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Everything posted by AndreaColombo
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[v 2.03] no helmet all females
AndreaColombo replied to Coverdale's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I see helmets on female character models. What platform are you on? Which game version are you playing? Could you upload a saved game that exhibits the issue alongside your output.log file? QA will need those. -
You'd still get a penalty to Accuracy from the shield, though—and dual-wielding weapons with on-hit and on-crit effects would still make sense from a CC perspective. I'm pretty sure the durgan-enhancement on shields says +15% attack speed with a single weapon, though (shields incur in no recovery penalty themselves.)
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If you have a recovery time of, say, 50 frames and you reduce it by 100% (i.e. you reduce it by 50 frames), by definition you attack without recovery. If you reduce it by 138% (i.e. you reduce it by 69 frames) you still attack with no recovery because negative recovery makes no sense and I don't think the engine contemplates it If you wear a durgan-reinforced plate with Armored Grace, you're left with a 15% recovery (7.5 frames using my example), which gets further reduced by your DEX score. Playing at 60 FPS, 7.5 frames equal 0.13333333333 seconds, so probably no bar would appear over your character's head. How were your tests conducted? Mine were mere frame counting; the latest can be found here. I could never get the math to be 100% accurate (mostly because DEX doesn't really apply a full 3% action speed bonus for some reason) but it was fairly close. EDIT: I've just run another frame-by-frame analysis and I could indeed attack with no recovery (just the 4-frame delay) using a character with 10 DEX that packs the bonuses Kaylon listed. This supports his claim that bonuses are multiplicative, otherwise I would have encountered the 7.5 frames I expected based on the above. A character with higher DEX would have a faster attack animation, but still only recover for the 4-frame delay like the 10-DEX one (I tested that too.) Not sure how to reconcile this with my previous tests, however
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What makes you think that? IME counting frames, these stack additively. In your example, they'd get you 20+15+15+50 = 100% shorter recovery (not that it matters, since the difference between -100% and -138% recovery is zero.) Dexterity applies multiplicatively after every other modifier has been accounted for. That said, I've just confirmed that I can get my LoP build to attack with no recovery using the Gauntlets of Swift Action. Not sure why I had never tried that—guess I was too attached to the Gauntlets of Accuracy to consider any alternative, for some reason. I will mention this next time I update my build (when TWM pt. II comes out.)
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Magran's hiding her involvement in the Saint's War is the entire point of Durance's personal quest, actually. From your journal after completing The Trials of Durance: "I was able to get Durance to see that Magran had conspired with Woedica in creating the Godhammer, and that her refusing to speak with him wasn't because he had wronged her, but rather was because she had intended him to die with the other Godhammer engineers, in order to keep secret her direct involvement in Eothas's destruction." (I would say this counts as further proof that Waidwen was really an incarnation of Eothas: Even Woedica took action to stop him—apparently, because Eothas had taken action to stop Woedica in the first place; an action that culminated in the Saint's War.) Additionally, from the lore book: "Magran is the Aedyran name for a goddess of war and fire. Magran's priests commonly employ firearms, and rumors among Eothasian clergy support that they even helped construct the Godhammer bomb used to destroy Saint Waidwen." Her direct involvement is not a widely known fact—quite the opposite. Only Durance is aware of it, and Durance was supposed to be dead. Other than that, all people have are rumors that Magran's clergy helped in the creation of the bomb; what common folk know is (still from the lore book): "Word came to the Dyrwoodan defenders that Waidwen set his sights on Halgot Citadel. Resolved to end the war, a team of priests and engineers devised an explosive intended to obliterate the rogue deity."
