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AndreaColombo

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Everything posted by AndreaColombo

  1. If new players want to get the right bonus for the final fight from their first play through, they need to google it. I don't think it's on Obs to fix that
  2. You can enable scaling via console at the beginning of the game so the pop-ups never show.
  3. Pro tip: That bounty is significantly harder than the ones you've already done (so it's not bad that you need to wait until you're in Act III to do it.)
  4. Not sure I fully understand the question. TWM pt. I is meant for characters around level 7, but there's a scaling option if you're at level 10+. TWM pt. II will be meant for characters around level 10 and it will also have a scaling option, though it is not known when it will trigger. If you jump into the pit, there's no way back. You can only experience TWM before that point.
  5. Indeed weird they wouldn't mention it explicitly; I suppose they consider it a balance change, rather than a new feature. At 1.20 Aloth's action bar shows a spell-level icon carrying an "M" instead of a numeral, which is of course for mastered spells. I don't recall seeing it in screenshots from 3.0 beta, so I guess it's new? IIRC, in 3.0 beta mastered spells aren't grouped in any way. The most interesting bit starts at 2.35, though, as it shows TWM pt. II material: A Vithrack Luminary in action; a new animated weapon enemy called "Spectral Great Sword"; a spiffy, uber-cool-looking golden shield and a new VFX-ed white sword wielded by Menhea; an ability used by Aloth called "Pull of Eora" (appears to be summoning Tentacles to fight for you); a couple icons for 8th-level Wizards spells, including the multicolored wall already teased by Josh on Instagram.
  6. Then it's a known bug from the 3.0 beta (patch notes don't make it clear and only say seals don't work, but in reality they also prevent other spells from being cast afterward.) It will be fixed before 3.0 final is released.
  7. Re: your example with the car getting from A to B. If you increase your speed 100%, you'll get from A to B 50% faster (e.g. if A to B is 100km and you travel at 100km/h, it takes you 1 hour; if you increase your speed 100% to 200km/h, it takes you half an hour.) However, I believe this is not a suitable comparison to applying speed bonuses to recovery. What we're doing here is not, in fact, increasing the speed with which we attack; rather, it is decreasing the interval between attacks. A more apt analogy would be to decrease the distance between A and B. Of course it is physically impossible to decrease the distance between two geographical locations by any amount in the real world, but conceptually if we were to decrease the distance between A (first attack) and B (second attack) by 100%, we could then get from A to B in no time (i.e. with no recovery.) On a mildly related note, I do not consider the undefeatable 4-frame delay that remains even after decreasing recovery by 100% to be part of either your attack animation or your recovery. I believe it stands on its own as something the developers added to prevent visual glitches in attack animations in case speed bonuses were stacked like we're doing here, up to 100%. After all, in the grand scheme of things 4 frames really are a negligible delay: 4/30 = 0.13 seconds, unlikely to impact anyone's DPS in any significant manner.
  8. Bonuses to the same thing from the same source never stack in this game. Only the higher bonus will apply; all others get suppressed.
  9. It's temporary because art for most new items wasn't ready when the beta patch was released. All items will get new icons when 3.0 final is released; it was confirmed by QA.
  10. It's a known bug in the 3.0 beta patch. Very likely to be fixed before 3.0 final is released (I can only imagine the magnitude of the incoming sh!tstorm otherwise.)
  11. ^ Indeed. When you have two bonuses to the same thing coming from the same kind of source at the same time, only the higher bonus applies; the other gets suppressed. E.g. Scroll of Valor and and Paladin's Zealous Focus both provide a bonus to Accuracy and don't stack. Scroll of Valor provides the higher bonus and Zealous Focus gets suppressed when both are active at the same time.
  12. It's very situational: Best weapon in the game vs. Vessels; ok against everyone else. I usually always have a guy bound to it in the party, and I always unlock all levels, because it's so useful in the final fight (it helps that it looks badass too)
  13. ^ yeah, I was taken aback by the nomenclature too at the beginning, but then I thought the devs must've figured "attack speed" would be easier to understand for casual gamers.
  14. By the way, do you own the expansion? There's a sword in it that can one-shot Thaos's minions.
  15. With headgear being buffed into the stratosphere like that, I have high hopes for the upcoming armor-matching helmets
  16. Not sure if I have those, Durance being only Lvl 10. At level 10, you're only missing spell levels 6th and 7th (and 7th doesn't really have anything great.) Devotions for the Faithful is level 4, and it's amazingly good; Dire Blessing is level 3, and Champion's Boon is level 5. Pretty sure you have all of them Level 5 also has Crowns for the Faithful, which does wonders for your party's survivability.
  17. Make sure you spam Durance's buffs too: Devotions for the Faithful, Dire Blessing, Champion's Boon, etc.. Just cast them like your life depended on it (which is virtually true, in this case.)
  18. ^ Josh said they know how painful it is for players to calculate their DPS in this game and it is something they'd fix with high priority for a sequel. For PoE, however, this is as good as it gets.
  19. Subscribing the thread. Hope most of these can be fixed for the final release of 3.0
  20. Apart from the fact that Legacy of the Void was released in 2015, a game's difficulty does not depend on the year of its release. Starcraft II being an e-sport, it is still widely played and it is widely considered one of the hardest games to master. PoE, not so much. I know. My point is that +4 DR is a big deal on its own, and so is +10 Accuracy. You get these bonuses essentially for free (skill point investment barely qualifies as an opportunity cost in this game) and they stack with everything, including other resting bonuses. They are sustainable indefinitely, and of a rather significant magnitude. IME, PoE just looks like its hard but really isn't. Once you get a good gripe on the mechanics and see how repetitive and dumb the A.I. tends to be, you'll beat it rather easily. My main issue is with the sharp drop in difficulty once you surpass level 10: The second half of the game is just bloody easy even on Path of the Damned if you know what you're doing (with but one exception, which is the Concelhaut fight—that's a hard fight even at level 14 and for this, I salute the devs.) Adding these bonuses on top of that is too much—and I say that as an inveterate powergamer.
  21. PoE is one of the hardest games? Not IME. Starcraft II? Yes, definitely one of the hardest games to truly master (but can be played by anyone at any level.) PoE just takes understanding its mechancis—then it becomes a cakewalk even on PotD. I wouldn't call camping bonuses a small buff. +4 DR and +10 Accuracy are pretty big, especially in consideration of the fact that they stack with resting bonuses from inns and Caed Nua.
  22. Imho the best build to use with Zahua is KDubya's Juggernaut. (Zahua's stats are pretty good for that.)
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