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AndreaColombo

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Everything posted by AndreaColombo

  1. Yup, they've been hooked up in 3.02 but apparently they need to set a condition for them.
  2. Many Engwithans gave their life to create the gods, but it is never explicitly stated that all of them did. In fact, it is implied that the first missionaries (who would later become Inquisitors, in my understanding) were, in fact, Engwithans. However, I agree with house2fly that Ondra didn't want to destroy the Engwithan people (gods have a long-standing pact not to meddle with kith affairs; mass-murdering an entire population would be a gross, blatant violation of it) but rather the memory of them and of what they had done/achieved. This would essentially wipe out: a) knowledge of the artificial nature of the gods; b) knowledge of how to create gods; c) machines that can redirect the flow of souls and/or steal them from other kith; d) knowledge of how to channel souls and infuse steel with them (Durgan's forge has adra in it to channel souls; Ondra implies that many souls went into Durgan Steel against her will.) We do not know what killed off Engwithans for good, but we can reasonably infer that doing so was not Ondra's endgame. As for the creation of the gods, Engwithans didn't just do it for themselves, but rather for every kith on Eora. They were afraid other people could find out there were no gods like they had, and that chaos and anarchy would ensue; they created gods and sent missionaries to spread the word and convert the heathen to avoid a perpetual "survival of the fittest" scenario on a global scale. 2) Is a great question, though. I wondered the same. Ondra implies that the other gods do not know about the circumstances of Abydon's death (you can threaten to reveal it and she gets really mad), as unlikely as that is—then again, not all gods know all the details of the Magran/Woedica conspiration during the Saint's War; what do we know of what the gods know, after all? But really, how could Abydon rebuild a body for himself after dying, and how could he keep going without seeking knowledge of how he had died? Would the other gods just accept that one day he'd show up with a new, mechanical body without asking questions? But yeah, wouldn't they notice that a moon was being pulled toward Eora? Seems like a physically massive happenstance—gotta be seriously blind not to notice it.
  3. Some of PX2 is pretty easy even when scaled, if you hit the cap beforehand. However, the Ondrite Monks and some of the Vithrak fights still offer a decent challenge. I was fairly underwhelmed by the Kraken fight, though. Huge missed opportunity, imho. I might elaborate more on a separate thread about PX2 in general, if I get to that.
  4. ^ I think each character only has one bark for Caed Nua improvements, and is supposed to shout it whenever you visit the keep after completing a new construction. If you've already built everything and they keep it up, then it's probably a bug though.
  5. Probably the same as these two: http://forums.obsidian.net/topic/84465-30-consecrated-ground-triggers-eyestrike-from-elryns-jacket/?hl=eyestrike http://forums.obsidian.net/topic/84313-bug-with-st-ydwens-redeemer-wm2/?hl=%2Bdivine+%2Bmark
  6. Might be the same bug that makes the new padded armor Eyestrike the wearer, or some soulbound weapons affect the wielder with their proc. With some luck, it is fixed in 3.02. Anyone with access to the beta patch care to test this?
  7. Cillan refers to female protagonist using male pronouns. Screenshot Missing space after ellipsis (three instances; one screenshot for each.) Screenshot - Screenshot - Screenshot Missing "a" in "to fall into a deep dark hole" - Screenshot
  8. I noticed the same thing; when prestigious visitors drop by after I solved their dilemma, they're nowhere to be found within the keep.
  9. It's fixed in patch 3.02. If you're on Steam, you can opt in the beta. Otherwise, I guess you're in for a one week's wait or thereabouts.
  10. That is not a particularly good argument. This game is at the end of its life cycle, with 1 or 2 patches left beyond 3.02 if we're lucky. There are limited development time and resources left to fix bugs and polish the product. To fix the console command, development time should be invested that would inevitably be taken away from what time is left to fix bugs. What you are suggesting is that they start supporting a feature that was never officially supported in the first place, and spend time to develop a solution that a mod's already offering—thus taking away from bug fixing and polish—based on your opinion of the story companions. This despite the fact that story companions reflect the developer's vision and the developer never meant for you to change their attributes. Having played with both hired mercenaries and story companions, I disagree with your assessment of their attribute spread, and of the importance of attributes in Pillars of Eternity—but that's beside the point. You can use the IE Mod to alter story companions' attributes; why demand that the developers to start supporting the console this late in the development cycle at the detriment of much-needed bug fixing?