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One thing I can't get my head around of is whether it is truly possible for a god to hide from other gods and/or act without their knowing. Wouldn't the other gods know for sure whether Waidwen was really Eothas ("Oh, look: Waidwen's claiming to be Eothas and Eothas hasn't been around for a while ... coincidence? I think not.")? Wouldn't they know if Eothas had been killed by the Godhammer ("Ah, look who's back from their sorry trip to the mortal realm in a fragile, bomb-vulnerable mortal husk. Wassup? Wanna play cards or something?")? Above all ... why would Magran bother hiding her involvement in the creation of the Godhammer bomb if the other gods could know for sure she had a hand in it? Unless, of course, hiding it from the mortals held any value for her. I don't recall the game providing any evidence either way. I've always pictured the gods as living in a ... itty bitty living space, to keep the Aladdin reference going. As in, a world so small they'd rarely be apart from each other. Not sure why I've got this mental picture; anyway ... being gods, I also expect them to know stuff (isn't omniscience a defining characteristic of the gods? They seem to be very knowledgeable about Woedica's plans, for example; and she sure had a vested interest in keeping them secret from the rest of the pantheon.) Like, sensing what the other gods are doing and where they are, or just knowing because they know. Then again, being man-made gods, I guess it is plausible for their power to have limits, albeit generous.
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I usually spec Durance as a sword-and-shield support character, and rarely have a use for him beyond buffing my crew and debuffing my enemies. I give him a sword because he can get the +10 Accuracy bonus from his deity-specific talent, but I don't really use it except in cases of dire need. Hiravias I spec as a melee shapeshifter and use that as his primary means of offense, mostly because I'm very much of a melee guy and because I like his Autumn Stelgaer form. I do make use of his spells when fighting mobs, however (but still resort to Spirit Shift when melee engaged.) Zahua I spec like The Juggernaut build from KDubya. Haven't really used Edér for a long while, but I guess I'd make him a dual-wielding DPS dude with sabres. GM I usually spec as a generic ranged DPS character with either the soulbound hunting bow, or a war bow.
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I asked Obs if the gameplay trailer for TWM pt. II would be coming soon, and they replied they may have something better tomorrow on Obsidian Plays ( 7.00 P.M. PDT on their Twitch channel.) It will be 3.00 A.M. for me so I'll settle for the replay, but if you're in the U.S. make sure you don't miss out
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Indeed, but I was referring specifically to when you talk to Magran in Teir Evron. Durance does nothing to attract Magran's attention when she fails to recognize him—and with good reason.
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Hylea's ****! Where does it say that? If the power comes from the priest himself, then Eora was even more atheist that I thought! xD Kudos to Obsidian for daring to make such a setting. The strongest argument I see presented is Durance. Magran doesn't even talk to him in the room with the gods, does she? I guess it makes sense also because a paladin works in a similar way, but there's no god involved in his bonuses or penalties. Cool! OK! So, Eothas is not alive. ._. I cannot recall where exactly it is said, and it is actually quite possible that mine was but a confused memory of the following passage from the PoE lore book: "Before the destruction of Saint Waidwen at Godhammer Citadel, Hylea was an ally and a friend of Eothas, since both gods had a hand in birth and new beginnings. Her priesthood mourns his disappearance on the anniversary of Saint Waidwen's "death" and commissions plays and poems in his honor. They are also rumored to have accepted a number of Eothasian clergy into their own ranks, in an effort to save them from the vengeful followers of Magran." However, FlintlockJazz is correct in asserting that Priests do not, in fact, receive their spells and powers from the gods. In fact, it states so at character creation: "While all priests dedicated themselves to specific gods, priests' power is actually derived from their personal beliefs." Which means Eothasian priests can still be able to cast spells even if Eothas is, in fact, dead. This is a different matter, however. Priests' power derives from their beliefs, but Durance's devotion lies in Magran and not in any other god. Which god you follow shapes your power in a way or another, and this is represented in-game by the ability of all Priests to select a deity-specific talent at level up. So Durance's power comes from his faith in Magran specifically. However, it is also said in Durance's personal quest that his soul was somehow altered/shaded by the Godhammer's detonation, which is why Magran cannot recognize him as Durance. Had she been able to do so, she would have "accidentally" killed him shortly after the bomb went off (by virtue of the bond that ties priests to the gods they serve, which enables the gods to always find their followers and communicate with them.) Durance could certainly speak up, but he knows better than to bring sure fiery death upon himself Normally, gods can recognize their clergy from their souls.
