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Everything posted by AndreaColombo
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I consolled them all in to check them out but I cba to screenshot them XD Some of the new soulbund are very interesting... Other items are generally good/very good mechanically, with some of them being kick-ass aesthetically too My main gripes: Sanguine Plate helm has a lackluster effect; they changed Raiment of Wael's Eyes to use low resolution textures in-game (it was the only robe that didn't and it looked absolutely stunning; now it looks like a fugly piece of crap )
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In a bout of frustration, I must say that updating this game and installing the expansion is a retarded mess. I've spent more than 30 minutes installing both the patch and the expansion only to find out that absolutely nothing had been installed for some reason. I then reinstalled the patch, ran the game to ensure it was installed (it was) and now—of course—the PX2 installer says current game version is not supported. Bottom line: I must now spend north of one hour to uninstall and reinstall everything. By the time I'm done, I won't have time to run the game. Brilliant.
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Update Notes: 3.00
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
^ Nope. Notes are incomplete. Not the first time for a Pillars patch—they fix a thousand bugs and add a thousand features, so it's hard to keep track of everything and compile comprehensive change logs. -
Adwellen Rugfald - Woedica Temple
AndreaColombo replied to Anaeme's question in Patch Beta Bugs and Support
Fairly sure this was in the known issues section of the latest beta patch notes. -
Enkeli, my answer was entirely for Inspector. I wondered how your asking the devs what the optimal level would be for TWM pt. II would render your commentary of Act III level scaling invalid. Because it doesn't. I would love for an optional scaling that cranked Act III and IV all the way up to level 16. Completionists will easily be able to approach that level by the time they get there (maybe make Elmshore and some of the tier II and III bounties level 14-15) and they'd still be able to get a challenge. As it is, if you're a completionist and/or like to optimize your builds, you inevitably end up ROFLSTOMPING everything in sight by the time you get to Act III. Basically you stop having fun the moment real fun is supposed to begin.
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No re-enchant possible
AndreaColombo replied to Skladzien's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You can only do it if you have enough enchantment slots available for the enchantment you want. In this case, you'd have to have 4 slots available even if the upgrade would effectively only eat up 2 more. Silly, but that's how the system works. TWM pt. II increases the enchantment limit to 14, so you should be able to do this upgrade then. -
Weird Idionsyncrasies?
AndreaColombo replied to why's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I always have a Priest in my every party and cannot conceive a party without one. Whenever other players ask for advice, I always take for granted that they'll have a Priest in their party in my answers.