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Everything posted by AndreaColombo
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The Trials of Durance
AndreaColombo replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm doing Durance's quest just fine? -
characters moving awkward
AndreaColombo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
When characters are under the effects of anything that increases their move speed, they start brisk-walking awkwardly out of combat instead of running. I believe this was reported already after PX1 came out and QA wrote up a bug for it; hopefully it's going to get fixed. I don't mind speed boosts being combat only (I'm actually in favor of that), but there's no reason why movement animations should change out of combat (and it's rather counter-intuitive that characters would run with no speed boosts, and brisk-walk with them.) -
characters moving awkward
AndreaColombo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Are they wearing boots of speed and/or are within range of a Paladin's Zealous Charge aura? -
Technically, yes: Durgan Steel and Annihilating now stack properly. However, 3.0 broke the Annihilating enchant, which currently does nothing. Hopefully 3.02 will fix it, and it will be back to stacking with Durgan Steel. Critical damage appears to be additive like all other damage modifiers, so it does not multiply the total damage dealt but just the weapon's base damage.
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Soulbound Weapons
AndreaColombo replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not abhorrent; merely unnecessary and inconsistent with the game's lore. As for the rest, I was being ironic. There is nothing I would change about soulbound weapons, yet there are many ways in which they defy rules that normally apply to weapons in the game. You're focusing on one of these—their being universal—whereas you're fine with the others and this inconsistency makes your argument of "soulbound weapons should follow the rules" weaker: Either they follow the same rules as other weapons in everything, or they follow the developer's vision. Besides, weapons created by Wizard spells are also universal. Why is that not a problem, but soulbound weapons are? -
Spoiler request
AndreaColombo replied to Dr <3's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Right here -
The problem with giving them per-encounter spells is that either you limit them at 1-2 spells per level (which would be frustratingly few), or you turn every single battle into a novafest where everyone sits back and watches the Wizard/Druid AoE-nuke everything with little to no effort. The vast majority of the fights can be won with DAOM + Shadowflame + 3 Fireballs. No need for anyone else to get involved. ...aaand I concur that Wizards are an absolutely great AoE DPS class (though Druids are also pretty badass.)
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Act 3 difficulty?
AndreaColombo replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Continuing after the main plot would have required months of development just for the extra reactivity needed for the game to make sense. Besides, when we were younger expansions were more along the lines of Tales of the Sword Coast, if memory serves. When the games of old ended, they ended. The problem lies in the second half of the game's being too forgiving. It was so already with the base game and simply got worse with TWM, but it's still an issue with how Act III and IV are designed. -
Soulbound Weapons
AndreaColombo replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If we're to make soulbound weapons follow the rules, then... they should have no class-based restriction. No other weapon in the game has those restrictions, so clearly they break the rules and are silly. they shouldn't require you to do anything to unlock their full power. All other weapons come fully unlocked from the get-go, so requiring steps to unlock soulbound weapons breaks the rules and is silly. they shouldn't be restricted to a single character to which they are bound. No other weapon is only usable by a single character at a time; very silly rule-breaking mechanic! And while we're at it— Who was the first person in this thread to claim soulbound weapons are "one of the best in the game"? Oh, it was Brimsurfer on post #20! And who was the first to mention that unique weapons cost a lot to upgrade, implying that soulbound weapons are generally better as a result? Ah, also Brimsurfer on post #31! But by all means, accuse me of derailing the topic when I reply to points you made as though it made perfect sense (and for the record, I am very well aware of what powers soulbound weapons have; you, on the other hand, seem to completely ignore all the non-DPS abilities that unique items have.) -
Aarik, quick question: captain Emery and her goons remain at the Charred Barrel like the crowd remains in front of Caed Nua, but I don't recall seeing it mentioned. Is that also fixed for 3.02? On an unrelated note, are you privy to the current patch roadmap? How many more patches can we reasonably expect after 3.02? Thanks!
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Soulbound Weapons
AndreaColombo replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
edit: nvm.