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Everything posted by AndreaColombo
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[3.0] Distant advantage
AndreaColombo replied to Gunther's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Already reported and acknowledged by QA; hopefully it will be fixed in 3.1 -
Just checked the game files: There's no item bearing Llengrath's name except from her grimoire. I doubt her armor exists beside the appearance of her character model. What stat buff did you get, out of curiosity? Do you think the number of bog scales you get is the same as if you kill the dragons? But above all ... do Llengrath and her minions stay there if you solve the quest peacefully? If your character is the duplicitous child of a deceptive b**ch, you can solve peacefully then attack at your leisure after enchanting your armor to Legendary, reaping the benefits of a stat boost and of choosing careful positioning before starting the fight
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Bug Cannot pick up loot in Ondras Gift
AndreaColombo replied to Pium's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Already reported and acknowledged. -
Spell mastery
AndreaColombo replied to Skladzien's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would understand the complaint if low-level spells stopped being viable at higher levels, as was the case in (A)D&D. In PoE, however, spells scale very well and remain viable throughout the whole game. Getting 4 uses per encounter of level 1-4 spells would have been a massive power spike that would have made casters overwhelmingly superior to every other class. It also would have made spells beyond level 4 much less attractive: Either you wouldn't have had a need for them (DAOM, Shadowflame, 4 x Fireball = everybody dies. Rinse; repeat) or you would have saved them for emergency and relied on per-encounters anyway. -
It's not that 3.0 made it no longer worth it so much as I changed my play style since then. I prefer to sip a potion of Deleterious Alacrity of Motion as my opening move, then brute-force my enemies in melee. Opening with a ranged weapon then switching to melee is still perfectly viable for those who prefer alpha-strike openers. In that case, Quick Switch is most definitely a talent to consider instead of Bonus Knock Down.
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The White March pt. II update. This update is based entirely on data mining and using the console after installing PX2; if any new talents can be gained throughout the expansion, I am currently unaware. I will post about them, if there are any, after my next play through. Because the build in the OP is outdated and not everyone has the time and patience to go through 5 pages to catch up on updates, I'll post the build in its entirety in its current incarnation, highlighting different options where applicable. Concept & Premises Race, Class, Background Attribute scores Talents & Abilities Skills Equipment Weapons Buffs
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Why not? Hypothetically: Superb Weapon 16-23 damage Bash 3 13-18 damage I could do 16-23 / recovery / 16-23 / recovery with the sword OR I could do 16-23 / recovery / 13-18 / recovery with the shield. The former has a higher DPS. Two Weapon Fighting still doesn't work with Bash (I tested it yesterday) so reaching 0 recovery with sword and bash shield isn't any easier than reaching it with a single weapon or 2-hander.