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Everything posted by AndreaColombo
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^ if you are referring to DAOM, it is possible after entering Act III; in Act II it might be feasible but also tedious (I find it tedious enough in Act III already.) In the Ethik Nol cave there's a merchant that sells 5 a day. If you solve Rinatto's quest in his favor, he'll be at the Celestial Sapling and sell, among other things, Skaenbone (3 a day if memory serves.) Opal is sold by shady nighttime merchant in Ondra's Gift, and the lady merchant in Dyrford who asks you to fetch a dragon egg for her.
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[3.01] Justice disappeared
AndreaColombo replied to qin's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
http://forums.obsidian.net/topic/84831-301-large-shield-looks-strange/?do=findComment&comment=1785235 For the weird rendering.- 4 replies
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- missing equipment
- raedrics hold
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Stronghold questline visual bugs
AndreaColombo replied to ignus's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Will be fixed in 3.02- 1 reply
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Barbarian not fighting
AndreaColombo replied to Egorro's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yeh, 3.02. Should be a juicy patch -
I usually decide the builds and equipment for my full party before starting a play through, so I know exactly which gear to enchant and how beforehand. I generally stick to that plan and rarely do any enchantments beyond the planned ones. Food, I use Rauatai Sweet Pie and Pearlwood Chicken on everyone; Casità Casserole on casters and Paladins. Potions, I use DAOM all the time; Major Endurance if needed; Llengrath's Displaced Image occasionally.
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The change to GM never really made any role playing sense; it was made back when PER was useless for casters to make her attribute spread less terrible. Companion attributes weren't changed when PER switched to Accuracy just like the rest of the game was not rebalanced around that. If Aloth could do CC earlier, he still can. Edér is pretty decent at DPS if built right, and can take quite a beating with his CON score. Companions aren't min maxed but they are perfectly viable on PotD (as people mentioned, talents and abilities are a lot more important than attributes in this game.) If you don't like them, why not hire mercenaries? Oh, and by the way: Durance isn't min maxed. No stats below 9 and his demeanor bespeaks RES in spades
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Barbarian not fighting
AndreaColombo replied to Egorro's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yeah, I think trouble with these boots was reported during the 3.0 beta so hopefully 3.2 will fix it -
Barbarian not fighting
AndreaColombo replied to Egorro's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is your main character wearing Fenwalkers? It stopped happening to me when I removed them. -
3.01 Weapon focus and Steadfast
AndreaColombo replied to xa7ex's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The Unlabored Blade is a dagger; it is covered by the Weapon Focus talent that you have so it benefits from it (Steadfast benefits from WF: Knight.) Try it with a different one and you'll see it doesn't work. It's the same with Twin Sting, and possibly all new soulbound weapons. -
You don't have to be naked to reach 0 recovery; just stack attack speed bonuses. Use a durganized speed weapon with Swift Aim and Gauntlets of Swift Action (1.2 * 1.15 * 1.15 * 1.2 = -90% recovery before DEX if you want to stick to a crossbow.) If you dual-wield and both weapons are durganized (but only one of them has the speed enchant): 1.2 * 1.2 * 1.15 * 1.15 * 1.15 + 1.2 = -139% so you can wear a durganized plate and still have 0 recovery (or, if you want to use Vulnerable Attack, a durganized leather armor.)
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3.01 Weapon focus and Steadfast
AndreaColombo replied to xa7ex's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The Unlabored Blade and Twin Sting are also affected (you don't see it from your screenshot because dagger are covered by Weapon Focus: Noble); they are not set as being universal. The issue has already been reported and acknowledged, though; hopefully it will be fixed in 3.02.
