Everything posted by AndreaColombo
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[3.0] Distant advantage
AndreaColombo replied to Gunther's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Already reported and acknowledged by QA; hopefully it will be fixed in 3.1
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Mowrghek Îen *Major Spoilers Ahead*
Just checked the game files: There's no item bearing Llengrath's name except from her grimoire. I doubt her armor exists beside the appearance of her character model. What stat buff did you get, out of curiosity? Do you think the number of bog scales you get is the same as if you kill the dragons? But above all ... do Llengrath and her minions stay there if you solve the quest peacefully? If your character is the duplicitous child of a deceptive b**ch, you can solve peacefully then attack at your leisure after enchanting your armor to Legendary, reaping the benefits of a stat boost and of choosing careful positioning before starting the fight
- Bug Cannot pick up loot in Ondras Gift
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St. Ydwen's Redeemer's Divine Mark hitting self
AndreaColombo replied to 0rangekun's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Already reported by Kaylon and acknowledged by QA.
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Bog Dragon Scale
https://forums.obsidian.net/topic/84471-mowrghek-îen-major-spoilers-ahead/#entry1777495
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I need to get Eder's Might to 30
Heh, that potion wouldn't stack with Champion's Boon
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Spell mastery
I would understand the complaint if low-level spells stopped being viable at higher levels, as was the case in (A)D&D. In PoE, however, spells scale very well and remain viable throughout the whole game. Getting 4 uses per encounter of level 1-4 spells would have been a massive power spike that would have made casters overwhelmingly superior to every other class. It also would have made spells beyond level 4 much less attractive: Either you wouldn't have had a need for them (DAOM, Shadowflame, 4 x Fireball = everybody dies. Rinse; repeat) or you would have saved them for emergency and relied on per-encounters anyway.
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Anyone heard a peep about the IE Mod?
My must-haves from the mod are: - disable engagement - cyan circles for neutral NPCs - additional console commands - remove recovery penalty while moving - autosave only every 15 minutes upon area transition (and save before entering the area)
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WM II items
Just noticed that Fulvano's Gloves have apparently received a buff. IIRC, they used to give +5 Reflex; now they give +2 DEX. Quite a bit better.
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
It's not that 3.0 made it no longer worth it so much as I changed my play style since then. I prefer to sip a potion of Deleterious Alacrity of Motion as my opening move, then brute-force my enemies in melee. Opening with a ranged weapon then switching to melee is still perfectly viable for those who prefer alpha-strike openers. In that case, Quick Switch is most definitely a talent to consider instead of Bonus Knock Down.
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[v 3.00.967 PX1 PX2 GoG] Weapon Specialization: Peasant does not work for unarmed
There's a chance it's getting suppressed by the damage bonus from Novice's Suffering as both are talents. Which bears the question—is it intended?
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How does the loot list work
It's a form of randomness. Devs never disclosed it was based on the day of the month; users found out via trial and error. Also, I hate random loot
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WM II : Durgan Steel Ingots
That would have worked if the cost for making Durgan steel remained the same. My best guess is you can still make the same number as before when all is said and done, but you have work harder to collect all the ingots you need to that end.
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
The White March pt. II update. This update is based entirely on data mining and using the console after installing PX2; if any new talents can be gained throughout the expansion, I am currently unaware. I will post about them, if there are any, after my next play through. Because the build in the OP is outdated and not everyone has the time and patience to go through 5 pages to catch up on updates, I'll post the build in its entirety in its current incarnation, highlighting different options where applicable. Concept & Premises Race, Class, Background Attribute scores Talents & Abilities Skills Equipment Weapons Buffs
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I need to get Eder's Might to 30
This is what you need:
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Weapon Enchantments/Procs and +Damage-Talents
You mean lashes? They do.
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Anyone heard a peep about the IE Mod?
+1 But I still want the IE Mod
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Alpine Dragon..?
Shield up your tank like their life depended on it (which it does) and send it alone against the dragon from the far left. Your party will have time to buff and attack from the right side of the cave.
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Anyone heard a peep about the IE Mod?
As of patch 3.0, Faith and Conviction for NPCs scales with level. Unfortunately this implementation bugged the ability for PCs, but the devs are already on it
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I need to get Eder's Might to 30
Dragon Meat won't stack with Boon unless they changed it for 3.0
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I need to get Eder's Might to 30
However, if her base score is 12: +4 item = 16 +1 hammer = 17 +3 Caed Nua = 20 +10 Boon = 30 Should unlock the sword.
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Lagufaeth Tactics
Got a Priest in your party? Are you using any scrolls or potions?
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I need to get Eder's Might to 30
Use Abydon's Hammer instead of Godansthunyr.
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So did anyone try and sacrifice the new companions in the skaenite quest?
Could you try Zahua and Maneha too? Looking for a different candidate from Edér XD
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WM II items
Why not? Hypothetically: Superb Weapon 16-23 damage Bash 3 13-18 damage I could do 16-23 / recovery / 16-23 / recovery with the sword OR I could do 16-23 / recovery / 13-18 / recovery with the shield. The former has a higher DPS. Two Weapon Fighting still doesn't work with Bash (I tested it yesterday) so reaching 0 recovery with sword and bash shield isn't any easier than reaching it with a single weapon or 2-hander.