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AndreaColombo

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Everything posted by AndreaColombo

  1. Dude, you're on a roll--and you weren't kidding about no sleep for the builders (then again I'd have problems sleeping too, if I had stolen thousands of souls to create artificial gods ;P)
  2. You make an interesting point. Two, in fact: The gods might be decaying since they are amassed souls, and the godlike could be a byproduct of that decay. Would be very interesting to delve deeper into this in a sequel. Although, of course, there is still a chance that the gods are NOT decaying. Isn't entropy a side effect of the cycle? The souls that made the gods were removed from the cycle, IIRC, so perhaps they are now immune to entropy. That would make Berath and Rymrgand two rather hypocritical gods, come to think of it.
  3. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the two Fighter dudettes wearing clothes and wielding the golden shield. Go to their record sheet and observe they have the same stats, class, levels, etc. BUT one of them has the Two Weapon Fighting talent (+20% attack speed when dual-wielding) and the other doesn't. Go their inventory and observe they are wielding the same weapon (a sword) and the same shield (Scath Gwannek, which has the Bash enchant.) Back to the game, pause and order both to attack the aumaua in red. Unpause the game and observe they both attack at the same speed, even though they're also attacking with their off-hand because of the shield's Bash enchant. This has been so since release and might as well be intended for all I know; just figured I'd point out to get some official feedback on the matter
  4. Further reinforcing this thought is the fact that wearing clothes makes Iron Wheel work, despite their also having a base DR of 0. This suggests that so long as the armor slot is occupied, a character will have a base DR value that Iron Wheel can add to—including 0. When naked, characters are likely treated as having no DR value whatsoever which, while logically correct, makes the code for Iron Wheel wonder where the heck it is supposed to apply its effects. If this holds true, a fix could be to make the engine treat naked characters as though they were wearing invisible clothes with a base DR value of 0. If this doesn't hold true, on the other hand, I've just wasted everyone's time XD
  5. IIRC, Josh did say something along the lines of true multi-classing being out of scope for PoE, but something they would like to do for a sequel. It's a hard thing to balance and do right, but could open up a whole world of interesting character builds. However, I do like multi-class talents in PoE. They put some spice in talent selection and allow for character builds that belong to a class but are at least flavored with another; the issue, from my perspective, is understanding why some of those talents don't cut it and come up with potential solutions in hope the devs are keeping an eye on the thread I don't necessarily disagree with the notion that mutli-class talents should retain the full power they are mirroring. Some of them would remain "circumstantial", as in only viable for specific character builds; they'd just be better (e.g. Novice's Suffering.) Others would be all around pretty good to have, however. I mean, who wouldn't take Outlander's Frenzy if it was the equivalent of Frenzy (including 1/encounter uses)? It would be a pretty good DPS booster. Too good, perhaps? Talents like Enigma's Charm, Rhymer's Summon, and Acolyte's Radiance would remain problematic. I still think making the latter two scale with level would be an elegant solution (plus make Rhymer's Summon have a quicker cooldown of, say, 8-10 seconds max.) Enigma's Charm I just have no idea how to change in a way that makes it attractive. Changing Constant Recovery (Fighter's ability) and Veteran's Recovery (multi-class talent) to a % of max Endurance would be a very good change, imho.
  6. Well deserved! You have done a great job with the game and helped revive the beloved isometric, party-based, RTwP genre. Kudos!
  7. The next patch will be 3.0 and will drop in late January when TWM pt. II ships. I too would've liked a 2.04 before then as there are a number of bugs affecting game mechanics that I don't really feel like playing with; however, I also appreciate that shipping a patch takes time and the dev team is fully focused on delivering a great product with TWM pt. II as well as a great patch with 3.0. Considering the prospected changes, I'm happy to wait.
  8. Devotions for the Faithful + Scroll of Valor + Champion's Boon = +45 Accuracy. That's all you'll ever need Accuracy-wise, really.
  9. The minion summoning from The Grey Sleeper is pretty useless by the time you get the weapon, by the way. I'll take Durgan Steel over it any time of day and night. BUT I do not think Soulbound weapons should have a lash
  10. Yep, and I'm fairly sure it's a bug but I cannot repro it consistently so I couldn't report it.
  11. I'm really curious whether this bit: refers to TWM pt. 2. It would make abilities like "Into the Fray" finally viable.
  12. Ah. Well, then. Would be interesting to have an update from whomever is handling it now.
  13. Last I checked, you cannot have more than one x-proofing and one attribute bonus on the same piece of armor. Kinda sucks that the DR bonus from Tempered Helm gets suppressed by armor enchantment, though. I mean, who's going to keep their armor "plain" on the off chance to get +5 DR for a limited time after killing a foe? I'll take +4 all the time from Exceptional any time of day or night.
  14. Full play through. I enjoy trying out new builds, but the purpose is always to decide on a full party for my next play through. I never test builds for the sake of testing builds.
  15. So, I've been running more ... experiments (read in a David Warner voice.) It is indeed true that when the Monk is naked, no DR is ever gained from Wounds with Iron Wheel; I provide files and repro steps below. I could, however, consistently obtain the correct number of DR from wounds while wearing armor. I have tried with monk outfit (unenchanted), scale armor (unenchanted), and Husk of the Great Western Stag (unique), all of which can be found in the Monk's inventory in my saved game below (the stash contains all kinds of other armors to test if necessary.) SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Death Godlike dudette and access her character record. Observe that she is a Monk and has the Iron Wheel class ability, which gives +1 DR per Wound. Go to her inventory and observe she is currently wearing no armor, and her DR is 0. Back in game, select the four lone dudes and make them walk southeast-ward to meet a group of enemies and enter combat; leave the Monk dudette and the protagonist behind. Once you've entered combat, have the protagonist attack the Monk dudette and pause the game after every attack to check the Monk's DR. Observe that the Monk is never gaining any DR from Wounds. My best guess is that the code is looking for a base DR value to increase and fails to recognize 0 DR from wearing nothing as a legit value to increase (but I'm in wild speculation territory here; I'm no programmer and I have no idea what the code handling this looks like.) You'll see there are three other armors in the Monk's inventory with which to test. I have consistently got correct DR values from Iron Wheel while wearing those. Other armors are available in the stash. EDIT: A Barbarian's Thick Skinned ability appears to apply correctly to naked characters.
  16. This is working fine for me. I've just tested this in 2.03 and I do get +1 DR per wound up to +10; it shows both in my character sheet and in the combat log.
  17. But this project alone was/is too small to sustain a company like Obsidian, and IIRC Feargus said so explicitly in interviews. Of course more ambitious, money-grubbing projects would have probably been unfit for a KS campaign, so it was a matter of balancing the company's needs, the game they wished to work on, and the means they had chosen for financing.
  18. Armored Grace only works if you're wearing armor. I'm sure 'cause I tested this in game. Unless it was changed recently, but I don't think so. Will try tonight to confirm at any rate.
  19. There are three ingots in Crägholdt and one in the Alpine Dragon's lair.
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