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Everything posted by AndreaColombo
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BUG Spell Defense Bonus (2.03)
AndreaColombo replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You are right, when Thaos casts Cleansing Flame on you, you only get +10 in your save instead of +20. Weird. All right, let's see what Aarik says. -
I actually thought 2.0 was pretty decent; it was 2.01 that just went awry. To be fair, however, they released 2.01 rather hastily to provide a quick fix to bugs the community was being vocal about. It was a noble goal but unfortunately software development doesn't work like that. There is no such thing as a "quick fix"; only fixes that are a bitch to implement and carry a thousand more unintended bugs with them. So there's that. Back on topic, I'm not bothered by the delay in the slightest. In fact, I'm happy for Obs to take all the time they need to release a quality product. Will check out the trailer later from home; very curious
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Avian Godlike
AndreaColombo replied to NoGods-NoMasters's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
More lore; more character customization options (especially portraits); more art books; MOAR full-blown novels. I wouldn't be very keen on making Avian Godlike a playable race; Pallegina would feel less special. -
The UI does show you the material requirements for each enchantment and both vessel and kith slaying require 2 units of a plant of which you possess 0 (first icon with the numbers 0/2 in red underneath.) Additionally, every weapon has a maximum of 12 "enchantment points" that can be filled with enchantments. These are shown in the weapon's description next to a black anvil icon and Lenas Er has 10/12, meaning that 10 points out of 12 are already used up. Hence, you may only apply additional enchantments up to 2 points. All slaying enchantments cost 2 points except the more valuable kith, which costs 4 (and can't therefore be applied to Lenas Er unless you cheated.)
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Cloudpiercer and wounding shot
AndreaColombo replied to Edrin's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Could you link to one of your saved games that exhibits the issue? (Possibly also to your output.log file, since QA are going to request it anyway.) -
^ I believe the main issue with that is that in order to read what the A.I. is doing from within the game's files, you'd need to be very proficient with the programming language the game was written in. I guess it would be within one of the IE Mod maintainers' capabilities, for example, to research this information in the game's code and relate; but I also imagine it would be a rather tedious, time-consuming task.
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To give Aarik a warm welcome back : SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Paladin dude (he's the last one of the six portraits.) Go to his character record and observe his MIG score is 10, netting him no modifier to his damage and healing. Back to the game, observe he has the Sacred Immolation ability in his action bar. Right-click Sacred Immolation to get the details, and observe it deals 5 Raw damage to self. Select the Paladin dudette (second last portrait.) Go to her character record and observe her MIG score is 20, netting her a +30% modifier to her damage and healing. Back to the game, observe she has the Sacred Immolation ability in her action bar. Right-click Sacred Immolation to get the details, and observe it deals 7 Raw damage to self (rounded up from 6.5 by the interface, as resulting from 7 * (1+30%)) This might be intended, so I guess it's one for a designer.
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BUG Spell Defense Bonus (2.03)
AndreaColombo replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I've just tested the Spellward Amulet in 2.03 and it totally worked for me. -
To be fair, I didn't do a lot of research on this particular subject. I based my statement on my last play through, during which enemies never targeted my Priest who happened to be the only dude carrying a shield. I had high-DR, high-DPS fellows around and one low-health, low-DR Priest with high Deflection and enemies never rushed past my front line to maim him. Though based on kartacs's research, it is perfectly reasonable that my high-DPS characters took priority over the Priest by virtue of their higher DPS rather than their lower Deflection. To quote Irenicus, "It is time for more ... experiments." (I was really tempted to spell it "moar" but I have too much respect for David Warner's performance to do that on any Irenicus quote.)
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Re-organized action bar on Josh's Instagram: https://www.instagram.com/p/BAIBmKSJx-k/ On the top you can also see what appears to be the icon of two new Fighter abilities (the blue-cross one, and the one with the dude charging with a shield.) Also, neat backpack icon for quick slots, and you can also see the icon you get from Survival resting bonuses next to character portraits. Not sure I recognize the middle icon in Hiravias's item-granted abilities? Is that Moonwell spell?
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Cloudpiercer and wounding shot
AndreaColombo replied to Edrin's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
What do you mean "both targets"? Your original target and who else? -
Just tried and it works perfectly well for me. When you bring up the console and type "IRoll20s", you should get a message in the log that says "Cheats Enabled - Warning - Achievements disabled for this game." Then "AddItem crossbow_wendgar 1" gave me the crossbow as expected. Usually you get the error message when you try to cheat without enabling cheats first (though you say you did type IRoll20s.)
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Dude, had totally missed that post about Son Mica's ... that makes it an insanely powerful weapon that I *must* use in my next play through. Also, great build I really like the idea of a Fighter casting missiles and of course using Penetrating Shot with spells is groovy (though a Ranger would be even better suited for this.)