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Everything posted by AndreaColombo
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If that is the case, all I can say is "terribad". I can live with random loot when that means I'm getting all items for sure in at least one copy, but I don't know in which order. Random with no guarantee of finding specific items in a play through is bad. Random + rare items spawn less frequently is irritating. Thankfully we can cheat...
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Hah! I think I've found the Gauntlets of Swift Action in my every play through--and you know what's funny? I've never used them. Not once. I might use them in my TWM pt. II play through if I find them, which is moot (they seem to get incredibly elusive once you actually have a use for them. Have I already mentioned my hating random generated loot?)
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It's one of the spirits that can do that; not sure which one exactly as they always appear in bulk and I've never bothered to check the log for that particular ability. Maybe the Battery Siren (or however it is called)? I got it 100% of the times and thought it was actually good encounter design. It would be annoying if every encounter with spirits had that, but it's good to have it spice things up in a couple encounters. The long-duration Stun is rather annoying though. I'm all for enemies using afflictions against you, but there has to be a way out for you.
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You can get many potions crafted in a completionist run, but as ingredients are shared across potions and scrolls, it can be a matter of choices and trade offs. I usually only craft potions of DAOM and I like being able to have many. If I run out and must go through an important fight without, I will not enjoy that fight. But I'm crazy weird like that. Not too many merchants sell ingredients for the potion of DAOM and only one sells it; if you run out and want to stack many, it gets tedious (speaking from experience.)
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^ bash is generally not great for DPS as its damage is very low; the time it takes to attack with bash would almost always be better spent attacking with your main weapon. Besides, there's a bug in the game preventing Two Weapon Fighting from working with Bash. Bonuses to attack speed are a very good DPS boost IF 1) you deal good damage per swing and/or 2) you have DR bypass. In those cases, the benefits of high speed increase as the length of the fight increases (but attacking faster than your opponent is always good regardless.) Stacking it up to 100% or very close to that is great but either not sustainable or very limiting in terms of flexibility (you must use certain abilities, talents, equipment, etc.) Not that I'm complaining, mind you; I'm very satisfied with the DPS I reached with my LoP build