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Everything posted by AndreaColombo
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I haven't played PX2 yet, but if I had to take a wild guess @Francis - Yes, it is. "Bash" doesn't deal great damage, and when you equip a shield with that property you have weapon attack / recovery / bash / recovery instead of weapon attack / recovery / weapon attack / recovery. Weapon attacks deal more damage than bash, so your overall DPS is lower with bash shields. That said, the soulbound shield has pretty kick-ass abilities so I guess we can forgive it its bashing habits
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distant adventage doesnt work
AndreaColombo replied to szopa's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
So "huge" no patch notes mention the fix, but I apologize for forgetting that it's a regression bug. My points that it was 3.0 that broke it (again, apparently) and that it doesn't matter how old the game is still stand; you may want to avoid calling people names over minor details and focus on the point at hand. -
Third Expansion
AndreaColombo replied to cwi87's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think they'd *need* to crowdfund a sequel, but they may crowdfund stretch goals similarly to what Larian did with D:OS 2. This would give them a much bigger leeway to develop features, add reactivity, polish, etc. I would definitely back a sequel anyway. -
Act 3 high level scaling option
AndreaColombo replied to wlira3's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Bring up the console and type ToggleScaler ELMSHORE_HIGH_LEVEL -
Quite. It starts out as Legendary and requires you to do some damage, like 300. At every unlock it becomes worse and requires you to deal more damage. The last unlock it is, like, Terrible (-8 Accuracy and a negative damage modifier too) and requires to deal 1000 damage or so. Then it becomes the beastly thing in the screenshot. On other news, the sword is rather beastly as well. The ability with the missing description in the screenshot (though I had posted a screenshot, but not really) for Fighters and a few other classes is called "Outmaneuvering" and lets you target Will instead of Deflection when Will is lower. Say what?!? Coming soon in a play through near me: Edér dual-wielding Steadfast and the Unlabored Blade. Wait for it.
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I see your point. Fighters haven't changed much in that regard; they are still a comparatively low-maintenance melee class. You can build them defensively or offensively, even though Defender was nerfed into oblivion a few patches ago and that left many tanky-fighter fans bitter. Oh, and Francis is right: Tank-and-spank isn't much of a thing anymore since 2.0 dropped. A.I. will often disengage to reach your squishy characters in the back line. Tbh, overall I think the game has come a long way since its release. Not saying it's perfect, but still a long way—very enjoyable now.
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[BUG] Boots of speed and other modifiers
AndreaColombo replied to Killyox's question in Patch Beta Bugs and Support
Are you by chance referring to this? http://forums.obsidian.net/topic/83086-203-boots-of-speed-force-characters-into-walk-animation/ I know they made the speed boost only work in combat so parties would stick together while exploring (I, for one, welcome this as I hated when I was trying to stealth and some idiot would go miles ahead of everyone else and run into trouble.)
