Jump to content

AndreaColombo

Members
  • Posts

    5767
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by AndreaColombo

  1. Yes. The only way you can reach 0 recovery through DEX is by having a 100% Action Speed bonus from it, which is unattainable (your every action would last 0 frames.) If all you want is 0 recovery, you need to stack as many attack speed bonuses as required. If you're left with any recovery after those, DEX will only reduce it by the Action Speed bonus you have which, being a percentage bonus, will never completely eliminate it.
  2. To clarify my earlier answer—Fighter is my favorite class but I generally avoid doubling up on it as it feels uselessly redundant. I prefer a party of 6 different characters.
  3. Then in my case it is the Fighter (appreciate there won't be many people giving the same answer.)
  4. As in, favorite story companion? Or favorite playable class?
  5. I expect them to revise the rules for POE 2 as the current set doesn't look particularly ideal for high levels (e.g. 20+) I don't think it would make sense to keep adding an enchantment level every four character levels as it would become gimmicky and pose more problems than it would be worth. *If* there ever was a step beyond Legendary, I would call it Paragon, perhaps.
  6. Until 3.0 drops, the toggle is called "Deprive the Unworthy" and is a Paladin class ability That said, I see absolutely nothing wrong with your party composition. If you micromanage every fight, normal difficulty shouldn't be exceedingly challenging. What level are your characters? Where are you at in the game? Pillars is very much a game in which strategy and tactics count more than stats and items, and the way combat works is quite different from the way it worked in AD&D. I played IE games too but it took me a while to master Pillars.
  7. I expect that to be higher with BotEP. The White Spire sure is neat and can be acquired early, so it's definitely a great option until I get the BotEP, but it would have a (slightly) slower recovery while also sacrificing Vulnerable Attack. Sure, it would make me crit often but I always make use of Dire Blessing in conjuction with Durgan stell, which net me a 40% hit-to-crit conversion ratio anyway (plus my buffed Accuracy is pretty high and I debuff my enemies too) ... so I guess the returns wouldn't be up to snuff in my case.
  8. I think this was sort of one of the design goals. In the very early stages, Josh talked about enchanting and said he would rather avoid "no brainer" upgrades, and always have trade-offs in place instead. This did not come true with regards to the enchanting system per se, but it is true in the fact that—as you mentioned—most items you find can be a "sidegrade" rather than an upgrade. Some of them are going to be very good, special, or unique; most of them will be par for the course. To be honest, I like the fact that I can keep the same item for the whole game if I want to, and it will remain mechanically viable. Appreciate it's not necessarily everyone's cup of tea, but it is certainly mine.
  9. So, in my case (I'm a single-target melee DPS guy), LoP + the White Spire = profit. I'd probably have to ditch Vulnerable Attack to achieve 0 recovery, but then I'd gain an extra talent slot and I could do without casting Dire Blessing. Gud, gud... *finger pyramid of evil contemplation* EDIT: Actually I can't achieve 0 recovery with The White Spire; based on my preliminary math, I'd be at 10 frames plus the delay. Still good, but I think I'll stick to the BotEP.
  10. You said you were gonna keep your hands off the game for a while, but the Dark Side of the Cheese's allure was much too strong, huh? (I wish I could like your post multiple times because of the hysterical face you drew on the screenshot XD)
  11. The post you linked is still accurate, give or take a few frames (IME, average/slow weapons have 30-frame attack, 50-frame recovery rather than 30/54; not sure about fast weapons and dual-wielding as I've never done much frame counting for those.) When your character is naked and has 10 DEX, you'll attack with those timings which are your 100%. You need to stack -100% recovery to bring it down to 0 from there. If you add penalties to the mix, you'll need to stack bonuses up to 100% + whatever penalty you have. So yes, if you're wearing plate you'll need -150% to go down to 0, and so on and so forth. Keep in mind that even with your recovery down to 0, there will always be a 4-frame delay in between attacks. This can't be eliminated and was likely introduced by the devs to prevent animations from getting messy when stacking bonuses like we're doing here. Some math from page 1 of this thread.
