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Everything posted by AndreaColombo
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dying monk in elmshore
AndreaColombo replied to Dr <3's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't think it was ever possible to save him? The whole point of the quest is that you're given a message to deliver in his stead. -
Question to the patch-bearers about Athletics: Does the bonus healing from MIG apply to the whole value of "20 + (Atheltics * 4)" or just to the base value of 20? If it only applies to the base value of 20, then Athletics isn't probably worth investing in that much (I know I wouldn't bother with it.) By the way, do bonuses from Survival still stack with inn/Caed Nua bonuses?
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Honestly, I would never use the respec option to "get out of" a talent or ability. That's not what respec was designed and implemented for in this game to begin with, and it trivializes your character-building choices to the point that it's tantamount to cheating. If people wanna do it, more power to them—but no talent or ability should ever be designed around the notion that "players can respec out of it at a later point anyway." If a talent or ability encourages this kind of gameplay, it needs looking at.
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Defiance Bay
AndreaColombo replied to dankshark's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You will be able to go back to it after reaching Twin Elms. If you didn't get a message stating that you failed the quest, you'll be able to complete it. -
[v3.00.929 PX1-Steam] Resting Bonuses are a Mess!
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
Agreed. Accuracy bonus needs nerfing. Good changes on DR and healing, though. -
Patch 3.0 Video
AndreaColombo replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Same here. That's why I'm thankful we can trigger scaling via the console -
[v3.00.929 PX1-Steam] Resting Bonuses are a Mess!
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
^ that would be a poor in-character attempt at a very out-of-character, meta-gamey head's up. The bonuses from resting aren't necessary to win the fight; in fact, cheesing the final fight is easy enough without them. If a player makes a fuss for this, I envy their free time (and this comes from a dude with a lot of free time in his hands.) -
[v3.00.929 PX1-Steam] Resting Bonuses are a Mess!
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
If new players want to get the right bonus for the final fight from their first play through, they need to google it. I don't think it's on Obs to fix that -
Patch 3.0 Video
AndreaColombo replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can enable scaling via console at the beginning of the game so the pop-ups never show. -
ELMSHORE
AndreaColombo replied to crutchy's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Pro tip: That bounty is significantly harder than the ones you've already done (so it's not bad that you need to wait until you're in Act III to do it.) -
Not sure I fully understand the question. TWM pt. I is meant for characters around level 7, but there's a scaling option if you're at level 10+. TWM pt. II will be meant for characters around level 10 and it will also have a scaling option, though it is not known when it will trigger. If you jump into the pit, there's no way back. You can only experience TWM before that point.
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Patch 3.0 Video
AndreaColombo replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Indeed weird they wouldn't mention it explicitly; I suppose they consider it a balance change, rather than a new feature. At 1.20 Aloth's action bar shows a spell-level icon carrying an "M" instead of a numeral, which is of course for mastered spells. I don't recall seeing it in screenshots from 3.0 beta, so I guess it's new? IIRC, in 3.0 beta mastered spells aren't grouped in any way. The most interesting bit starts at 2.35, though, as it shows TWM pt. II material: A Vithrack Luminary in action; a new animated weapon enemy called "Spectral Great Sword"; a spiffy, uber-cool-looking golden shield and a new VFX-ed white sword wielded by Menhea; an ability used by Aloth called "Pull of Eora" (appears to be summoning Tentacles to fight for you); a couple icons for 8th-level Wizards spells, including the multicolored wall already teased by Josh on Instagram. -
3.0 Beta Priest issues
AndreaColombo replied to Blades of Vanatar's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Then it's a known bug from the 3.0 beta (patch notes don't make it clear and only say seals don't work, but in reality they also prevent other spells from being cast afterward.) It will be fixed before 3.0 final is released. -
Re: your example with the car getting from A to B. If you increase your speed 100%, you'll get from A to B 50% faster (e.g. if A to B is 100km and you travel at 100km/h, it takes you 1 hour; if you increase your speed 100% to 200km/h, it takes you half an hour.) However, I believe this is not a suitable comparison to applying speed bonuses to recovery. What we're doing here is not, in fact, increasing the speed with which we attack; rather, it is decreasing the interval between attacks. A more apt analogy would be to decrease the distance between A and B. Of course it is physically impossible to decrease the distance between two geographical locations by any amount in the real world, but conceptually if we were to decrease the distance between A (first attack) and B (second attack) by 100%, we could then get from A to B in no time (i.e. with no recovery.) On a mildly related note, I do not consider the undefeatable 4-frame delay that remains even after decreasing recovery by 100% to be part of either your attack animation or your recovery. I believe it stands on its own as something the developers added to prevent visual glitches in attack animations in case speed bonuses were stacked like we're doing here, up to 100%. After all, in the grand scheme of things 4 frames really are a negligible delay: 4/30 = 0.13 seconds, unlikely to impact anyone's DPS in any significant manner.
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3.0 Beta Priest issues
AndreaColombo replied to Blades of Vanatar's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Did you cast a Seal, per chance?