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azmodael

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About azmodael

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  1. I managed to reach level 11 and things are much easier now. The amount of cc available allowed me to switch Kana to a ranged character with the reload chant, which allows me to focus fire important targets easier. I got Zahua and he is tanky as hell in exceptional plate even without a shield. .... Honestly, Durance is my least contributing team member. As a whole i find the cleric spells fairly overwhelming. The accuracy buffs are OK and Prayer against Paralysis is basically mandatory at my level. Otherwise I'd happily replace him with someone else. Still, his 19 base Resolve and the f
  2. I'm replaying PoE in preparation to start PoE 2. I play exclusively on PotD and would like some advise on fleshing out my party. What i currently have so far - I am level 5, Act 2 Main - Cipher with Molina Arbalest (using the mod that fixes it) & fine hide armor. Greater Focus Biting Whip Aloth - the soulbound rod & his own armor. Heavy focus on debuffs, Blast Penetrating Shot Durance - hatchet & large shield in plate as tank/buffer that heals the front line Sword & shield Field Triage (took this mostly for Kana) Hiravias - durance staff & his claws in Eder's ar
  3. Tbh I've never managed to turn a chanter into an actual tank. I don't know how people do it - he always runs out of HP by the end of the second encounter after a rest.
  4. Lol I dropped Kana by accident. Guess my subconsciousness is trying to tell me something. Think it could be right?
  5. Cipher (PC) - ranged DPS Aloth - Ranged DPS Pallegina - main tank Zahuna - secondary tank Durance - secondary tank/party defense Hiravias - 2nd line dps/secondary heal Obviously I like them all. Who do you think would be the easiest to drop out?
  6. So... several hours later and now level 11 the build worked... just not as well as I hoped it would. Since i put heavy armor and use his as a tank he ramps up wounds pretty fast, but If i start to cast the long pain he is likely to lose aggro on some enemies. Further, with my setup Long Pain doesn't add up that more damage compared to using the 2 wounds to power Torment's Reach. Lastly, since i run Pallagina with Zealot's Charge the range is not that beneficial since my frontline moves pretty fast without any boosts. Getting Turning Wheel would have probably been better... PS: Hiravias
  7. In the end i settled on Mgt 16 Con 14 Dex 12 Perception 10 Intelligence 16 Resolve 10 Probably bad idea to drop Might, but w/e. I am sure he'll do just fine.
  8. I checked the gloves and the perhiapt. The gloves require a Cad Nua adventure, which i believe is totally luck based to get. The periapt is acquired in WM2, which is like the hardest content in the game from what I've read and should be played last. There is also the belt of chimes, but this is a Cad Nua adventure as well. Gulping a potion seems like a workable solution, but if i have to do it every fight I'd rather not. OK, how about this setup? Str 18 Con 12 Dex 12 Perception 8 Intelligence 18 Resolve 10
  9. I can totally see the advantages of dumping Res, but how do you handle interrupt? With 2-4 mobs attacking the monk and hitting almost every time there is good chance he'll get perma interrupt-locked. As far as I am aware the haste bonuses are of no help there. Also - using Sanguine Plate and low Res together means -15 Deflection. This will lead to many critical hits. Even if the healing is able to keep the Endurance the health pool will run out fast. Especially if i lower Con as well.
  10. I am already aware of your build, it is actually the inspiration for making my own. What do you think on the Stat distribution though. Resolve is hard to dump, perception gives accuracy and sex needed too... If sanguine plate haste doesn't work is getting 4 con worth losing 10 deflection?
  11. I already have one playthrough of PoE on a cipher, but that was before WM 1 and 2. Now that I have both of the expansions i am coming back for another playthrough. I play exclusively on PoTD. The cipher was fun, but I really liked Grieving Mother and I was not able to use her since main hero. So this time around I am doing monk. I want to do something with the new ability added with WM2 - Long Pain. Basically the plan is to play like a tank - with heavy armor on the frontline, but use it to smack priority targets behind the lines. Help me make the most out of this concept. Planned
  12. Yep, yet another major nerf to Ciphers. It is now a glorified rogue that can cast 2 spells/encounter.
  13. Well you play solo a game for a party of 6. Therefore you need tankiness. Therefore shield is best for you. Drop down the difficulty if you havn't already if you want the sub-optimal choice.
  14. There are a couple of things many people miss in this debate, notably difficulty, overkill damage and synergy. Difficulty, especially PoTD, raises enemy defenses to very high levels. Its almost impossible to land consistent critical hits and most of the time you rely on debuffs to reliably hit enemies. This even applies to the debuffing spells - a grazing hit on a spell with reduce the duration in half. This means slower weapons require more micro-management, but will perform better when they are micromanaged (landing that one devastating hit in the 4 sec window that the enemy is paralyzed
  15. The Cipher nerf is massive, but honestly necessary too. Started my first game on PoTD and wrecking all opposition.
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