Jump to content

AndreaColombo

Members
  • Posts

    5767
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by AndreaColombo

  1. You mean like this? (That version's bound to Steam.) GoG lists the expansion separately because separately it is sold; once you own it, its download link is within the main game's entry. You don't get separate entries in your game library for Pillars and TWM.
  2. I don't think it was ever possible to save him? The whole point of the quest is that you're given a message to deliver in his stead.
  3. Question to the patch-bearers about Athletics: Does the bonus healing from MIG apply to the whole value of "20 + (Atheltics * 4)" or just to the base value of 20? If it only applies to the base value of 20, then Athletics isn't probably worth investing in that much (I know I wouldn't bother with it.) By the way, do bonuses from Survival still stack with inn/Caed Nua bonuses?
  4. Honestly, I would never use the respec option to "get out of" a talent or ability. That's not what respec was designed and implemented for in this game to begin with, and it trivializes your character-building choices to the point that it's tantamount to cheating. If people wanna do it, more power to them—but no talent or ability should ever be designed around the notion that "players can respec out of it at a later point anyway." If a talent or ability encourages this kind of gameplay, it needs looking at.
  5. You will be able to go back to it after reaching Twin Elms. If you didn't get a message stating that you failed the quest, you'll be able to complete it.
  6. Pity about 1/rest; it would have been an interesting mechanic 1/encounter. 1/rest isn't very good for occupying two slots. Kick-ass art, though. Love the complementarity and the fact that the ability itself shows both rings united.
  7. Is whisper of treason from Munacra Arret also fast now? If so, that item's just got really interesting (and its cost in gold pieces should probably be increased a little.)
  8. I was sort of hoping a GOTY edition would be released later on with a port to Unity 5 and a number of technical improvements. Oh well... Here's to hoping for an enhanced edition, then.
  9. I must say they've done a pretty good job on itemization with these
  10. Agreed. Accuracy bonus needs nerfing. Good changes on DR and healing, though.
  11. Personally, I believe Chris would not venture down the depths of unprofessionalism to the point of taking jabs at Obsidian like that. Especially months after leaving the company.
  12. Same here. That's why I'm thankful we can trigger scaling via the console
  13. ^ that would be a poor in-character attempt at a very out-of-character, meta-gamey head's up. The bonuses from resting aren't necessary to win the fight; in fact, cheesing the final fight is easy enough without them. If a player makes a fuss for this, I envy their free time (and this comes from a dude with a lot of free time in his hands.)
  14. If new players want to get the right bonus for the final fight from their first play through, they need to google it. I don't think it's on Obs to fix that
  15. You can enable scaling via console at the beginning of the game so the pop-ups never show.
  16. Pro tip: That bounty is significantly harder than the ones you've already done (so it's not bad that you need to wait until you're in Act III to do it.)
  17. Not sure I fully understand the question. TWM pt. I is meant for characters around level 7, but there's a scaling option if you're at level 10+. TWM pt. II will be meant for characters around level 10 and it will also have a scaling option, though it is not known when it will trigger. If you jump into the pit, there's no way back. You can only experience TWM before that point.
  18. Indeed weird they wouldn't mention it explicitly; I suppose they consider it a balance change, rather than a new feature. At 1.20 Aloth's action bar shows a spell-level icon carrying an "M" instead of a numeral, which is of course for mastered spells. I don't recall seeing it in screenshots from 3.0 beta, so I guess it's new? IIRC, in 3.0 beta mastered spells aren't grouped in any way. The most interesting bit starts at 2.35, though, as it shows TWM pt. II material: A Vithrack Luminary in action; a new animated weapon enemy called "Spectral Great Sword"; a spiffy, uber-cool-looking golden shield and a new VFX-ed white sword wielded by Menhea; an ability used by Aloth called "Pull of Eora" (appears to be summoning Tentacles to fight for you); a couple icons for 8th-level Wizards spells, including the multicolored wall already teased by Josh on Instagram.
  19. Then it's a known bug from the 3.0 beta (patch notes don't make it clear and only say seals don't work, but in reality they also prevent other spells from being cast afterward.) It will be fixed before 3.0 final is released.
  20. Re: your example with the car getting from A to B. If you increase your speed 100%, you'll get from A to B 50% faster (e.g. if A to B is 100km and you travel at 100km/h, it takes you 1 hour; if you increase your speed 100% to 200km/h, it takes you half an hour.) However, I believe this is not a suitable comparison to applying speed bonuses to recovery. What we're doing here is not, in fact, increasing the speed with which we attack; rather, it is decreasing the interval between attacks. A more apt analogy would be to decrease the distance between A and B. Of course it is physically impossible to decrease the distance between two geographical locations by any amount in the real world, but conceptually if we were to decrease the distance between A (first attack) and B (second attack) by 100%, we could then get from A to B in no time (i.e. with no recovery.) On a mildly related note, I do not consider the undefeatable 4-frame delay that remains even after decreasing recovery by 100% to be part of either your attack animation or your recovery. I believe it stands on its own as something the developers added to prevent visual glitches in attack animations in case speed bonuses were stacked like we're doing here, up to 100%. After all, in the grand scheme of things 4 frames really are a negligible delay: 4/30 = 0.13 seconds, unlikely to impact anyone's DPS in any significant manner.
  21. Bonuses to the same thing from the same source never stack in this game. Only the higher bonus will apply; all others get suppressed.
  22. It's temporary because art for most new items wasn't ready when the beta patch was released. All items will get new icons when 3.0 final is released; it was confirmed by QA.
×
×
  • Create New...