  12. I'm fairly confident the issue with Zahua's and DoC's attribute scores not adding up to 78 has already been reported and acknowledged by QA.
  13. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select FighterDude and go to his character record; observe he has a 10 DEX score and the Cautious Attack modal active, bestowing a 20% penalty on his recovery. Go to his inventory and observe he's wearing a chain mail armor that has a recovery penalty of 45%. Select FighterDudette and observe she has the same armor and DEX score of FighterDude, but no Cautious Attack ability. Back in game, enter combat mode and have both FighterDude and FighterDudette sip a potion of Deleterious Alacrity of Motion. Pause the game and order both to attack Zahua, then unpause. Observe that their attacks are perfectly synchronized. What I'd expect instead: FighterDude: -45% (armor) -20% (cautious attack) +50% (potion) = -15% recovery FighterDudette: -45% (armor) +50% (potion) = +5% recovery (FighterDudette should be 20% faster.) Select FighterDude and go to his character record. Observe the 20% speed penalty from Cautious Attack is suppressed. I guess this is one for a designer, as for all I know it might as well be intended. However, it is inconsistent with the normal behavior of speed penalties and bonuses.
  14. I'm sorry to rain on your proverbial parade, but DEX applies multiplicatively after everything else, which means you can't really count on it if your objective is to achieve 0 recovery. Still plenty useful for speeding up everything else and/or bring your recovery down to very low numbers, but since you said attribute points are premium for what you have in mind, I suppose we're not going down that route. The math in your example would be as follows: 155% recovery (100% + 35% durgan-refined plate + 20% vulnerable attack) -131% recovery penalty (1.33 frenzy x 1.15 durgan x 1.2 speed x 1.15 durgan + 1.2 two weapon fighting) which would give you 24% recovery time before dexterity (in the case of dual-wielding, we're looking at about 6 frames of recovery + the 4-frame delay.) If you also wear the Gauntlets of Swift Action: -162% (1.33 frenzy x 1.15 durgan x 1.2 speed x 1.15 durgan x1.15 gauntlets + 1.2 two weapon fighting) then you'd have 0 recovery before dexterity
  15. ^ my money's on your actual blood to be provided in copious amounts through a USB syringe (sold separately.)
  16. We need one that says "Keep calm and be as quiet as a calm sea--which is not very quiet." XD
  17. My Lady of Pain Fighter build. If you pick the Blade of the Endless Paths variant and swap the Gauntlets of Accuracy for the Gauntlets of Swift Action, you can forgo Armored Grace and still attack with no recovery (you'll still need to sip a potion of Deleterious Alacrity of Motion for it, but I sorta take it for granted as that's my standard opening move when I play the LoP and I mentioned it in the build thread.) When TWM pt. II comes out, the enchantment limit will be increased and you'll likely be able to stack a lash on the estoc to boot for extra fun (hint: The freezing lash looks very good on it.) I will update the build with these and other details when the expansion's released.
  18. Hi Bob, the base the game has 8 companions, each belonging to one of the following classes: Fighter (Edér) Wizard (Aloth) Priest (Durance) Chanter (Kana) Ranger (Sagani) Paladin (Pallegina) Druid (Hiravias) Cipher (Grieving Mother) The White March pt. I adds two companions to the mix: Monk (Zahua) Rogue (Devil of Caroc) These cover all classes available at character creation except the Barbarian, which will be covered by Menhea in The White March pt. II. Hence, you can have any combination of classes in your party, as all of them are represented within the pool of story companions (with the exception of the Barbarian which, as mentioned, will become available next month.) Depending on those you plan on recruiting, you can tailor your main—and even then, nothing says you can't have a main of the same class as one of the companions you hire.
  19. Kaylon—if it stacks additively, wouldn't it result in 138+15=153% rather than 158%? As for Cautious Attack ... I don't know, do we want to report it?
  20. We have indeed; my handle's @AristotlOmissis over there. And I'm merely being objective: No Italian had ever sent me to dictionary.com with their English writing, but you did with your piece—more than once I wish my Italian prose was as good as your English.
×
×
  • Create New...