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AndreaColombo

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Everything posted by AndreaColombo

  1. What does Nature's Trek do, by the way? I cannot seem to find the spell in any caster's list and the item doesn't provide a tooltip for it.
  2. I mentioned this in a PM with BMac, but for archive's sake: SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the protagonist and go to her character record. Scroll down to the talents section and observe she has the Second Skin talent, which grants +2 DR when wearing armor. Hover your cursor on her DR score on the left to see the breakdown. Observe that the breakdown makes no mention of Second Skin and the items listed only add up to 23, whereas her total DR is 25.
  3. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the protagonist an go to her inventory. Observe she is wearing the Frythr's Plated Greaves boots. Go to her character record and scroll down until you find the boots and their effects listed. Observe the DR bonus from the boots is suppressed. Is this intended (as in, the bonus DR from the boots gets suppressed from your armor)? If not, I believe the Cloak of Comfort suffers from the same behavior. If yes, my bad
  4. Looks good, although at this point I would go DEX 10 / INT 16. Because Pillars is a game where attribute scores matter a lot less than in IE games, you need to really pump an attribute for it to make a difference. DEX 13 isn't going to make your action speed noticeably faster, and INT 13 won't likely impact your ability duration appreciably; rather go with 16 INT plus Casità Casserole to get some serious boost to durations even before getting +INT items On an unrelated note, those interested in the Lord of the Crits variant of this build should mind that the Annihilation weapon enchant is currently bugged and does nothing instead of boosting crit damage by 50%. Should be fixed (hopefully) in 3.02.
  5. From a quick test with Bittercut the other day, it appears to have been fixed. Hopefully the QA guys can confirm by checking out the ticket status
  6. Scaling option for completionists that go into Act III at level 14+ with endgame equipment. (Current scaling for Act III is too mild in that case.)
  7. It is perfectly possible to get to 30 MIG without sacrifices, and since it is just one condition to unlock one weapon, I don't see a problem with it. You only need it temporarily so you don't really need to abuse the game if you don't want to go around with an insanely high MIG score.
  8. Heh, can't do much testing from the office will try when I'm home if nobody beats me to it.
  9. ^ they do. No idea about doubling up WF either, though. Logically, I would expect only one to apply and the other to be suppressed, since it's the same kind of bonus from the same source.
  10. You'll need Rooting Pain too for the complete package ... and maybe a Retaliation item or two
  11. Add in Binding Rope to make them Stuck on top of that and you get a passive disabler Monk that enemies get punished for hitting ... Except they must, if they want to kill him. And in so doing they get afflictions and he gets Wounds
  12. Honestly, I think the game has come a very long way since release. That the devs still care so much as to make balance changes after one year bespeaks their dedication.
  13. Great to know you guys are fixing even the small things
  14. It's entirely dependent on your preferences and habitual play style. I value speed above most things and I would choose DEX over RES or CON any time; I want my characters to be fast at everything, not just in-between attacks. I do not, however, put a disproportionate deal of value in the Interrupt mechanic. It is nice—and this build does it well—but it is not something I would pump a stat exclusively for. If you have no interest in speeding up your other actions on the 0-recovery variant, it is probably worth redistributing those points to a stat that serves your play style better (INT would be my choice, but you may prefer to remove the penalty to RES and CON instead; or pump one of the two.)
  15. You can actually get 4 scales if you fight Llengrath and her dragons; you only get 2 if you pursue the peaceful solution.
  16. Here are some facts, then. FACT: This is not the appropriate forum section for pointing out mechanics not working as advertised (allegedly or otherwise); this is. FACT: Typing in all caps is troll behavior. You really need to knock it off if you want people to take you seriously around here (and frankly, you should know this without my telling you.) FACT: If you had spent your time googling instead of typing exclamation marks, you would have found this, for example, where QA confirm that the proc is intended to only destroy vessels of lower level then the sword's wielder. Or this, saying the same before PX1 was even released (as I mentioned.) FACT: If you had addressed your concern to a designer in a civil manner, you would have received the following answer in a very short time: FACT: This is the last time I reply to any of your topics unless you give up the troll attitude and start behaving normally.
  17. Indeed, Outlander's Frenzy would be very thematically appropriate. However, the reason I discarded it is twofold: The bonuses from Frenzy don't stack with Champion's Boon and Deleterious Alacrity of Motion, which I tend to (ab)use in almost every fight from the moment I get access to them. With Champion's Boon your MIG flies to 45, which is pretty insane. That said, it is also true that Outlander's Frenzy can be had much earlier than either CB or DAOM, and it can be liberally used in thrash-mob fights since it's per encounter. Unfortunately... ... I find its effects to be rather lackluster. +2 MIG / +2 CON isn't going to make much of a difference, and +20% attack speed is OK but unimpressive. Personally, I would rather pick a different talent. When I had to choose between the two, I thought long and hard as both were a good fit. Ultimately I thought, if there's one guy whose blows tear stuff asunder, that would be Hulk. It makes sense, however, to indicate Charge as a viable alternative—and so I will A fun fact I forgot to mention about the 0-recovery variant is that if you reach 0 recovery and have a DEX score of 22, you're going to land an attack every 25 / 30 = 0.84 seconds (or thereabouts) with a weapon whose Interrupt lasts 0.75 seconds. Suffice to hit once and your target will be locked in a state of permanent interruption ... and if you happened to miss (which won't happen anyway) and the enemy hit you, it would go retaliation - interruption - here comes another estoc swing.
  18. It slows you down. Good for tanks who are already slow and need resilience.
  19. I'll stop calling troll when you stop behaving like one. Posting a thousand exclamation marks and vocally complaining about an item that is working as designed isn't doing you any favors. That the proc would only destroy vessels of equal or lower level than the wielder was known since before PX1's release. When PX1 released, it unsurprisingly behaved exactly like that, and it still does. If that disturbs you, ping Josh on Twitter or QA in the tech forum to request a change (but frankly I don't see it coming.)
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