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Everything posted by AndreaColombo
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[v3.00.929 PX1-Steam] Paladin AI Script Mismatch
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
Aarik, I think HawkSoft's point was that Sworn Enemy is no longer a Per Rest ability; it has become Per Encounter in 3.0. The A.I. instruction set's description still says it will only be used if you activate "Per Rest abilities", which is probably not true anymore as a result of the change. -
v.3.0 Feedback: Act III Upscaled content could be harder
AndreaColombo replied to Enkeli's question in Patch Beta Bugs and Support
I second this request. Because scaling is optional, it would be nice to get some love for completionists who get to Act III and IV at level 14-16 and well equipped (including, as Enkeli said, the bounties.) -
Don't get me wrong, there—I have the utmost respect for the PoE team. They have shown their dedication, passion, and talent more than once since before the game released. The game has come a long way since March 2015 and I look forward to more of it when TWM pt. II drops. I'm also aware of the doubling/halving approach Josh embraces, and I too believe Ciphers' current status is not final. I'm merely voicing my opinion of it because the devs are known to read the boards for players' feedback, and this is mine
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My concern is not that this will be the last balance pass, especially because Josh said on SA there will still be some time to tweak things after the expansion comes out (my uneducated guess would be 2-3 more patches after that; if they do 4, hats off to them for fantastic post-release support.) My concern is that this balance pass in particular was simultaneously uncalled for and too heavy handed. Ciphers were good, and yes—some of their powers were maybe too good; but they weren't game breaking. A small tweak to those individual powers (Echo, Amplified Wave, Tactical Meld) would have been understandable; a tweak to those powers + a significant increase in Focus cost for all powers + an unjustified nerf to Focus-generating drugs is too much. Note that their sub-optimal 7th level powers haven't been touched in the slightest. They were already not worth their Focus cost in 2.03; much less now.
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[v3.00.929 PX1-Steam] No Turning Wheel?
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
Sounds about right? If there's no burn damage to increase, 20% of 0 is 0 -
Short answer: Yes. In Pillars of Eternity, tactics and strategy are generally worth a lot more than character builds—and that's especially true at difficulty levels below PotD. The class and attribute systems are flexible enough to allow the creation of any character you may like, and the game is structured in a way that makes virtually every build able to beat it (this was one of Obsidian's early design goals, btw.) So yes, you can definitely beat the game on Hard difficulty with that Barbarian build (or any other, pretty much.) What you need to keep in mind, however, is that PoE barbarians are very different from D&D barbarians. In PoE, barbarians are not good single-target damage dealers, and they cannot take a lot of punishment. Those are the purview of Fighters and Monks. Barbarians are AoE damage dealers and crowd controllers, and their bread and butter is the Carnage ability (which incidentally benefits a lot from INT.) If your goal is single-target DPS, a Fighter or a Monk will suit you much better than a Barbarian; conversely, if you try to play a Barbarian as a single-target damage dealer, you're probably not going to enjoy it very much. Food for thought.
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[v3.00.929 PX1-Steam] No Turning Wheel?
AndreaColombo replied to HawkSoft's question in Patch Beta Bugs and Support
HawkSoft— keep in mind that Scion of Flame will only increase the burn damage from Turning Wheel after it's been calculated. I.e. it is not 25% (Turning Wheel) + 20% (Scion of Flame) = 45% burn damage; rather, if you deal, say, 20 crush damage, then it's 20 * 25% = 5 burn damage from Turning Wheel, plus 5 * 20% = 1 burn from Scion of Flame, for a total of 20 crush + 6 burn. That said, there is of course a chance that Scion of Flame is not working at all with Turning Wheel—just wanted to point out the workings because, as with most mechanics in PoE, they tend to be unobvious -
v.3.0 Feedback: Act III Upscaled content could be harder
AndreaColombo replied to Enkeli's question in Patch Beta Bugs and Support
I thought the original Act III was for characters around level 10-12 and the scaled-up version would be for levels 14-16. Josh did say it was meant for people who are "really amped up" from the expansion and levels 10-12 were easily attainable on a non-completionist run of base game. -
Not really. It's mostly just a list of known features from patch 3.0 and TWM pt. II. The only new bit of information is about the new stronghold-related quest, where he says, "The new quest focuses on your status as Lord/Lady of Caed Nua. Even though the castle is located in a remote area in-between Dyrwood and Eir Glanfath, the Aedyrans have historical interests there and would see you removed from your role, and what looks like a simple argument rapidly escalates into a large-scale conflict." (very poor on-the-fly translation, but you get the picture.)