Jump to content


  • Posts

  • Joined

  • Last visited


60 Excellent

About Hogfather

  • Rank
    (2) Evoker
    (2) Evoker

Profile Information

  • Location


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Yeh that would be epic. Took a punt and brought the monitor home anyway - while its not perfect the fonts are significantly sharper in the current build for me than launch so I'm kind of chuffed by that. Guess the whining of the > 1920 crowd was listened to. Kind of amazing that any UI would be written with a raster fonts these days! I only write boring old business software and I know better than that I guess the limited budget of the kickstarter may have made it a bit of a trade off decision not to go with a vector-based solution. But one of the problems with older games like the BGEE etc is the scaling issues with modern monitors, and the clear and obvious trend from here to 2020 is rapidly increasing pixel counts and densities in consumer displays... anyway trldr; its better than it used to be so I no longer feel like I'm going blind.
  2. Hey I don't suppose IE mod does / can do anything about this? I have pretty good eyes, screen is big, and 2160 is only an extra 30%...
  3. I stopped playing a while back and I'm thinking of coming back to finish my campaign and start on the expansion, especially given the Steam sale! One of the things that was annoying was the text blurriness on high resolution displays. Anything other than 1920x1080 was just not crisp ... I think I spent as much time mucking about technically as playing! So ... before I bundle up my 2560 monitor to take home from work to play some PoE, will I regret it?
  4. You get exp for completing objectives, not for murderhobo'ing.
  5. There is an issue with overlevelling if you do lots of side quests etc. IMO, the best way to 'fix' it is to provide an asymptotic limit to the experience per Act. So say the developer thinks that you should be maximum level 5 when you complete Act 1. As characters approach level 5, the amount of experience the character receives per reward begins to reduce. Eventually, the reward drops to 0 as you close in on 9,999 XP. This way the dev team can work with a strong idea of core PC power at the start of each Act. Asymptotic limits are not exactly hard to implement from a dev perspective. Completionists can continue to do their thing - its not about gaming the system or overlevelling, its about seeing and doing everything, right? Its also a bit of a prod to get on with the main quest if you are dawdling and not pursuing content for the sake of it
  6. Suggestion time Neck slot: This is what we have now. Works exactly the same. Additional Cosmetic Neck slot - If an item is in the slot, it will be displayed on the character's avatar in preference to the above. No stats from the cosmetic item are ever used. Awesome Results: People who want visible cloaks can use them with a necklace item. People who want no cloaks (or hate the look of Cloak X) can hide them by equipping a trash necklace or different cloak in the cosmetic slot while keeping bonuses from the cloak. The amazing, astonishing Obsidian Order cloak can be displayed without gimping your character.
  7. Is there actually a way? I've tried to delete them but had no joy - I've settled for editing old notes. Double-click on the note (you'll get no feedback that you double-clicked, but its a necessary step iirc) then hit DEL on the keyboard. Told you it was intuitive
  8. The UI is telling you that the target where it currently stands is within the area of effect. Its not implying anything, you just assumed it was. Want some unintuitive UI to complain about? Try to work out how you delete Journal Notes and get back to me. Its certainly in no way a huge problem with combat.
  9. I just realised I could unbind pause, yeh? Is that in the controls setup (I'm at work atm)
  10. Random brain fart today. I wouldn't mind an option to completely prevent the game from pausing as a way to add some unusual challenge. I get that this style of play isn't mainstream and would probably be pretty hard even on Normal. I know that the choice to pause or not is my own but it would be nice to have an option to just make it impossible. Is this something difficult to implement in IE mod, maybe? I'm a 10-year professional (5-6 years in c#, previously c++) developer so have some coding background, is it hard to add mods?
  11. Well that's frustrating I can hear the ambient city sounds now. It may have been a hardware issue, I noticed this afternoon some crackling from my USB audio and I moved it to another port Let me know if you still want my save file and dxdiag, but I can certainly hear the chatter of the city now.
  12. Cool At work at the moment (Aussie so its only lunch here), will upload my save later today to a dropbox. Would a dxdiag dump be good enough for specs? Edit: might also FRAPS a short sequence so you can hear what I hear?
  • Create New...