-
Posts
5767 -
Joined
-
Last visited
-
Days Won
44
Content Type
Profiles
Forums
Blogs
Everything posted by AndreaColombo
-
Frenzy bug
AndreaColombo replied to ivelios's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Where is he getting Frenzy from? What game version are you on? If it's from Outlander's Frenzy and you're on an earlier version than 3.0, the ability is 1/rest. If you've already used it once, you'll need to rest to regain it. But you should update your game to the latest patch if that was the case, and the ability would become 1/encounter -
White Forge Bug
AndreaColombo replied to CheryChocie's topic in Pillars of Eternity: Stories (Spoiler Warning!)
QA confirmed in the tech forum the cost was increased by design. 4 if you don't bind; 3 if you do. -
Is it really worth it to go through that kind of trouble (i.e. going back and forth from Gilded Vale) to get sn item the console could give you in a second? You know you could reasonably get the gloves at that point in the game and the only reason why you don't is RNG. Leave the unattractive loot where it is, console the gloves in, and pretend you had found them. Unless you were after achievements, that is.
-
Update Notes: 3.01
AndreaColombo commented on BAdler's blog entry in Pillars of Eternity Support Blog
Very quick; nice change log! -
Great music !
AndreaColombo replied to Marinus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@Edwin - Odd. Oldsong is one of my favorites! But I must concur: The voiced one-liners in BG were ... special. The acting was special. I still remember most of them by heart, each with their so peculiar intonation. Such a small thing, yet they contributed so much to the atmosphere! -
It looks like the time limit to edit your posts on this forum is, in fact, 48 hours. Since I can no longer edit my earlier post, I'll make do with a new one. The Hulk Smash variant of this build has been growing into a bit of its own thing and I figured I'd give a more detailed breakdown for those interested in it. Since it shares the basic principles of the Lady of Pain, I do not think it deserves its own thread; by the same token, anything that is not explicitly mentioned below can be inferred to be the same as in post #96. Race, Class, Background Attribute scores Talents & Abilities Skills Equipment Weapons Buffs
-
Writing issues?
AndreaColombo replied to Nicholas Steel's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
^ I reported that way back in the thread linked above. I'm afraid there won't be a fix for that (more of a reactivity issue, really) -
Writing issues?
AndreaColombo replied to Nicholas Steel's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Odema's speech looks deliberately ungrammatical (it's packed full of comma splices too, btw) to reflect the way he speaks. Most of those lines are voiced and written text tries to convey his pacing and generally syntactically challenged way of expressing himself. But if you've found more typos or grammar/syntax errors, they should be reported here. -
Azzuro the merchant
AndreaColombo replied to zered's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Still the same. -
"Hulk Smash" variant of the Lady of Pain: https://forums.obsidian.net/topic/80748-buildpreview-lady-of-pain/page-5?do=findComment&comment=1777435 One thing I forgot to mention about the Hulk Smash variant in my guide (will see if I can still edit it tomorrow after work): One of your ring slots will be free so you can populate it with the ring from PX2 that gives +4 INT. With Casità Casserole, your INT goes to 16; if you solve Llengrath's fight peacefully, you get to 17 (can be 19 if you redistribute the other two points from Llengrath's talent to INT, either by taking them into account at character creation, or by respeccing.)
-
Great music !
AndreaColombo replied to Marinus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Chiming in to show some love for Justin. PoE's soundtrack is indeed very atmospheric and evocative. I love it as a whole