  11. Not sure, but you can console his items and pretend you bought them As of 3.0, he will show up with a dilemma (same chance as to get any other visitor with a dilemma) you need to solve before he starts randomly showing up with something to sell. If you plan a build around one of his items, just console it in (Azzuro may show up and offer the same item any number of times; I buy what he sells every time, stash it, and console in what I want after his first visit if it wasn't what he sold.)
  12. I do not, unfortunately, though it is likely when you click on Stalwart to get there again after finishing PX1 (triggers typically occur before loading the first area they'll affect.)
  13. Fairly sure it is level 12 for PX2 (IIRC it was confirmed by a dev.) Should be 9 for PX1; not sure for Act III (used to be 14 for Act IV; not sure whether that changed.) If you get there earlier and still want scaling, you can activate it via console (but it will likely only apply to areas you haven't visited yet, so better console it in before you enter the relevant Act/content.)
  14. Well, the thread is from April 2015—nobody could mention Shadowflame then as it hadn't been even designed yet Definitely one of the best Wizard spells, and the absolute best of level 4. Would be interested in reading some opinions on levels 7 and 8 (including the uniques from Concelhaut and Llengrath.)
  15. By directly pulling a satellite onto Eora? Kind of heavy handed for a God who swore not to meddle with kith affairs...!
  16. Perhaps it has been fixed in the current internal build?
  17. I had my main do it and she survived thanks to the diving helmet. It's amazing to see the kind of reactivity they implemented for this: from DoC simply walking back to characters volunteering, passing through Durance's refusing (how in-character of him!) Love that you can get the non-standard game over and/or really lose a companion there. It's the kind of stuff you don't see in games anymore nowadays. That you can blame Ondra for the loss of companion who didn't die is a bug. I'd report it myself but I did Act III before TWM 2 so I don't have a relevant save game to provide. My question, however, is: wasn't Ondra's motive kinda weak? Weren't the Engwithans almost extinct when she called forth the moon to destroy them? And why would she, if those left were doing her a service by making everyone worship the new gods? It's also kind of silly that Abydon would disagree but let her do her thing just to oppose it last minute. Why not act sooner, if he had known of her plan all along? Maybe I should start a new thread for all this...
  18. Again, I don't understand how fixing an unsupported feature can be more important than, say, fixing items that don't work at all or work in a completely different manner from what is expected (just to name a bug that is rather pervasive as of 3.01.) There's a reason why story NPCs have the stats they do (and I was never a fan of how some of them were changed in early patches to accommodate game mechanics); no problem if people want to go out of their way to change them, but demanding that the devs go out of theirs isn't logical or fair. Besides, the point about power doesn't really stand. I'm running a PotD game with upscaled content and story companion and they do pretty good. My only complaint is that Durance is slow (then again he himself claims in your first conversation that his weight is considerable, so a low DEX makes sense for him); other than that, more power is the last thing I feel a need for.
  19. SAVED GAME: link (Hope it's the right one; should be right in front of the crystal you need to hit with Abydon's Hammer to bury the Eyeless.) OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Interact with the crystal and make the protagonist strike it with Abydon's Hammer while the rest of the crew leaves. You'll get to a point where the tunnel is clogged by crumbled rocks, and you're given the following options: Twin Stones appears as a selectable option, but I have no Druid in my party. The only party member who is able to cast Twin Stones is the protagonist, since she has Amaia's Codex. However, the protagonist is not with the rest of the party at the clogged end of the tunnel—they're back in the cave striking the crystal. Hence, Twin Stones should appear as "Requirement Not Met." Select Twin Stones. Observe that you get to the following screen, where "1: Continue" is your only option and cannot be clicked: At this point all you can do is force-quit the game and reload a save.
  20. Threshold is level 12 for PX2. For PX1, I think it's level 10—I don't recall being asked to upscale and I usually start it at level 9, if memory serves. You can always use the console to enable scaling before entering expansion areas, though.
  21. ^ as you know, the 0-recovery variant of the Lady of Pain does exactly that with the BotEP or were you referring specifically to a Wizard build? Math would be the same anyhow.
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