamental ring of 200cp of value; it cannot even be equipped.
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