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Soundtrack, again
AndreaColombo replied to OnyxIdol's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Some tracks were composed after the soundtrack was burnt to CD. The digital version of the soundtrack is the same as the disk; additional tracks must be retrieved from the game's folder. Hopefully they'll be made available at some point. -
I think it is said in the game that Hylea took over Eothasian Priests and is granting them spells ever since the Godhammer detonated.
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About 4) my understanding is that you remain a watcher but the visions and voices from your past incarnation cease and you no longer risk going mad Maerwald-style. It is impossible to unawaken, but it is possible to come to terms with whatever causes your past incarnation distress, which is what you do when you learn the truth from Thaos and finally confront him.
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Specifically, chain mail's base DR is 9, with 50% Crush DR (9 * 50% = 4.5 rounded up to 5 by the UI.) Fine enchantment gives you 11 base DR, and 11 * 50% = 5.5 Crush DR, rounded up to 6 by the UI. Crush proofing further brings this to (11+3) * 50% = 7 Crush DR. So, no bug. Just a non-intuitive UI, as Boeroer mentioned.
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1) Technically we do not know for sure that Thaos was never reborn as another kith. We know what he looks like now, and we know what he looked like when our past incarnation knew him, but we know nothing of his incarnations in-between. It is safe to assume he's always a white male with a beard because that's what he looks like in the two incarnations that we see, but it might as well be coincidence in absence of any conclusive evidence. That said, a case could be made for Woedica's preserving his appearance so that Leaden Key acolytes would always recognize him (e.g. if he dies and comes back the next day a female dwarf with fiery hair, most Leaden Key members would not recognize her as Thaos and would not listen/follow.) 2) The game strongly implies that Waidwen was indeed an incarnation of Eothas, and that the Godhammer really blew him up for good. That he never made himself heard again after the event is suspicious, though not conclusive by itself (even if Waidwen had not been Eothas, people still blew him up with the intention of killing Eothas; if people tried to kill me, I too wouldn't be so willing to speak with them afterward.) However, the missing symbol in Teir Evron and the fact that all gods with whom you speak seem to simply assume Eothas is in fact dead do, in my opinion, provide strong support for the Waidwen = Eothas theory. And this is without taking into consideration your vision as Woden, where Waidwen's face is luminous. Another thing to consider is that back during the Saint's War, the other gods likely knew whether Waidwen was really Eothas—and I honestly doubt Magran would have troubled herself with the creation of the Godhammer to blow up a redneck charlatan from Raedceras. That she did what she did is another strong implication that Waidwen was indeed Eothas.
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Weak Companions
AndreaColombo replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
...and I could go around with a full party of min-maxed bozos while still enjoying companion story elements. -
Naming things
AndreaColombo replied to PrimeJunta's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I normally name chants after metal album names--especially black metal albums whose titles comprise three words that make no sense in conjunction. "Diabolical Fullmoon Mysticism" and "Death Cult Armageddon" are good examples. Slayer albums like "Seasons in the Abyss" are also a classic. -
Weak Companions
AndreaColombo replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Indeed, Pillars of Eternity really is not a game where min-maxing is required to succeed. The game can be beaten at the highest difficulty setting using story companions or even soloing, and a full party of six min-maxed adventurers makes for a sharp decline in challenge as you approach higher levels at whatever difficulty setting. Story companions have stats that generally reflect their personality traits and backstory, and they are not min-maxed. With that in mind, whether a specific companion could use more or less of a given attribute largely depends on your play style and the role they'll cover within your party. If you want Edér to be a DPS guy, then he could use less CON and more DEX for example. But really, Edér can be pretty good regardless