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AndreaColombo

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Everything posted by AndreaColombo

  1. Not that I know of. When I played through his story in 2.0 it looked fine.
  2. Aarik, I think HawkSoft's point was that Sworn Enemy is no longer a Per Rest ability; it has become Per Encounter in 3.0. The A.I. instruction set's description still says it will only be used if you activate "Per Rest abilities", which is probably not true anymore as a result of the change.
  3. As I cannot think of going through the game myself without a Priest (their buffs are too good to pass), I'm going to vote for Durance. I also like his personal story, though if you've already sat through it once or twice, it may not be as enticing because it's rather wordy.
  4. I second this request. Because scaling is optional, it would be nice to get some love for completionists who get to Act III and IV at level 14-16 and well equipped (including, as Enkeli said, the bounties.)
  5. It doesn't; it only damages foes caught in-between. The same is true of Ectopsychic Echo, one of the most popular Cipher powers.
  6. Because it might be a better fit for the kind of play style you're after (Monk would also be good fit if single-target DPS is your thing and you want cooler-looking moves.)
  7. More like -20% armor recovery penalty since 2.03 (and I think Disciplined Barrage is +15 Accuracy) On top of the already mentioned features, Knock Down and Sundering Blow are definitely single-target DPS abilities, alongside Confident Aim.
  8. Don't get me wrong, there—I have the utmost respect for the PoE team. They have shown their dedication, passion, and talent more than once since before the game released. The game has come a long way since March 2015 and I look forward to more of it when TWM pt. II drops. I'm also aware of the doubling/halving approach Josh embraces, and I too believe Ciphers' current status is not final. I'm merely voicing my opinion of it because the devs are known to read the boards for players' feedback, and this is mine
  9. My concern is not that this will be the last balance pass, especially because Josh said on SA there will still be some time to tweak things after the expansion comes out (my uneducated guess would be 2-3 more patches after that; if they do 4, hats off to them for fantastic post-release support.) My concern is that this balance pass in particular was simultaneously uncalled for and too heavy handed. Ciphers were good, and yes—some of their powers were maybe too good; but they weren't game breaking. A small tweak to those individual powers (Echo, Amplified Wave, Tactical Meld) would have been understandable; a tweak to those powers + a significant increase in Focus cost for all powers + an unjustified nerf to Focus-generating drugs is too much. Note that their sub-optimal 7th level powers haven't been touched in the slightest. They were already not worth their Focus cost in 2.03; much less now.
  10. Sounds about right? If there's no burn damage to increase, 20% of 0 is 0
  11. It stacks with Devotions for the Faithful, but probably not with Scroll of Valor and Zealous Focus.
  12. Womanizer I moved here because my wife is Hungarian
  13. Short answer: Yes. In Pillars of Eternity, tactics and strategy are generally worth a lot more than character builds—and that's especially true at difficulty levels below PotD. The class and attribute systems are flexible enough to allow the creation of any character you may like, and the game is structured in a way that makes virtually every build able to beat it (this was one of Obsidian's early design goals, btw.) So yes, you can definitely beat the game on Hard difficulty with that Barbarian build (or any other, pretty much.) What you need to keep in mind, however, is that PoE barbarians are very different from D&D barbarians. In PoE, barbarians are not good single-target damage dealers, and they cannot take a lot of punishment. Those are the purview of Fighters and Monks. Barbarians are AoE damage dealers and crowd controllers, and their bread and butter is the Carnage ability (which incidentally benefits a lot from INT.) If your goal is single-target DPS, a Fighter or a Monk will suit you much better than a Barbarian; conversely, if you try to play a Barbarian as a single-target damage dealer, you're probably not going to enjoy it very much. Food for thought.
  14. You'd be surprised how many Hungarians can speak Italian—but that's beside the point that I'm Italian myself Thank you, though Budapest isn't really "mine" so much as "the place where I live." I wasn't born here
  15. HawkSoft— keep in mind that Scion of Flame will only increase the burn damage from Turning Wheel after it's been calculated. I.e. it is not 25% (Turning Wheel) + 20% (Scion of Flame) = 45% burn damage; rather, if you deal, say, 20 crush damage, then it's 20 * 25% = 5 burn damage from Turning Wheel, plus 5 * 20% = 1 burn from Scion of Flame, for a total of 20 crush + 6 burn. That said, there is of course a chance that Scion of Flame is not working at all with Turning Wheel—just wanted to point out the workings because, as with most mechanics in PoE, they tend to be unobvious
  16. I thought the original Act III was for characters around level 10-12 and the scaled-up version would be for levels 14-16. Josh did say it was meant for people who are "really amped up" from the expansion and levels 10-12 were easily attainable on a non-completionist run of base game.
  17. Not really. It's mostly just a list of known features from patch 3.0 and TWM pt. II. The only new bit of information is about the new stronghold-related quest, where he says, "The new quest focuses on your status as Lord/Lady of Caed Nua. Even though the castle is located in a remote area in-between Dyrwood and Eir Glanfath, the Aedyrans have historical interests there and would see you removed from your role, and what looks like a simple argument rapidly escalates into a large-scale conflict." (very poor on-the-fly translation, but you get the picture.)
  18. ^ I think leveling up in PoE is pretty easy as it is—my characters feel like they level up often enough. 'Sides the game's pretty easy already; a higher level cap would make it boringly easy (not to mention how poorly the current system would scale at higher levels.)
  19. ... and every other action your character undertakes. Besides, there are combat actions (e.g. sipping a potion) whose recovery time isn't affected by your weapon's Speed enchant or Durgan-refinement. DEX reduces the animation and recovery duration of those actions.
  20. Speaking of fun, has anyone tried the new Act III scaled-up content? I'm interested in both the level scaling and the encounter redesign. Is it more challenging now?
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